1. Territory: Farming and Warfare
  2. News

Territory: Farming and Warfare News

[Test branch] Update: New element: Stoneman, and experience optimization

Bug fix: After the Royal Knights returned to the barracks, they were directly transferred to the player's handyman
Optimization: The problem of children not being active in receiving beauty pills
Optimization: When the inventory of a certain item reaches the minimum limit and is prohibited from being sold, the carriage will no longer transport items to the trading table
Optimization: Residents with brave talents and training will be given priority to join the army
New function: Change the giant tree into 4 types, and drop gem fragments or wisdom gems when withering
New function: Wisdom gems can summon "stone men" (similar to the elves who never leave)
Optimization: When automatically enfeoffing nobles, give priority to sending older ones, and keep at least two male members of the royal family

Synchronize the test branch to the main branch

Optimization: The dining table can take supplies from the ice cellar
Optimization: The transportation rules for large boxes and material piles on the carriage route can be set to neither loading nor unloading
Optimization: The number of silver coins stored in the lucky wheel can be freely set
BUG repair: After the UI setting is scaled, the current resident's indicator connection line (blue) is displayed misplaced
Optimization: Permadeath mode, automatically save when exiting the game
New features: New building: Military Training Camp
Art optimization: Update the throne map
BUG repair: After the furnace adjusts the firepower, the heat area does not take effect immediately
BUG repair: The turnover box and the shelf grab the items from each other
Optimization: The military camp can directly take items from the ice cellar

[Test branch] New features: Military training camp, and other experience optimi

Optimization: The dining table can take supplies from the ice cellar
Optimization: The transportation rules of large boxes and material piles on the carriage route can be set to neither loading nor unloading
Optimization: The number of silver coins stored in the lucky wheel can be freely set
BUG repair: After the UI setting is scaled, the current resident's indicator connection line (blue) is displayed misplaced
Optimization: Permadeath mode, automatically save when exiting the game
New features: New building: Military training camp
Art optimization: Update the throne map

Experience optimization 2024-12-20

Optimization: Free transport carriage, add the function of specifying transportable items
New function: Add permanent death mode option, God mode cannot be used, manual save or load files cannot be saved, and the game difficulty cannot be adjusted in the game
New function: Add "Wealth Guide" instructions to the trading desk, showing the types and price details of items under various trade methods.

Experience optimization 2024-12-19

BUG repair: furnace does not burn
BUG repair: the number of occupations in the lower right corner is adjusted, and the number will be reset to zero if you click but do not input
Optimization: the royal family can set inheritance rules separately
Numerical adjustment: the roulette wheel is changed to allow passengers to win 10 times the bonus after betting on one of the 12 numbers
New function: lord genealogy function
Optimization: it is forbidden to build floors under farms, pastures, and orchards
BUG repair: after switching the upper field map, the location of the road, the mouse prompt shows that it is a road, but the road is not displayed
BUG repair: the problem of the merchant at the trading table adding a price to buy silver coins
Optimization: fireplace or brazier, add firepower adjustment function, and adjust the number of grids affected
BUG repair: when moving walls in batches in a small range, when the moved wall presses on other walls, there may be a problem that the wall cannot be placed in the new position normally
Optimization: you can turn off the red icon prompt that the prompt of field buildings will be automatically removed when cutting the map
Optimization: Resource collection points are excluded from locations that are inaccessible (such as mountains) to prevent the character from getting stuck due to being unable to reach the resource collection location