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Territory: Farming and Fighting News

Synchronize the test branch to the main branch

The main updates of this version are:
1. Added the lord protagonist and the initial gameplay
2. Added the "text decryption" mini-game
3. Adjusted the ant mechanism to increase playability

For more update details, see the previous announcement

[Test branch] New gameplay and experience optimization

This version has been updated mainly as follows:
1. Added the lord protagonist and the initial gameplay
2. Added the "text decryption" mini-game
3. Adjusted the ant mechanism to increase playability

There are also many experience optimizations, as follows:
Numerical adjustment: Educated residents can inherit more characteristics and are less likely to lose characteristics than uneducated civilians
Numerical adjustment: In the Eastern Border Trade, merchants increase the sale of corn and increase the price by 300%
Numerical adjustment: Increase the material requirements for stone walls and increase the total health of the wall (which will cause the built wall to show insufficient health)
New function: The generation of lords
New function: Arms: lords and knights
New function: The function of lord aura is realized
BUG: Due to the repair of the wall in the configuration, the health of the wall is increased, resulting in the problem that the original wall health bar in the archive is not full
New function: New building: Totem Pole (unfinished)
New function: Mini game play: "text decryption"
New function: The totem pole function is completed, the mini-game gameplay is completed, and the lord is automatically created when a new game starts.
New function: Before there is a throne, the lord uses the halo and automatically enters combat mode. When the halo ends, it automatically changes to non-combat mode (no barracks belonging to it).
New features: Unlock and upgrade process of Lord's aura
New features: When welcoming the Lord from other places, the Lord will bring a random number of followers
New features: Lord engagement
New features: Display royal emblem, optimize text games, and outsourced image requirements for the entire text game
New features: Adjust the translation document structure to facilitate translation (make plans)
Optimization: In the resident information panel, a help icon is displayed next to the happiness progress bar, which can quickly open the help file
BUG: After the elves become nobles, the debuff of doing jobs they don't like is not eliminated
BUG: In the resident list, when the age filter is 90~99, the list does not display the residents
BUG: The problem of recruiting people having no preference
Optimization: The default terrain is "plain", add a little bit of mountain to ensure that at least one mine can be built
BUG: Meat cannot be placed on the table, resulting in the problem of werewolves having nothing to eat
Optimization: When there are not enough porters, the shelves, etc. also generate a large number of porter transportation tasks, resulting in the problem that the free transport carriage cannot receive the transportation task
Optimization: Large boxes and material piles can be set to supply or receive goods when on the carriage route
Value adjustment: With the wisdom feature, the inspiration accumulation speed is doubled
Value adjustment: When food production is insufficient and cooked food is not enough for everyone for half a year, the chef should not drink
Value adjustment: When there are too many tasks to pick up items, the handyman should not drink
Optimization: Modify the appearance of the elves to distinguish them from goblins. The summoned elves are generated from the totem pole
Optimization: The ore dug out of the mine is piled on the mine door, and the number of items is also displayed on the mine interface
BUG: The problem that residents will get stuck on the spot when eating honey on the table
Optimization: When building, the work of cleaning the ground is not restricted by the construction sequence
Value adjustment: The highest level of ants is restricted by the overall monster level

数值调整和优化

数值调整 : 居民有特征“忠诚”,不会收拾行李离开
数值调整 : 士兵有特征“忠诚”,不会被心灵控制
数值调整 : 学生有特征“智慧”,学习效率+50%
数值调整 : 士兵有特征“勇敢”,攻击力+25%
数值调整 : 士兵有特征“坚韧”,防御力 +25%
BUG : 土路和石板路,建造后不显示的问题
优化 : 左上角物品统计,默认排除码头

同步测试分支到主线分支

数值调整 : 货架最大尺寸改为50
优化 : 设施工作任务界面,增加显示在该建筑预订物品的任务
BUG : 教程中,石板路统计一直为0的问题
数值调整 : 墓地最大尺寸改为19*19
数值调整 : 鬼手免疫远程能力,改为80%概率 miss
数值调整 : 鬼魂,钻地虫,蝙蝠,对远程攻击20%概率miss
数值调整 : 恢复玩家兵营可招募:钝器兵
数值调整 : 旅行商人处也可以买到火药
优化 : 搬运工不再绑定设施,需要搬运工的设施可设置搬运优先级
数值调整 : 城堡招募人口时,单次数量改为30

Synchronize the test branch to the main branch

Optimization: Don't automatically reset item plans at banquets
Optimization: Sleeping in a cave is also considered indoors
Optimization: Update game cover image
Optimization: In the resident list, when the type filter does not explicitly specify the captive, the captive will not be displayed
Optimization: The fertility system, the gender balance mechanism for newborns is based on race
Value adjustment: Player barracks cancel: crossbowmen, blunt weapon soldiers
Value adjustment: Population policy increases 3500, 4000 gears
Optimization: Non-dwarf races will not become builders after prohibiting non-professional occupations
Optimization: Turnover boxes can be set to be limited to builders
Optimization: Resident list, you can directly convert professional workers to handymen
Optimization: Pulpit and lumberyard add attribute brushes to batch modify
Optimization: The minimum number of adult holdings in the ranch can also be batch modified through the attribute brush
Optimization: Facility list, you can directly adjust the number of workers
Optimization: The feces of the fed deer can be picked up
Optimization: The cell interface adds captive gender screening
Optimization: Many people can move things into the pyramid together
Optimization: After the construction is completed, try not to walk into the dead corner
Numerical adjustment: Reduce the number of people required to migrate for village development
BUG: When summoning elves, the UI icon of the elves occasionally appears and keeps zooming in
New function: Statistics display of reasons for changes in happiness and health
New function: When cavalry is repelled, there is a 10% chance of being knocked off the mount
New function: After the combat unit is repelled, the combat target is cancelled
New function: Add the restraint relationship of arms: Cavalry>Shield Soldier>Archer>Lancer>Cavalry (the restrained arms, the damage is increased)