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Territory: Farming and Warfare News

Experience optimization and bug fixes

Optimization: Unify the watering tasks of flower pots and water more at a time to improve watering efficiency and avoid taking up too much manpower.
Numeric adjustment: Increase the cost of building stone roads
Optimization: Display the travel businessman’s visit plan
Optimization: In the item statistics panel in the upper left corner, only the classification of a single item is ranked last, and the height of the expanded details panel is reduced.
BUG: When loading files, the border trade port that has not been completed may function incorrectly.

Optimization and BUG fixing

BUG: Due to the passage of time in the map editor, the child's age is negative after the game starts.
Optimization: Map editor mode, do not generate wild animals
Optimization: Recruitable handymen in the military camp, display the detailed composition of the handymen to explain why there are many actual handymen, but the number of recruitable people is very small
Optimization: In the pasture interface, the number of newborn and slaughtered animals is always 0.
Tips: When there are no material piles or graveyards to receive entities, a prompt is displayed.
Optimization: Initial carriage unloading, single transport 500, speed up unloading
Optimization: The chef in the windmill works continuously and often faints from hunger
Optimization: Cells can be set to receive priority
BUG: After loading the file, the repair of the ship that is being repaired cannot be completed.
Optimization: The building list can be opened from the construction menu
BUG: After loading the file, at the border trading desk, the automatic purchase quantity of some items is reset to 0.
Numerical adjustment: During battle, the death probability of enemy soldiers varies according to different weapons.
BUG: The problem of the spearmen being repelled will hit the mountain or water
Numerical adjustment: Multiple herdsmen are arranged in the ranch at the same time (half of the total number of jobs is to catch animals)
Optimization: The property copy function of the pasture, adding the copy feed plan

Experience optimization and bug fixes

Optimization: Map editor mode, stop the passage of time
Bug: When merchants purchase gold and silver, they may be bargained for.
Value adjustment: The explosion damage of the mushroom monster is linked to the relative level of the target and is discounted
Bug: The quantity bar of items on the carriage is misplaced
Optimization: Optimize the prisoner list in the cell interface to avoid lag when there are too many prisoners.
Optimization: Improve the priority of the coachman's work tasks. After the vacation, he can concentrate on work and not be busy with personal matters.
Optimization: Help interface, character characteristics, add descriptions for each entry
Optimization: The ice cellar adds the linkage function of the carriage
Optimization: The ice cellar adds the function of copying facility attributes
Bug: After loading the file, the problem of all the cannons facing
Optimization: Increased options for rescuing prisoners in cells
Optimization: After the production facility is connected to the box, a prompt message is displayed on the interface of the production facility: Prioritize access to items in the associated storage facility.
Optimization: Update the texture of the tree on the scene

Synchronize test branch to mainline branch version

Numeric adjustment: Increase dining table capacity from 15,000 to 50,000
Guidance: Warships have no sailors and cannot load cannonballs.
New function: You can find travel merchants, order items, and double the price
BUG: The medical bed cannot see the body of the resident.
BUG: In the cooking station window, substitute entries are sometimes displayed misaligned.
Optimization: After the ants move, the ground near the nest should remain the same and should not become indoor ground.
Guidance: The start is changed to a carriage pulling items, and all buildings are constructed from scratch.
Optimization: The map editor "can set" the starting position of the game (the pioneer carriage), and increase the position of the giant tree
BUG: After the mine is empty, it prompts that the value of the empty mine keeps increasing.
BUG: When ordering, the minimum number of animals is 100
Numerical adjustment: non-hardcore mode, disable colds 3 years before the start
BUG: All seeds are unlocked when starting the test branch
BUG: The display of alternative options on the manufacturing platform interface is misaligned
Optimization: When the game is paused, the background sound effects are also paused.
Value adjustment: Map editor prohibits moving monster buildings to wild areas (areas above the boundary river)
BUG: The function of "automatically producing synthetic materials that are in short supply" can switch to unlocked items and then produce unlocked items.
Value adjustment: For things that are not needed by traveling merchants, merchants will bargain to 80% by default
Optimization: When filling in a building, if the exit is blocked, the construction workers can stand nearby to demolish it.
Optimization: Elves can pick up loot
Numerical adjustment: Increase the price increase of items sold in the hotel to increase player income
Numeric adjustment: Enhance the monsters on the last layer of the pyramid
Numerical adjustment: The longer the time passes after the death of a loved one, the longer the interval between residents going to the cemetery to pay homage (that is, they gradually forget about it)
Optimization: When passengers fall ill, they will buy medicine at the service desk
Optimization: Passengers’ consumption expenditure, accurate to 2 decimal places
bug: Issue with animals ordered by trading desk not being received
New Features New Building: Magic Ice Cellar
Bug: After exiting the map editor and then entering the game, the upper half-screen UI is not displayed.
Numerical adjustment: 5 years before the start of the game, drought is prohibited
Optimization: Cell transfer increased by half
Value adjustment: Corruptible items will disappear according to the corruption time if they fall on the ground and are not picked up for a long time.
Bug: Customized technology is fully unlocked, but the technology is not unlocked
Optimization: When enemy soldiers raid, if they are intercepted by player soldiers, they will stop fighting.
Optimization: When a monster is moving, if it is attacked by player soldiers, it will stop to fight.
Optimization: In the work facility, when the production limit is reached and the work is suspended, the button for setting the work assignment to do chores in idle time is displayed.

[Test Branch] New features: Ice cellar and experience optimization

New Features New Building: Magic Ice Cellar
Bug: After exiting from the map editor and then entering the game, the upper half-screen UI is not displayed.
Numerical adjustment: 5 years before the start of the game, drought is prohibited
Optimization: Increase the transfer of cells by half
Value adjustment: Corruptible items will disappear according to the corruption time if they fall on the ground and are not picked up for a long time.
Bug: Customized technology is fully unlocked, but the technology is not unlocked
Optimization: When enemy soldiers raid, if they are intercepted by player soldiers, they will stop fighting.
Optimization: When a monster is moving, if it is attacked by player soldiers, it will stop to fight.
Optimization: In the work facility, when the production limit is reached and the work is suspended, the button for setting the work assignment to do chores in idle time is displayed.