1. Territory: Farming and Fighting
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Territory: Farming and Fighting News

Synchronize the test branch to the main branch

  • Optimization: Torches have added the function of copying attributes
  • Optimization: The age setting of the military camp has been changed to manual input
  • Optimization: Eggs and milk are not considered raw food
  • Optimization: When parents feed their babies, they should give priority to taking cooked food nearby
  • Value adjustment: For border trade, after the end of the previous trade preferences, some commodities are still purchased by merchants at a premium
  • Value adjustment: The capacity of pigs in the pasture has been increased to the same as that of sheep
  • Optimization: Bonfire parties show the statistics of successful marriages
  • BUG repair: The problem of logistics soldiers being dazed in place after being resurrected
  • Optimization: Set up special cots for races, and give priority (compared to those without restrictions) to residents of that race
  • New function: The castles of the King, King Ping, King Xuan and King Shang are equipped with dragons
  • Value adjustment: The damage limit of the soldier statue is 2000
  • BUG repair: In the empire village, when the number of material application plans is lower than the actual material reserves, the materials in the village will be directly reduced to the planned material quantity
  • BUG repair: The mount dropped by the merchant is only over 1 year old, but it is displayed as aged and is slaughtered immediately

Experience optimization

  • Bug fix: Only caves of reproductive age kick out non-reproductive age people, but do not pull in reproductive age people
  • Bug fix: The mouse prompt value of the number of times the soldier statue can be used does not calculate the level impact
  • Optimization: The range of associated production facilities can be set on the shelf
  • Optimization: If the saturation of the residents is less than 80, the first thing after getting up is to try to eat at the dining table (drinking wine, coffee, etc.) to complete most personal needs at one time
  • Optimization: Improve the main storyline
  • Bug fix: When switching to the field map (upper half), the barrier function of the closed door is not restored

Experience optimization

Optimization: If the ratmen dig up other items (such as gems, gold ingots, etc.) in the mine, they will be moved away first
Optimization: When residents take food, if they are already standing at the door of the target facility, they will not move randomly and take the food directly
Optimization: For turnover boxes, increase the service range and only accept items collected within the specified range
Optimization: When the carriage station is in free carriage mode, the service range can be set to only accept transportation tasks within the specified range
BUG repair: After loading the file, the binding relationship between the preaching platform and the bed was not restored

BUG repair and experience optimization

Bug fix: The Lord's talent "Hardworking" has trade benefits added
Bug fix: The feeder task priority setting is not effective
Bug fix: The pop-up window prompt for ant nest migration will still remind you after checking "no more reminders"
Bug fix: The table is not checked outside the service range, but people from other places will come to eat
Bug fix: The function of copying raw materials in the compost bucket is invalid
Optimization: During village management, the request material menu displays the price of items
Value adjustment: During village management, you can request materials and exclude items with a price of 0
Optimization: The summoned dragon can be collected for easy positioning and viewing
Bug fix: The giant egg in the farmland cannot be clicked
Optimization: Even if the beehive reaches the production limit, the beekeeper will still maintain the beehive
Optimization: Throne soldiers can also be replaced
Bug fix: The Empire Arsenal does not unlock the target high-level weapons by default

Synchronize the test branch to the main branch

Optimization: Management books, loyalty books and military books are treated as separate technologies, making them easier to find when researching.
Value adjustment: In addition to increasing the attack, the level of soldier training also increases the actual damage level. For example, a level 9 soldier + 1 level of training, fighting a level 10 monster, is not subject to level suppression
BUG repair: The service desk is set to automatically deposit silver into the bank, but it may be moved away by residents first
Optimization: The mouse prompt shows how many days it will take for residents who fainted to die
BUG repair: The problem of not saving tombstones in the territory's wild cemetery
Optimization: When building with a blueprint, the default priority of building walls is +1
BUG repair: In the Empire Village interface, the column does not match when the ranking is opened
BUG repair: The problem of the lord's basic damage is too low
Value adjustment: When resetting the business performance of the Empire Village, all domestic animals will be cleared (except the horses on the carriage)
Optimization: When dismantling facilities, multiple free carriages can assist in cleaning and transporting out materials
Optimization: The Empire Village can transport items by carriage (including line carriages and free carriages)
BUG repair: When the carriage transports materials to the feeder, it will run to the monster's side
BUG repair: The wolf warrior's range attack sometimes gets stuck and can't hit the enemy
BUG fix: When moving facilities, after placing them, the original facility position cannot be placed
Optimization: Mobile facilities are changed to continuous operation
Optimization: The upper limit parameter of the monster feeding of the feeder works separately for each facility
Value adjustment: The pulpit is changed to unlock by default, no research is required