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Territory: Farming and Warfare News

[Test branch] Optimization and BUG fixing

Optimization: Deer are prohibited from staying on the city wall
Optimization: In the function of automatically switching between races and professions, dwarves are excluded (dwarves are all-powerful and do not need to switch)
BUG: The problem of infertility of non-dwarf races
BUG: During drought, villagers can still get water from water points.
BUG: If you capture other races and put them in the cell, they will turn into dwarves.
New feature: Pasture connection function with boxes, shelves, compost bins
Optimization: The function of the carriage line related service desk
Optimization: The horse-drawn carriage line is associated with the function of the pasture. The feed in the pasture can be transported by horse-drawn carriage line.
Optimization: When there are no passengers, the waiter does not have to stand guard all the time and can carry items.
Numeric adjustment: Increase the priority of item transportation during pyramid sacrifice and tomb maintenance
Optimization: The problem that land cannot be built at the entrance of the pyramid
Numerical adjustment: Strengthen Nanyang King’s city defense
New function: Give travelers "wanderers" the function of information exchangers

[Test branch] Optimization and BUG fixing

Optimization: Free-range animals that are in the pasture will be converted into pasture animals, eliminating the need for capture.
BUG: The race type restrictions sent for development do not take effect
Optimization: gregarious races will stop production when there is insufficient living space.
New feature: Left Alt key minimizes game
Optimization: After occupying the castle area, the prices of items that I have pricing power are displayed.
BUG: After a sailor boards the ship, the non-dwarf race and occupation type may be switched to a non-hand sailor.