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Territory: Farming and Warfare News

[Test Branch] New features, optimizations and bug fixes

BUG: In the farmland interface, the progress of watering and fertilizing is not displayed for some time.
Optimization: Improve farmers’ harvesting efficiency
Optimization: When farmers place products, they are forced to be placed in related boxes or shelves.
Optimization: Remove maintenance tasks from the construction queue
Optimization: When snails are disabled, hidden prompt: A group of monsters appear at the border, the number is up to 0
New feature: Military camps can synchronize general order settings to all other military camps
New function: Noble heir system, so that descendants of nobles can automatically become commoners
New function: Population system can be formulated by race
Optimization: When using Elf Mage, the problem may cause the game to crash

[Test branch] Optimization and BUG fixing

Optimization: The problem of villains changing and inheriting positions frequently occurs
BUG: The problem of nobles sleeping in small beds instead of exquisite beds
BUG: The race restriction of the bed is not fully effective
Optimization: After checking the option to automatically prepare food for the banquet, irrelevant items will be automatically canceled when the month is switched.
BUG: The enemy mage (wolf warrior) turns into a dwarf after being captured
BUG: Overseas merchant ship trade, setting up a port transaction that is not in Mushroom Village, but still trading

[Test branch] Optimization and BUG fixing

BUG: Residents who are not sailors are unable to get off the ship after boarding it.
Optimization: Exclude nobles when recruiting sailors
Optimization: "After a sailor is awarded a noble title, he must maintain his noble status after disembarking from the ship
If a sailor is awarded a title of nobility before boarding the ship, his sailor status will be revoked immediately."
Optimization: Configure the "portal" drawing for Nanyang King's Orichalcum Village
BUG: After being granted a noble title by a non-dwarf race, they are automatically converted into other professions, resulting in the problem of not sleeping on exquisite beds.
Optimization: When changing the type of carriage used at the carriage station, the process of changing the carriage is too slow.

[Test Branch] Optimization and BUG fixing

Optimization: Add pastures to the list of facilities for storing items.
BUG: All seeds are unlocked in the farmland at the beginning
Optimization: After the carriage station is built and you switch to free mode, the planned inventory of forage (feed) will be automatically set to 0.
BUG: After the eldest prince becomes a mortal enemy, the impact on trade is incorrectly displayed
BUG: The difficulty level is not included in the archive
BUG: When the carriage is freely transported, the carriage may be left on the roadside and not perform the transportation task.
BUG: When the coachman leads the horse, the waiting time is too short, which sometimes causes the horse to fail to lead and the horse returns to the pasture.
BUG: When the coachman leads the horse, the rope is displayed

[Test Branch] Optimization and BUG fixing

BUG: Ant-Man, as a porter, shows that he doesn’t like the porting work.
Optimization: Add fish to the inventory of the military camp plan
Numeric adjustment: Mosquito cancels splitting function
Optimization: When the corpse classification setting of the pile is set, a large number of specific corpses are displayed.
Numerical adjustment: After occupying a village, you can obtain silver tax every year
BUG: When switching to the map, the enemy will automatically drop the mount.
BUG: Automatic transportation by carriage will interrupt the transportation due to hunger of the horse
Optimization: fixed route transportation, the carriage should not transport its own feed
BUG: The door cannot be built directly on the wall
BUG: After changing the inventory of the statue plan to 0, saving and then loading the file will restore the default value.
Optimization: After residents become sailors, they immediately stop what they are doing
Optimization: After a sailor dies, he fails to exit the ship in time, causing the ship to get stuck.