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Territory: Farming and Fighting News

[Test branch] Experience optimization 2025-4-13

Value adjustment: Increase the priority of the task of counting silver coins in public baths
BUG repair: When the traveler does not sell clothes, the traveler does not buy anything
Optimization: Press the Enter key to close the window
BUG repair: The eggs eaten by children before they grow up (eggs eaten by children are not considered raw food) are judged as raw food after they grow up
Optimization: In the list of residents, the militia and soldiers in the profession are displayed separately
Value adjustment: The manufacturing time of tools and clothes is doubled
Optimization: When there is a handyman of a race who is good at a certain profession, the dwarf of that profession is automatically replaced
BUG repair: The setting of prohibiting engaging in professions that are not good at is not effective in some cases
BUG repair: When prisoners are generated through God mode, they are not added to the prisoner list in the cell
Value adjustment: The effect of dark cuisine causing summer nights to not sleep is also effective for prisoners
Optimization: In the turnover box supply mode, it can be set to be lower than the percentage before replenishment
Value adjustment: After the ranch animals are full, if the proportion of cubs exceeds 20%, the animals will stop giving birth
Optimization: Free carriages can loot enemy camps
Value adjustment: The upper limit of weapons and equipment dropped by enemies (dead or captured) is high-level weapons or armor, and there is a high probability that they are damaged
Value adjustment: Soldiers of non-hostile forces will not drop weapons and equipment when they die
Value adjustment: Summoned hired soldiers will not drop weapons and equipment when they die
Value adjustment: The group damage attack of silverfish will decay by 90% in the order of being hit
Optimization: In the online empire village mode, all seeds and animals are unlocked by default

[Test branch] Online gameplay: Added empire village management gameplay

Optimization: The task of moving turnover boxes is changed from handyman to porter
Optimization: Public baths can be rotated
Optimization: When online, the room owner still maintains online in the background after reading other files, and other people can still interact online
New function: Online gameplay: Added empire area management gameplay

Experience optimization

Bug fix: After a period of time of loading, no tourists come to play roulette
Bug fix: The function of automatically adjusting the occupation position can only automatically increase, not automatically decrease

Experience optimization

Optimization: When the turnover box is in scattered collection mode, it will not accept the import of large quantities of items exceeding the set quantity
BUG repair: The problem of passengers not playing roulette
Optimization: Cancel the setting that files cannot be read and manually saved in online mode

Experience optimization

Value adjustment: Reduce the demand for the types of materials in the banquet. For the same type of items, residents no longer only take the items they prefer, but can use other items of the same type to meet their needs.
BUG repair: After creating a god mode file, the problem of opening other files and other boxes can all use the god mode
Optimization: Within the hunter camp, the task of transporting the carcass of unreachable deer is not issued
BUG repair: After reading the file, the age and race restrictions of the ship are reset
Optimization: Build a door on the wall, don't let the original indoor become outdoor
Value adjustment: The meat dropped by blue ants increases with the level
New function: Ant glue dropped by red ants can be synthesized into animal potions
Value adjustment: The capacity of the reception desk is changed from 10,000 to 50,000
New function: Add a global task list to view all the tasks of handymen, builders, porters and free carriages