1. Territory: Farming and Fighting
  2. News

Territory: Farming and Fighting News

Synchronize the test branch to the main branch: basic online and AI optimization

Main updates in this version:
1. Basic online functions (online trade, and exchange of materials and population)
2. Optimized the AI ​​of residents, especially construction, handymen and porters, and try to find workers nearby for work tasks

BUG repair: When zooming the camera, drag the screen, and then drag it back to display the facility status icon.
Value adjustment: When harvesting in the collection camp, herb camp and forest camp, the yield is doubled compared to the normal frame selection collection
BUG repair: It is forbidden to move the altar in the wild at the beginning to avoid brushing materials
Optimization: After the mines are set to be automatically buried, the mines of new mines are also automatically buried by default
Value adjustment: Eat preferred raw food without affecting health
New function: Change ants to pure neutral monsters, change the refresh cycle from 2 years to 10 years, and add a new red ant species
Value adjustment: When the lord converts the corpse into a skeleton warrior, the items dropped by the corpse cannot be doubled
Optimization: When the collection location is unreachable, display the connection between the collection location and the location of the residents
Value adjustment: Farmland orchards cannot be watered or fertilized when the temperature is below zero
Optimization: At the end of the year, prompt information is displayed on the right to block repeated prompt sounds
Optimization: When the production type is not set for farmland, pasture, mine, etc., the job count is 0 to avoid falsely high job counts
Optimization: Move the mouse over the monster to display the monster's movement path. Click on the monster to display the path continuously
BUG fix: The problem that the boat can repeatedly pick up the wood dropped on the water surface
BUG fix: The problem that the logistics soldier occasionally gets stuck next to the barracks
Value adjustment: Cancel the setting that eating dark food causes illness
BUG fix: The problem that the function of residents eating dark food and not sleeping on summer nights does not take effect
BUG fix: The text of the pop-up window prompt for resetting the progress of the text game is empty
Value adjustment: Increase the food consumption of the silverfish breeding
New function: Online throne abdication, kicking people and active exit functions
Optimization: Dark food is also effective for prisoners in the cell
BUG fix: At the beginning of the game, pausing the game and refreshing the map will cause a stuck problem
BUG fix: After reading the file, the cargo access range setting of the port is not effective, and the default range of 50 is actually used
BUG fix: After reading the file, the range setting of the diagnostic station is reset to 0
BUG fix: After setting the race restriction in the cemetery, it is not effective
BUG fix: The pyramid cannot be reopened after being closed after being developed to level 9
Optimization: Optimize the task allocation of movers, builders and handymen, and try to find people close to the task location to perform the task
BUG repair: When 3 people are online, the third person online cannot see the second person online
Optimization: The statistical notification on the upper right shows the number of enemy camps that can be looted
Value adjustment: Increase the priority of the repair task of the totem pole
BUG repair: The repair progress of the totem pole will be reset when it is moved for the first time
BUG repair: When the properties of the mushroom box are copied in batches, the material collection range is not synchronized
BUG repair: When copying properties to the newly built pasture, the feed plan is not copied synchronously
BUG repair: When copying properties of farmland, the setting of prohibiting fertilization is not synchronized
BUG repair: The setting of prohibiting fertilization of farmland is not effective in time
BUG repair: The movement speed of soldiers is not refreshed after they are discharged
Optimization: Age and race restrictions for recruiting sailors can be set
Optimization: Facilities such as shelves and trading desks, add free carriage transportation priority settings

【Test branch】Experience optimization

Optimization: Optimize the task allocation of movers, builders and handymen, and try to find people who are close to the task location to perform the task
BUG repair: When 3 people are online, the third person who goes online cannot see the second person who goes online
Optimization: The statistical notification on the upper right shows the number of enemy camps that can be looted
Value adjustment: Increase the priority of the repair task of the Totem Pillar
BUG repair: The repair progress will be reset when the Totem Pillar moves for the first time
BUG repair: When the properties of the mushroom box are copied in batches, the material collection range is not synchronized
BUG repair: When copying properties to the newly built ranch, the feed plan is not copied synchronously
BUG repair: When copying properties of farmland, the setting of prohibiting fertilization is not synchronized
BUG repair: The setting of prohibiting fertilization of farmland is not effective in time
BUG repair: The movement speed of soldiers is not refreshed after they are discharged
Optimization: You can set the age and race restrictions for recruiting sailors
Optimization: Facilities such as shelves and trading desks have added the setting of free carriage transportation priority

[Test branch] Basic online functions and experience optimization

[Test branch] Basic online functions and experience optimization

This version is released on the test branch, mainly completing the basic online functions

Other optimizations:
BUG repair: When zooming the lens, drag the screen, and then drag it back to display a big problem with the facility status icon
Value adjustment: When harvesting in the collection camp, the herb camp and the forest protection camp, the collection yield is doubled compared to the normal frame selection collection
BUG repair: It is forbidden to move the altar in the wild at the beginning to avoid brushing materials
Optimization: After the mines are set to be automatically buried, the mines of the new mines are also automatically buried by default
Value adjustment: Eat preferred raw food without affecting health
New function: Change ants to pure neutral monsters, change the refresh cycle from 2 years to 10 years, and add a new red ant species
Value adjustment: When the lord converts the corpse into a skeleton warrior, the items dropped by the corpse cannot be doubled
Optimization: When the collection location is unreachable, display the connection between the collection location and the location of the residents
Value adjustment: Farmland orchards cannot be watered or fertilized when the temperature is below zero degrees
Optimization: At the end of the year, the prompt information on the right will block repeated prompt sounds
Optimization: When the production type is not set for farmland, pasture, mine, etc., the job position count is 0 to avoid falsely high job numbers
Optimization: Move the mouse to the monster to display the monster's movement path. Click the monster to continue to display the path
BUG repair: The problem that the boat can repeatedly pick up the wood dropped on the water surface
BUG repair: The problem that the logistics soldiers are occasionally stuck next to the barracks
Value adjustment: Cancel the setting that eating dark food causes illness
BUG repair: The problem that the function of residents eating dark food and not sleeping on summer nights does not take effect
BUG repair: The problem that the text prompt text of the text game reset confirmation pop-up window is empty
Value adjustment: Increase the food consumption of silverfish breeding

Experience optimization

Bug fix: Batch attribute brush function of berry flower pots is invalid
Optimization: After the mountain quarry is mined out, immediately move the workers out of the collapse area to avoid being trapped
BUG fix: After switching languages, some interface texts are not translated normally during the game
BUG fix: When loading files, the working status icons of buildings that are not in view are not displayed
Optimization: When residents move out the products of the cooking table, move all the products out at once to avoid moving the leftovers multiple times

Synchronize the test branch to the main branch

Bug fix: After the public bath is built, the interface opens and displays an error

BUG fix: The problem that monsters cannot be placed in God mode

BUG fix: After closing the door, the door position is inaccessible

BUG fix: When searching for honey in the wine barrel, if there are less than 100 honey in other places, it will not be transported in

Optimization: Add a setting item in the parameter setting, which can be set to enable the automatic countdown window closing function

Value adjustment: The stone reserve of the quarry built on the mountain is doubled

BUG fix: Before the facility is completed, moving the facility will cause the initial attribute to be abnormal

BUG fix: Soldiers are discharged due to aging, but the prompt is that they are discharged due to being too young

Optimization: When all the cells are executed or released, a confirmation prompt box pops up

Optimization: The first wave of executions in the main storyline is changed to the enemy's vanguard, and the enemy sends 3 warships. A large number of warships were sent out in the last wave

Optimization: During the final battle of the main storyline, after the stage mission is completed, before the mission is submitted, the map can be switched

Value adjustment: The lord's "wisdom" talent does not affect the price of silver ingots, gold ingots and silver coins

Optimization: When residents drink, they can put an extra portion of wine, tea, coffee, etc. in their bags, and drink directly next time to save time

BUG repair: The noble inheritance policy is set to the first 4 inheritances, but there is only the first 3 inheritances

Value adjustment: Set the upper pillar area of ​​the throne to be inaccessible

Optimization: Move the ashes out of the furnace, starting from 100 to improve efficiency

Optimization: Clear the statistical data more than 100 years ago every year to reduce the archive size

Optimization: Set the named corpses that have died for more than 15 years to unnamed corpses every year to reduce the archive size

BUG repair: The problem of not seeing thumbnails in the new building blueprint, and optimize the thumbnail generation speed