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Territory: Farming and Warfare News

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Test Branch Merged into Main Branch

This version has been in development for nearly two months. It mainly completes the main storyline and a full rework of the tutorial, while also optimizing memory usage.

Additional improvements include:

Balance Adjustment: Increased item storage capacity at the Border Trade Port

Optimization: Collecting resources with the Hand of the Void no longer consumes Faith Points

Optimization: Improved potted plant harvesting — one laborer can now harvest up to 25 pots at once, increasing efficiency

Optimization: Fixed an issue where builders could get stuck on city walls while repairing them

Art Improvement: Updated the flower visuals in small flower pots

Balance Adjustment: After an ancient tomb is excavated, a wave of monsters now spawns immediately

Optimization: Builders can now perform construction tasks at night

Optimization: Removed the population requirement for technology research

New Building: Added Stone Bridges

Movement speed on wooden bridges: ×75%

Movement speed on stone bridges: ×125%

Optimization: When borrowing the King’s Eternal Temple, Dragon Taming level can now be increased up to level 5, and the number of tamed dragons up to 2

Bug Fix: Fixed an issue where moving buildings in the map editor could cause errors

Optimization: Temporary hired workers are now excluded when calculating population requirements for caravan discounts

Optimization: When the map edges are entirely water, enemies, monsters, and refugees are forcibly spawned on water and will make their way ashore on their own

Optimization: Before accepting a task, residents now check whether both the start and end points are reachable; unreachable tasks will be refused

New Element: Glowing Mushroom Lamps at night (can be planted in small flower pots)

Test branch synchronized to main branch

Optimization: Upon a female lord's ascension to the throne, all her children are immediately posthumously granted royal status (children of royal nobles and non-royal male nobles are not considered royal).

Optimization: Upon a female lord's ascension to the throne, her husband, even if not a royal, will be posthumously granted royal status.

Optimization: Wolves can now use smoked fish and smoked meat.

Optimization: Dragon attacks are no longer affected by level restrictions.

Numerical Adjustments: Added "Medicinal Tea, Sugar, Mushroom Essence, and Beauty Pills" to the technology tree.

Numerical Adjustments: When recruiting travelers, different price ranges are set based on their characteristics and race, and the probability of encountering travelers with specific characteristics and non-dwarf races is increased.

Optimization: When accepting transport missions, the Free Carriage first checks if it can reach the pickup and delivery locations; if not, the mission is not accepted.

Optimization: Optimized memory usage, fixing the issue of increasing memory usage with each save or continuous memory spikes during extended gameplay.

Experience optimization and bug fixes

[p]Optimization: Fixed an issue where the total population of all races was not limited during the annual automatic population replenishment in Imperial Village management.[/p][p]Bug Fix: Fixed an issue where travelers were not promptly removed from the traveler list after dying in combat mode.[/p][p]Optimization: Fixed an issue where soldiers (including lords) would return their weapons and equipment to the corresponding barracks or throne upon retirement.[/p][p]Optimization: Fixed an issue where residents would be forced to interrupt their current mission if they were too cold, too hungry, or needed treatment for an infectious disease.[/p][p]Optimization: Added localized translations for a small amount of non-English text.[/p][p]Bug Fix: Fixed an issue where letters purchased at a 200% premium did not disappear after the sales limit was reached, allowing them to continue selling.[/p][p]Optimization: Fixed an issue where capturing prisoners would select the nearest target cell based on the prisoner's location.[/p][p]Optimization: Added a function to view all Imperial exploration results at once.[/p][p]Optimization: Tasks in the global task list are now sorted in reverse priority order.[/p][p]Bug Fix: Fixed an issue where the player's female lord was still displayed as the male lord's portrait in the diplomacy interface.[/p][p]Optimization: Fixed an issue where other residents should not attempt to rescue residents who are stunned by monsters while defecting to other lords.[/p][p]Bug Fix: Issue where some tasks might be canceled when prioritizing the task of harvesting wild pasture.[/p][p]Optimization: When residents look for toilets, they will only look for those within 50 tiles.[/p]

Experience optimization

Improvement: Cave class restrictions can now be set to "Child"
Improvement: Disable demoting a lord's spouse to a civilian
Bug Fix: Musketeers recruited from vassals would be directly converted to civilians upon returning to camp
Improvement: When copying attributes at a military camp, do not copy the automatic soldier formation plan
Improvement: The minimum monster limit for feeders can now be set to 10
Bug Fix: Even when ambient sound is set to 0, ambient sound still persists near gathering or hunting camps