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Territory: Farming and Fighting News

Experience optimization

Optimization: If the ratmen dig up other items (such as gems, gold ingots, etc.) in the mine, they will be moved away first
Optimization: When residents take food, if they are already standing at the door of the target facility, they will not move randomly and take the food directly
Optimization: For turnover boxes, increase the service range and only accept items collected within the specified range
Optimization: When the carriage station is in free carriage mode, the service range can be set to only accept transportation tasks within the specified range
BUG repair: After loading the file, the binding relationship between the preaching platform and the bed was not restored

BUG repair and experience optimization

Bug fix: The Lord's talent "Hardworking" has trade benefits added
Bug fix: The feeder task priority setting is not effective
Bug fix: The pop-up window prompt for ant nest migration will still remind you after checking "no more reminders"
Bug fix: The table is not checked outside the service range, but people from other places will come to eat
Bug fix: The function of copying raw materials in the compost bucket is invalid
Optimization: During village management, the request material menu displays the price of items
Value adjustment: During village management, you can request materials and exclude items with a price of 0
Optimization: The summoned dragon can be collected for easy positioning and viewing
Bug fix: The giant egg in the farmland cannot be clicked
Optimization: Even if the beehive reaches the production limit, the beekeeper will still maintain the beehive
Optimization: Throne soldiers can also be replaced
Bug fix: The Empire Arsenal does not unlock the target high-level weapons by default

Synchronize the test branch to the main branch

Optimization: Management books, loyalty books and military books are treated as separate technologies, making them easier to find when researching.
Value adjustment: In addition to increasing the attack, the level of soldier training also increases the actual damage level. For example, a level 9 soldier + 1 level of training, fighting a level 10 monster, is not subject to level suppression
BUG repair: The service desk is set to automatically deposit silver into the bank, but it may be moved away by residents first
Optimization: The mouse prompt shows how many days it will take for residents who fainted to die
BUG repair: The problem of not saving tombstones in the territory's wild cemetery
Optimization: When building with a blueprint, the default priority of building walls is +1
BUG repair: In the Empire Village interface, the column does not match when the ranking is opened
BUG repair: The problem of the lord's basic damage is too low
Value adjustment: When resetting the business performance of the Empire Village, all domestic animals will be cleared (except the horses on the carriage)
Optimization: When dismantling facilities, multiple free carriages can assist in cleaning and transporting out materials
Optimization: The Empire Village can transport items by carriage (including line carriages and free carriages)
BUG repair: When the carriage transports materials to the feeder, it will run to the monster's side
BUG repair: The wolf warrior's range attack sometimes gets stuck and can't hit the enemy
BUG fix: When moving facilities, after placing them, the original facility position cannot be placed
Optimization: Mobile facilities are changed to continuous operation
Optimization: The upper limit parameter of the monster feeding of the feeder works separately for each facility
Value adjustment: The pulpit is changed to unlock by default, no research is required

Synchronize the test branch to the main branch

New function: Added the function of exploring the secret realm of the empire, which can be opened in the treasury interface
Optimization: When residents are looking for a dining location, they will check whether it is reachable
Optimization: The automatic exploration function of the secret realm of the empire has been changed from annual to monthly automatic attempts to send out expedition teams
New function: Open the first 5 empire regions to operate and explore the gameplay
New function: Newly unlocked 4 dragons (Void Dragon, Rock Dragon, Iron Spinosaurus, Lava Dragon)
New function: Health statistics and happiness statistics list items, which can be clicked to check the corresponding resident list
BUG repair: The problem that the elf's BUFF sometimes expires and does not refresh
BUG repair: After the residents' happiness is full, they do not drink, resulting in the negative impact of not being able to drink
BUG repair: The problem that prisoners are locked in cells and will defect to other lords when they are unhappy
BUG repair: In the noble training plan, the number of books can only be entered directly from the keyboard. The total number can only reach 9 (should be 10)
BUG repair: The problem that the lord's sword skill has ridiculously high damage in the later stage

Experience optimization and bug fixes

Bug fix: When switching maps, the active attack mark of the military camp does not disappear
Bug fix: Strengthening dragon armor increases the dragon's attack
Guidance: The ranch door is blocked and prompt information is displayed
Bug fix: In the urgent trade request letter, the player only needs to collect money and does not need to ship
Value adjustment: The time consumption of tool production is reduced to 75% of the current to increase production speed
Optimization: The port can set a reminder for the arrival of cargo ships
Optimization: When children get milk, they go to the dining table first, followed by the box, and then the ice cellar
Bug fix: There is an issue where there are eggs on the dining table, and residents may eat eggs first and then cooked food