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Territory: Farming and Warfare News

Emergency repair: The throne interface displays an error

Emergency repair: The throne interface displays an error

Performance optimization, reducing lag when the population is thousands

  • Bug fix: When a soldier is short of clothes but not other supplies, the supply behavior will not be triggered
  • Optimization: Optimize performance to alleviate the frame drop problem when the population is large
  • Value adjustment: Ant-Man's annual preference for sugar is halved
  • Optimization: The hand of the void is prohibited from operating the mountain below the building (including unbuilt buildings)
  • BUG fix: Fixed the wrong dirt road or stone road map in the save file (actually there is no road)
  • Optimization: Unlocked seeds are not displayed in the order list

Experience optimization

  • Optimization: The resolution setting of the game is prohibited from synchronizing through cloud archives
  • Bug repair: When using attribute brushes for facilities, the designed job limit may be set to 0
  • Bug repair: When the number of dwarf nobles is too small, other races of nobles will not be sent out as governors
  • Value adjustment: The food consumption rate of infants and children is halved
  • Optimization: Limit the place where ant nests are generated to avoid encroaching on farmland or mines
  • Optimization: When clicking the jump camera button on the notification bar on the right, if the resident is dead, it will jump to the death place, but the death prompt will be displayed
  • Bug repair: The hand of the void can kill Titans and dragons

New function: Void Hand, can directly manipulate scene elements

  • Optimization: Added the function of dismantling anthills
  • Optimization: The feeder can be fed with items by a fixed-route carriage
  • Value adjustment: The upper limit of dragons that can be summoned by the power of dragon control has been changed from 4 to 16
  • New function: "Added the Void Hand function:
  • Danger areas can be drawn, and residents should try to avoid the area when moving.
  • Click on the forest, stone or iron ore to perform the collection operation
  • Click on the monster to cause damage to the monster
  • Click on the items or corpses on the ground to pick them up and place them in the nearest storage facility
  • Click on the residents to pick them up and place them somewhere else
  • Click on the mountains to remove the mountains"

Synchronize the test branch to the main branch

[p]Note: In this version, the transportation rules of the free carriage must clearly indicate what can be transported, or if not set, it will transport everything.[/p][p]And each carriage station can set the items allowed to be transported separately.
[/p][p][/p][p]Optimization: When residents are trapped in a corner, a prompt message is displayed
Value adjustment: Cancel some weapons and equipment and Titan Heart sold by merchants in the border trade port
Value adjustment: New letter: Treasure hunters sell Titan Heart and wisdom gems
Value adjustment: Border trade merchants in the East collect ant glue and veterinary medicine
Value adjustment: Sheepman village development requires sheepman
Optimization: Enemies or monsters refreshed by the plot should be connected to the player base as much as possible
Optimization: Carriages on fixed routes can ignore planned inventory and load items from shelves to supply materials to other shelves, dining tables, pastures, or trading tables and docks
Optimization: Add ant glue and slime gel to production and trade restrictions
BUG repair: After pausing all buildings under construction, a prompt will be prompted for the need to increase construction workers
Optimization: Carriage free transportation mode can be set to a maximum transportation volume of 5000 to cooperate with the use of four-wheeled carriages for free transportation
Optimization: Carriage automatic transportation mode, each carriage station can set the "transportable item type" separately
[/p]