Early Access Update 30/4/2023 - 0.202 - New Skills and More
Change log 30/4/2023 | Version 0.202
New Content:
Balancing Changes:
Systems:
Bugfixes:
Mini fixes:
New Content:
- "Rigged Coin-Toss" ability for Contractor Assassin
- "Icicle Piercer" ability for North Guard Ranger
- "Flare Arrow" ability for all Scouts
- Added "Grub Armor Plates" item (rare drop from Armored Grub enemies)
as well as overworld event and "Grub Plating" trinket.
Balancing Changes:
- "Sidestep" abilities now let you use your remaining movement (or move minimum 1 tile if you have none remaining)
- "Firebolts" skill increases uses of "Track" ability by 1
- "Explosive Charge" skill increases uses of "Track" ability by 1
- "Armored Dash" max uses reduced (5 -> 4)
- "King's Right Hand" will deal 50% strength damage, increased uses to 4, increased cooldown to 2.
- Reduced cooldown of "track" to 0. (for convenience while exploring)
- "Take Aim" bow ability uses reduced 10->5.
- "Killing Arrow" uses increased 10->13. Bonus damage reduced 1->0. Deals +2 damage if target has 10 or less health.
Systems:
- Added system for updating skill trees in existing saves
Bugfixes:
- Fixed crash when clicking the discord icon through the feedback prompt in the main menu
- Fixed bug where enemies T-Pose / default pose / don't do "death animation" correctly when pushed outside of visible range
- Fixed rare bug where approaching a fallen ally during combat wouldn't let players save them afterwards
Mini fixes:
- Improved "requires x proficiency / background" to be dark green, and "if lacks x proficiency" to dark red
- "Ranged damage stat" hover text changed to accuracy description
(Accuracy: Affects the damage of most ranged attacks.) - Added check to make sure that players with high refresh rate monitors will have a capped frame rate by default to avoid lag due to rendering too many frames (due to v-sync)