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Netherguild News

Early Access Update 30/4/2023 - 0.202 - New Skills and More

Change log 30/4/2023 | Version 0.202

New Content:
  • "Rigged Coin-Toss" ability for Contractor Assassin
  • "Icicle Piercer" ability for North Guard Ranger
  • "Flare Arrow" ability for all Scouts
  • Added "Grub Armor Plates" item (rare drop from Armored Grub enemies)
    as well as overworld event and "Grub Plating" trinket.


Balancing Changes:
  • "Sidestep" abilities now let you use your remaining movement (or move minimum 1 tile if you have none remaining)
  • "Firebolts" skill increases uses of "Track" ability by 1
  • "Explosive Charge" skill increases uses of "Track" ability by 1
  • "Armored Dash" max uses reduced (5 -> 4)
  • "King's Right Hand" will deal 50% strength damage, increased uses to 4, increased cooldown to 2.
  • Reduced cooldown of "track" to 0. (for convenience while exploring)
  • "Take Aim" bow ability uses reduced 10->5.
  • "Killing Arrow" uses increased 10->13. Bonus damage reduced 1->0. Deals +2 damage if target has 10 or less health.


Systems:
  • Added system for updating skill trees in existing saves


Bugfixes:
  • Fixed crash when clicking the discord icon through the feedback prompt in the main menu
  • Fixed bug where enemies T-Pose / default pose / don't do "death animation" correctly when pushed outside of visible range
  • Fixed rare bug where approaching a fallen ally during combat wouldn't let players save them afterwards


Mini fixes:
  • Improved "requires x proficiency / background" to be dark green, and "if lacks x proficiency" to dark red
  • "Ranged damage stat" hover text changed to accuracy description
    (Accuracy: Affects the damage of most ranged attacks.)
  • Added check to make sure that players with high refresh rate monitors will have a capped frame rate by default to avoid lag due to rendering too many frames (due to v-sync)


Early Access Update 20/4/2023 - 0.201(F) - Fair improvements

Change log 20/4/2023 | Version 0.201(F)

Small additions:
  • Added a little "growing" effect for attack hovering - example below.
    (Should make AoE and friendly fire attacks even more understandable, but if you happen to not like it do let me know).


Mini fixes:
  • Fixed clicking the "New skills unlocked!" notification breaks pressing "escape" key for pause menu.


New effect:

Bugfixes Done, New Skills SOON!

Hello Guild Leaders!

This last week a whole lot of bugs were fixed - including inventory glitches, "ability uses" not being stored properly with trinkets, and others!


Even this weird bug where text bubbles were cut off was fixed!



So now that Netherguild is far more stable...

Next up, for a week to two weeks I plan on adding a handful of skills to the game for build variety, as well as the infrastructure for updating skill trees in existing saves when they get modified in updates, and some possible much needed re-balances. Might add some extra polishing and equipment too if time allows!

If you have ideas and suggestions for new skills you'd like to see on any of the current classes / backgrounds, feel free to share them as comments on this post or in the #brainstorming channel on the Discord! (:



Also, I'm never really away from bugfixing - But since Netherguild became a lot more stable, I am shifting my focus towards new content... for now. As always, if there's persistent bugs in the game that weren't fixed so far and you'd like to see fixed in the future, feel free to let me know in the bug reporting forum or via the Discord.

Thank you for reading and see you next update!
-David



Early Access Update 17/4/2023 - 0.201(E) - Elemental bugfixes

Change log 17/4/2023 | Version 0.201(E)

Setting additions:
  • Minimap zoom level is saved (will persist when going underground)


Mini fixes:
  • Fixed visual bug of selecting skills in the overworld not updating properly
  • Fixed can end turn during oddity interaction by leveling up
  • Fixed weird offset for hover text of character firing button
  • Fixed inventory becomes weird when firing currently inspected character in guild
  • Fixed speech bubbles sometimes looking weird with half a sentence being visible (image below)



Broken text. "Test test testing tester" is a magic spell with just the right amount of letters in a sentence to make the text box break:

Fixed version:

Early Access Update 15/4/2023 - 0.201(D) - Den of bugfixes

Change log 15/4/2023 | Version 0.201(D)

Bugfixes:
  • Fixed bug of glitchy inventory after bonfire


Text fixes:
  • Fixed lowecase 'p' in bandit stronghold bottom description (community find by Pyrowurm Pata)
  • Mentioned players can also use 1-9 keys to select attacks in tutorial


Mini fixes:
  • Fixed inventory auto-opening T-posing on load



Fixed bug screenshots: