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The Mist City METAL Update!



Hey guild leaders!
For the last few weeks I've been working on this new update improving various aspects of the City of Mist area; here's a quick overview of everything that's been added and some of my future plans :D

Full patch notes:
https://store.steampowered.com/news/app/1464220/view/3660914264330759952

What's New?

Two new rare automaton enemies were added: The Tin Flamer and Tin Champion.

The Flamer shoots oil and blankets your units with flames,

The Tin Champion pushes units two tiles away and stuns them.



Tin Champions will also drop this key - which can be handy for cracking open vaults safely.
Vaults also have a 10% chance for a nastier encounter including a tin champion and tin general, so these keys might come in handy...


As you explore the City of Mist, you might also encounter rare lore columns in certain rooms (especially the shrine oddity room), giving you some optional lore about the history of the city.


Another addition is the metal shop in the City of Mist - which lets you trade scrap metal you gain from defeated automatons into reclaimed metal which can be turned into solid but not amazing equipment in the overworld (besides one powerful item) - the idea here is giving the player an option to cover their bases when it comes to any missing equipment, regardless of random loot finding.



And as a final addition, your inventory is shown when interacting with the market, letting you know just how many logs are missing :D

What's Next?
Graveyard Update
-A week and a half
Adds a graveyard building in the overworld where you can visit your fallen heroes, as well as minor improvements to the game.

Temporary Allies
-Two weeks
Will add one or more oddities that give the player a temporary ally to command underground, as well as the technology required for temporary allies.

The Royal City
-Two to three weeks
Will improve the City of Mist with more details, special rooms and oddities.

All these while secretly working on new areas and classes behind the scenes... before a big update in a few months!!!

Speaking of this... here's some of what I've been working on in the background...
Tileset for a future area... Class background models for the duelist (noble) and hero (commoner) classes

For the big update in a few months from now, I plan on adding 2 brand new areas - both with their own unique loot, oddities and enemies, as well as at least two new player classes (possibly more).

And that's all for this update, thank you for reading it so far :D
I'm off to rest up after playtesting the new additions all morning long - see you all next time! (:
Cheers!

-David

Reverse Roadmap
An overview of the progress since early access release

Early Access Update 29/7/2023 - 0.206 - City of Mist Metal Update

Change log 29/7/2023 | Version 0.206

Content Additions:
  • Two new enemies: Tin Flamers and Tin Champions (1/5th likely to spawn as tin soldiers)
  • Items: Scrap metal, reclaimed metal, Automaton key
  • Mist City Metal Shop (80% chance to spawn in market rooms)
  • 5 new items that can be crafted from reclaimed metal. Armors and shields (4 obvious ones and 1 hidden item)


Quality of Life:
  • Can view inventory / warehouse when in market


Minifixes:
  • Fixed oil length to affect damage as well as length (new burn status damage = maximum between (new status / attack damage) and oil length)
  • Fixed dead tin guardians are really shiny
  • Fixed machine general drops silver ingots and turkey legs


Early Access Update 15/7/2023 - 0.205(B) - Broken Fixes

Change log 15/7/2023 | Version 0.205(B)

Minifixes:
  • Fixed "reinvigorated hunger" passive effect from Bluestone Mines Minerith oddity
  • City of Mist "Ballista" oddity no longer triggers combat
  • Added scroll effect when hovering over "upgrade building" button
  • Fixed character inventory "X" buttons disappear when pressing right click to inspect through warehouse and then returning to warehouse.
  • Fix for extremely rare fall crash one player experienced
  • Possible fix / clarifying for boss related crash



Working on the "Metal Update" for the City of Mist in the background...



UI Improvements, Quality of Life & Loot!



Hey Guild Leaders!
This last week and a half I've been working on some quality of life improvements, a few slight improvements to the interface as well as handful of new loot items for the Nobles & Commoners factions.

Enemy initiative doesn't reveal positions




Before, when initiative rolled, hidden enemies would reveal their position with the "initiative rolled" text - but now only visible enemies display it.

This should make mobility and scouts an even more important part of your squads.

This is a big change so let me know if it's fun or if it messes things up in any way!

Item Snapping




Netherguild has a lot of inventory management... so I figured, why not make it a bit more comfortable?
Items now snap to their slot, making it easier to arrange items rather than having to carefully place them.

Chests and Vaults Remain Half Open



After opening a chest, it will remain half-open; this is to show it has been looted (by you) before.

A community feature originally requested by Mr.Delightful, this should make backtracking easier.

I've also added some tiny visual improvements to the rest of the interface:



As well as 2 new boot items and a new bow (for the Commoner set).
I wanted to improve the interface a bit more and maybe add a couple of additional items, but I ended up running out of time for it during this update... so I might do it anyway in the next few days or save it for the future (:

What's Next?


City of Mist - Metal Update
-three weeks
New automaton enemies in the City of Mist area, new loot and more. Stay tuned!

Multiple City of Mist Improvements
-???
Adding more content to the City of Mist across multiple game-updates while secretly working on new areas and classes behind the scenes... before a big update in a few months!!!


Reverse Roadmap


A few weeks ago I was talking to a friend of mine who worked on a couple other games (asked to remain anonymous for now).
I mentioned how I don't like roadmaps - which are good for hype, but make me worried about deadlines and delays...

So he came up with this clever idea of having a "reverse roadmap" - instead of a regular roadmap filled with hopeful promises, this is a list of things that have already been added to the game during early access.



I thought it'd be a good idea to 1) show new players that the game is being continuously updated, and 2) to show returning players everything new since they've last played at a glance.

This will mainly include exciting content and exclude other things like interface improvements, bugfixes and quality of life additions, which are important but would end up cluttering the list.

In any case, explanation over! expect to see it pop up throughout early access (:



And that's all for this update - thank you for checking it out (:

See you all in a few weeks with some brand new content for the City of Mist as well as more info on the big update that's dropping in a few months from now!

-David

Early Access Update 5/7/2023 - 0.205(A) - Abyssial improvements

Change log 5/7/2023 | Version 0.205(A)

Content Additions:
  • Added 2 Commoner set equipment items
    Reinforced Boots, Shepherd's Bow
  • Added 1 Noble set equipment items
    Steel Greaves


Minifixes:
  • Fixed overworld light affecting shopkeepers (/armory)
  • The initiative rolls of enemies that weren't revealed yet don't float above their position on combat start (to avoid revealing their position)
  • Various visual interface improvements
  • Improved Silver Mace visuals to look like they're in a character's hand
  • Fixed light boots lack effects
  • "Build" panel now appears right above build button
  • Can cancel build panel and placing building with right click or middle click now too
  • Fixed "Spikey Charge" attack to only hit enemies (instead of players being able to choose empty tiles and allies)