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Netherguild News

Tile-Blocking Fixed!

During these two weeks of early access, a few players encountered this issue:



Blocked from progressing by the terrain itself! This sucks :/

(More examples provided by players Trash & DatLamp):


People messaged me about it through the in-game feedback tool too... :'/



I've heard your plight! these last few days I've been working my hardest on creating an algorithm which makes it so that any room segments (and your path) being blocked by obstacles and oddities is impossible.

Some shining examples of newly generated terrain:

Enemies still can & will block your path! >:D (it's their thing)

A bit narrow, but still very reach-able...

(Here the algorithm considers the torch as an obstacle rather than clear tile - Tough luck if you're trying to put it out! but progression is still unstoppable :D)



This will fix tile-blocking for the Bandit Stronghold & Bluestone Mines!
If you have existing saves there:
-The layout of obstacles might get a bit messed up (loaded enemies appearing where obstacles are).
-If the path in your save was blocked, it shall now be unblocked!
Apologies if the former causes any temporary inconvenience - This can be fixed by returning from your expedition.

I've playtested this new feature throughly, but please let me know if any issues arise.

Cheers and thank you for playing Netherguild!

This is a rare issue that might occur in the City of Mist - it will require a different solution, which will take a while longer.


...Now onto other things to fix... I have many bugfixes that piled up these last few days D: Expect more patch notes in the near future! Thank you for your patience.
-David

Early Access Update 9/4/2023 - 0.2(Y) - YOU SHALL PASS!

Change log 9/4/2023 | Version 0.2(Y)


Bugfixes:
  • Fixed obstacles / oddities blocking your path in the Bluestone Mines & Bandit Stronghold


Minifixes:
  • Fixed visual bug with healthbars falsely appearing full in inventory


(Many more fixes & improvements coming in the near future! - delay in fixes because I spent the last few days crafting an algorithm to banish the tile-blocking issue in the Bluestone Mines and Bandit Stronghold for good!)

Also, there's this weird crash that seems to happen when you bounce enemies to the next floor? if anybody has intel on how to replicate it, please let me know... I'm failing to replicate it on my end D:

TIP: units that fall into the floor below aren't dead. They can be rescued or might return on their own.
Will be communicated better in the future!

Early Access Update 6/4/2023 - 0.2(X) - More bugfixes

Change log 6/4/2023 | Version 0.2(X)


Bugfixes:
  • Fixed loading softlock with no movement
  • Fixed spawning in barrels bug in bluestone mines
  • Fixed visual bug of healthbar numbers not updating when a unit is being shot when out of your visibility sight
  • Possibly fixed descending crash caused by bouncing units (again?)


Minifixes:
  • Disabled pre-expedition character hover panel being displayed when players are equipping supplies before expedition (because it looked weird).

Early Access Update 6/4/2023 - 0.2(W) - Worthwhile fixes & improvements

Change log 6/4/2023 | Version 0.2(W)


Bugfixes:
  • Possibly fixed descending crash related to pushed "bouncing" characters
  • Fixed crash on exiting inspection of character in an underground camp (like the mist city camp)
  • Fixed picking the "execute" option for pig changes faction favor as if chosen to interrogate him
  • Fixed ballista oddity softlock


Minifixes:
  • Fixed "boot bolt" lacks visual effect
  • Improved ballista visuals to not reflect player light


Improvements:
  • Improved & fixed controls screen to account for alt keys (image below). Doesn't count main/alt keys as "already used keys" according to whichever mode is selected.
  • Added Steam cloud saves! Note: These might be disabled for a few hours when mac support is added, will give ample warning & an update banner as warning when it happens.


Controls screen changes based on whether alt keys are used:

Steam Cloud Support Added!



Hey Guild Leaders!

Earlier today I added Steam cloud supports and ensured it works great on Windows, Linux, and between a computer and the Steam deck with the help of a few players (special thanks to Elo, PureParadox and SafetyValve).

What does this mean?
If you just use a single machine, nothing changes for you! (besides your saves also being backed up on the cloud now, just in case).

If you use multiple computers / Steam deck and have existing saves in both, make sure you don't have saves in the same slot because they might get overwritten - you can check your local saves on Windows & Linux by right clicking on Netherguild on Steam -> Netherguild_Data/StreamingAssets folder and backing up your save files (look like: SaveData1.save for the first slot for example).

Do note that cloud saves might be disabled for a few hours / a day at some point in the future when Mac support is added. This is because Mac uses a different location for save files and it'd have to be implemented differently.
When that happens, I'll be sure to let you know in a news update on Steam and in-game for the duration cloud saves are inactive.

Thank you for reading!
-David