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Early Access Update 13/8/2024 - 0.226(B) - Building Upgrade Fix

Change log 13/8/2024 | Version 0.226(B)



Bugfixes:
  • Fixed can't upgrade Warehouse building (Community find by Bard)

Progress Overview for the upcoming mega-update



Hey Guild Leaders!
Since I've been working on it for a long while now, I wanted to share a quick overview of the progress for the upcoming big update:



Two New Areas
Including many new enemies, loot and oddities
A lot is already complete - just need a few more oddities, improved crocodiles and a handful more loot.



Faction System
With two initial factions (Nobles and Commoners), faction stores with food items, loot, etc. faction classes and faction enemies
Faction stores, loot and classes are implemented - I'm working on faction enemies following you underground too.





Faction Classes
With unique abilities and speech
Complete. I'm currently in the process of playtesting and refining them further.



Camp Below the Two New Areas
Complete!


New Main Menu Design

Mostly complete


Overall - most of the update content is complete. I do have a handful of things to wrap up, add and playtest though.

The End


That's all for this progress overview! Thank you for checking out this news post, I'm determined to push through the last few bits of work to have the mega-update ready!
Hope to share even more exciting news next time (:

-David

Early Access Update 25/7/2024 - 0.226(A) - Accrued Bugfixes

Change log 25/7/2024 | Version 0.226(A)



Bugfixes:
  • Fixed softlock caused by resting near an oddity (Community find)


Mini fixes:
  • Fixed buying items in the armory makes the camera zoom again


Working on the big update! expect a news post soon.

Improved shops + progress update!



Hey guild leaders! I recently made some great progress on the shops and upcoming "Damp Caves" mushroom area (new soundtrack for it later in the post!).

Here's the exciting details:

New shops

I've been wanting to redo the shop and guild screens for a long while, trying to make both of these looks like actual places rather than minimalist, grey windows.

So I set to work and made mockups in Aseprite! a pixel-art program.



...They're just mockups so I can see where the interface is, they're not meant to be pretty!





The in-game versions, however, are totally meant to look pretty! :D

This change currently only applies to the shops in the overworld (General Store and Armory).

I did end up running into some unexpected difficulties with the guild version... (the fact that the character is meant to be on the left side + screen scaling possible causing issues for how things are displayed on different screens) so that will have to wait for a future update :< However! Get ready for some very exciting mushroom news!

Mushroom Music


[previewyoutube][/previewyoutube]

Here's the soundtrack for the upcoming "Damp Caves" mushroom area in-action! courtesy of the talented Daniele "Elrehon" Coppola. The soundtrack for the upcoming Sewers is done too, I might share it in a future post (:

Mushroom Animations

All mushroom enemies are now fully animated too, with particle effects to boot!

Mushroom push!

Mushroom cannon!

Mushroom hulk smash!

Mushroom sound effects

Finally, inspired by the fantastic music, I added sound effects to the various mushroom enemies 🎵
[previewyoutube][/previewyoutube]

Beep boop

The End

And that's all! thank you for reading this update, looking forward to sharing more exciting news with you next time :D

-David

Early Access Update 24/6/2024 - 0.226 - Shop Upgrades

Change log 24/6/2024 | Version 0.226



Bugfixes:
  • Fixed crash caused due to Courtier Slash killing an enemy unit (Community find)


Improvements:
  • Improved interface for shops (market and armory)
  • Improved interface for coins