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Netherguild News

Progress Update - Blood flies and other hazards!



Hey guild leaders!

I've been working a bunch on the two upcoming areas recently (The Sewers and The Damp Caves).

Here's some of what I've been working on!

Upcoming Enemy: Blood Fly








(Some animations)

Blood flies will swarm you with numbers - and quickly shift between damage over time attacks and defensive maneuvers which block one of your attacks. A true pest!


Environmental Props


I've also been working on some environmental elements which should spice up gameplay -



Like poison barrels for the Sewers area.



Or these rare healing patches in the upcoming Damp Caves area - each healing a small mount of health points once stepped on, letting you progress a little further before having to construct a new bonfire.

However, enemies could also step on them! so be careful.



There's also the opposite - "spikey patches" which deal piercing damage >:D


Misc.


Alongside these, there's some miscellaneous additions -

Like oddities for the upcoming Sewers area



Of these aesthetic sewage pipes -





Oh, and work has begun on the music tracks for both areas (': excited to share it with you in a future update here or over on the discord.

What's next?


Visual Overworld
-Three to four weeks
The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some places like the guild and market with custom 3D visuals.

Will work on this while progressing on the new areas and classes in preparation for the upcoming major update.


The End...?


And that's everything for this update!

Thank you for checking it out, see you next time! :D

-David

Bonfire Improvements + New classes almost complete!



Hey Guild Leaders!

I got a shorter update for you this time around - mainly an improvement to bonfires and update on the upcoming Hero class.

Bonfire Improvements

When I started out this update, I wanted to improve the bonfire mechanic - there were multiple issues with it, like how the interface text was too small and how it was somewhat annoying to have to constantly open up your character inventory to switch food items between characters.



I tried out various changes like different camera angles and a new interface, but they ended up not working out so I had to discard them for now :/

So instead of redesigning everything from scratch, I just improved the current interface significantly -





I am glad about the more visible and less fiddly interface now though, hopefully it makes the lives of players easier.


Hero Class Almost Done


The new hero class is almost done! the current background "Inspiring Hero" (background name is not final) will be a buff-based tank / damage dealer - it has some unique abilities, like doubling all the status effects on a character - and dealing damage based on the combined status effects of all party members.



What's Next?


New Area Progress
-Three weeks
I want to spend some time finishing up the new areas and playtesting the upcoming classes! I hope to have the almost ready so I can release the upcoming major update sooner.

(I also wanted to improve the visuals of the overworld, but I want to delay that update at the moment so I can focus better on finishing the upcoming big update with the new areas and classes before doing overworld polishing).

Fin


And that's all for now!
Thank you for checking out this update, hope to have more exciting upcoming stuff to show off next time.

-David

Early Access Update 10/5/2024 - 0.225 - Bonfire improvements

Change log 10/5/2024 | Version 0.225

Improvements:
  • Improved bonfire interface to be more readable and easily used (shared food items, bigger text, icons).


Fixes:
  • Fixed bonfire siting animation transition
  • Fixed bug where controller players would build additional inactive bonfires after the first bonfire in a floor
  • Fixed controller softlock issue when finished eating with no more remaining food items
  • Fixed possible crash related to controller disabling

Progress Update - Fleshing out the upcoming areas and more!



Hey Guild Leaders!

I've been making lots of progress on the new areas and classes.

Here's some details!



The Sewers


I've been fleshing out the upcoming Sewers area - one of the things I added was chunks of rubble on the ground, which make the sewers look more ruined and abandoned than before - as well as heightening the tiles it appears on.



This means that unlike water tiles, crossing rubble tiles doesn't cause slow.



I've also been working on different room layouts to keep things fresh, like this hatched floor.



And this one which has an area in the middle surrounded by water besides a few bridges.






The Damp Caves


The second upcoming area is the "Damp Caves" - full of odd mushroom enemies...



Here's a model for one enemy I want to add - while other mushroom-men debuff you, this guy pushes you away from them defensively, reducing your movement.

I've also started working on loot for this upcoming area!







(Mushroom shields)

New Class Progress


I've been wrapping up the Healer class abilities!



Mandrake Root: Buffing allies as well as enhancing and triggering bleed on enemies.



Cleansing Ritual: Cures the first (leftmost) negative status effect, heals +1 HP and buffs ally speed.

The abilities for the new classes are about 70% done, here's an overview:
  • Alchemist: Abilities done (but might add more)
  • Duelist: Abilities done (but might add more)
  • Healer: Missing one ability
  • Hero: No abilities yet


What's next?


Improved bonfire UI
-Two to Three weeks
I want to make the bonfire interface clearer so players experience less fiddling and confusion when healing their characters.

Visual Overworld
-Three weeks
The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some things like the guild with custom 3D visuals.

Will work on these while progressing on the new areas and classes in preparation for the upcoming major update.

Fin


And that's all for now!

Thank you for checking out this update, see you next time (:

-David


Early Access Update 26/3/2024 - 0.224(A) - Disable Controller Support

Change log 8/4/2024 | Version 0.224(A)

Additions:
  • Option to disable controller support in main menu