Progress Update - Blood flies and other hazards!

Hey guild leaders!
I've been working a bunch on the two upcoming areas recently (The Sewers and The Damp Caves).
Here's some of what I've been working on!
Upcoming Enemy: Blood Fly



(Some animations)
Blood flies will swarm you with numbers - and quickly shift between damage over time attacks and defensive maneuvers which block one of your attacks. A true pest!
Environmental Props
I've also been working on some environmental elements which should spice up gameplay -

Like poison barrels for the Sewers area.

Or these rare healing patches in the upcoming Damp Caves area - each healing a small mount of health points once stepped on, letting you progress a little further before having to construct a new bonfire.
However, enemies could also step on them! so be careful.

There's also the opposite - "spikey patches" which deal piercing damage >:D
Misc.
Alongside these, there's some miscellaneous additions -
Like oddities for the upcoming Sewers area

Of these aesthetic sewage pipes -


Oh, and work has begun on the music tracks for both areas (': excited to share it with you in a future update here or over on the discord.
What's next?
Visual Overworld
-Three to four weeks
The Overworld interface is a bit lacking and gray - so I was thinking about redoing it by displaying some places like the guild and market with custom 3D visuals.
Will work on this while progressing on the new areas and classes in preparation for the upcoming major update.
The End...?
And that's everything for this update!
Thank you for checking it out, see you next time! :D
-David