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New Legendary weapon update and next of Urban Wolf Games

[previewyoutube][/previewyoutube]
Dawn of History


Hello Legendary Tales Fans,

Are you enjoying beating Skelis and found some good Legendaries and enjoy making your own builds?

During you are enjoying Legendary Tales, I have been in GDC and look around, expand my eye-sight.
I have met many VR devs there. Many of you know them, and I had good conversation with them.
Depends on person, subjects were different, but most of them were saying same things.
How VR market is tough for Devs, and then many of them said, We, Legendary Tales devs, have a guts.
$55 for Indie game was big move and big step and they said, appreciate what we have done for market.
They needed someone to break a barrier of price tag, and that is what we did.
At some point we will drop the price like any other games, but at least, at this point I am really proud of my decision for price.
It is now proven that with the quality game like Legendary Tales, Indie devs can pull out as long as gamers support devs.

There are tons of VR games and VR devs in wild market who need your love and support.
Such as Ancient Dungeon, Davigo, CyubeVR, OVRDark, and there are tons more.
Please consider to support VR devs by buying VR games if you like any VR game, they are working really hard.

Thanks to CyubeVR(PCVR, PSVR2) and OVRDark(PSVR2) Devs, they have provided Free keys give away for our game fans.
I will ping you all on the Discord soon, so stay tuned on our Discord if you want free VR game keys!

What is next move of Urban Wolf Games?
As I said before, we sunk money to develop Legendary Tales and I don't think we can recoup it.
We need more resources to make more contents, DLC, or sequal. That is lacking for us at this moment.
So, we are considering leaving VR industry entirely. Nothing is fixed yet, but we put many options on the table.
If we need to sell more, how about Meta? what if we release Legendary Tales on Quest store?
That is what we want because we do not want to leave the VR market, VR industry is where our Love belongs.
I am trying to talk with Meta, and let's hope we can make it.
Even it doesn't work, I promise you that I will do my best to find a solution to stay in VR industry.
(I am working on to find a solution, that is why I am super quiet on our Discord)
So, give us some room and time to manage things right.

Does that mean we will stop support Legendary Tales? Absolutely not. We will update Legendary Tales onward.

Today, we have brought new updates with Many bug fixes and new Legendary Item!
I know some of you wanted to have two-handed hammer and that is what we brought!
Bonk! Skelis head with two-handed giant hammer and Enjoy the Legendary Tales!


As always, I really appreciate your support and love to Legendary Tales.
I will keep it in my heart forever.

Warm regards,
BJ






[h2]Patch Note 27-Apr-2024[/h2]

[h3]Accessibilities[/h3]

* Language : Japanese Improvement
* Language : Polish Improvement
* Language : Italian Improvement
(We are working on Russian, It's not included this time)

[h3]Features changed / added[/h3]

* New weapon category : Two handed mace
* New weapon : Siege hammer
* New Legendary Weapon : Mountain king



* New Legendary Skill : Grand slam
* Skill Explanation : Slamming the ground or attacking enemies with the Mountain King creates a shockwave that damages and knocks down enemies in the area.
* Player can see the preview of character during the character selection feature is added.
* Reset point spend confirmation window is added.
* Combat Skill explanation text have been changed : "Active" -> "Active - Combat skill"
* Combat breath text have been changed : *Recover a portion of mana consumed by Combat skills.
* Holster control height have been increased.



[h3]Game Balance[/h3]

-

[h3]Bug Fix[/h3]

* Hosts armor mesh doesn’t change when host use female character – Fixed
* Goblin Servant suddenly stops – Fixed
* Sometimes player stuck in the wall after loading when player leave Underground bypass – Fixed
* Mana circulation requirement level had error – Fixed
* Finishing strike didn’t work on client side – Fixed
* Thunder cloud didn’t work properly – Fixed
* Underground bypass door only can be opened by host – Fixed
* Bat From Hell has slight problem – Fixed
* New character’s weapons disappear problem with first multiplayer session – Fixed

A month late Launching Sale with massive updates : New Skills and more!

[previewyoutube][/previewyoutube]
Dawn of History


Hello, Legendary Tales Fans.

I wish you are enjoying Legendary Tales. Lately, I focus to get information about how people are playing Legendary Tales. Just after a week of launch, many of people said too hard, but now I see there are a lot of people say it’s good or even it’s easy now although almost none of difficulty is changed.
It makes me smile because my fundamental of VR game design is that “Make a VR game that gamer itself Level-up during the game play, not a Character level-up”

And then now many of you understand how to play VR game, why imagination is most important for VR game, make your character, make your own build with almost unlimited combinations with Stats, Skills, Items.
I am really happy many of you are talking about your own build. As a example, Glass Cannon build, I really like the build name.
After the game launch, I found that many of players want to make Mixed, Hybrid characters. You! have more imagination than I have expected! But then many people dropped their hybrid Character because of our system limitations. I was really sad, and as a game developer, I really wanted to support you, our Legendary Tales fans, with the way I could.
So, right after game launch, I planned new skill trees for you.

[h3]Today, I am glad to tell you that we have brought entire new skill tree set with 14 new skills for Hybrid character players![/h3]
So, now your imagination will get better and better and can enjoy Legendary Tales more!

[h3]On top of that, I am glad that now we support 6 different more languages (Italian, French, Portuguese-Brazil, Spanish, Polish, Czech) officially, on Steam and PSVR2 both![/h3]
Thank you for great community and help! We couldn’t push this far without your help and love.
A lot of translations are still Translator level but some of them are human translated :D
Also, Some German and Japanese are updated as well.
I didn’t know Legendary Tales can be changed this much in a Month after launch. But look at this how much we, you and us, together changed and it’s getting better only!

And then now another great news!!
[h3]Thanks to our Graphics Designer, we have brought entire Female costume sets today! 6 armors and 6 helms. [/h3]


[Normal armors]


[Legendary armors]


[Normal and Legendary helms]

I expected another month at least but she just worked in the weekend as well even though she had a flu(Voluntarily!) because she wants you to enjoy Legendary Tales.
(What a great team! I really wish everyone get approval of long vacation from our fans. )

One last thing, there is 20% sale on Steam now. As I stated earlier, We couldn’t set release sale because of Steam policy (Can’t make a sale at least a month after increase the game price). I know many of you were sad. So I put 20% this time, So don’t miss this opportunity to get Legendary Tales for yourself and your friends! (Don’t forget there is also Legendary Tales OST!)

I am leaving to USA for GDC next week, So, let’s hope we get many good opportunities there and if anyone who visit GDC, hit me up on our Official Discord!
Also, there will be no update at least a couple of weeks since I am not at office!

So, now It’s time to go back to make your own Legendary Tales!

With all my love
BJ





[h2]Patch Note 15-Mar-2024[/h2]

[h3]Accessibilities[/h3]

* 6 new Languages are officially supported now (Some of them are community translation Ver. 13-Mar-2024. community translation based on Translator tho)
* Italian (community translation)
* French (Translator 100% now but will be swapped with community translation)
* Portuguese(Brazil) (community translation)
* Czech (Translator 100%)
* Spanish (community translation)
* Polish (community translation)

* Also Some of languages are changed (community translation Ver. 13-Mar-2024.)
* Japanese (community translation)
* German (Some community translation)

*All Achievement for Steam, All Trophies for PSVR2 are 100% Translator localization


[h3]Features changed / added[/h3]

* Now entire Femle armor and helm are added into game.
* Player can see conditions of skill even after learning a Skill
* New skill-learning conditions are added.
* Less than X number of Stat
* More than X number of A/B Stats

* Ability -> Legendary1, 2, 3 tabs are moved to Legendary tab now.

* Entire New Skill tree: Ability->Hybrid
* 14 New skills are added into new skill tree “Hybrid”
(Disclaimer : We didn’t have enough time to balance it, We could nerf/burf any skills any time on next update)


* New Skill : Aramusha
Condition : STR weapon/Punch
Effect : Physical damage increase per DEX, Penetration increase per INT

* New Skill : Finish
Condition : STR weapon/Punch, Heavy attack, After DEX weapon light attack
Effect : Critical chance increase per DEX

* New Skill : Energy center
Condition : Magic, After physical heavy attack
Effect : Magic damage increase per STR + INT

* New Skill : Apex predator
Condition : DEX weapon
Effect : Physical damage increase per STR, Penetration increase per INT

* New Skill : Increase muscle density
Condition : DEX weapon, Heavy attack, Stunned/Knock downed/Parried enemy
Effect : Physical damage increase per STR

* New Skill : Explosive mana burst
Condition : Magic, During enemy attack/Parried enemy
Effect : Magic damage increase per DEX + INT

* New Skill : Path of shadows
Condition : Crouch, Hidden state, Magic
Effect : Magic damage increase per DEX

* New Skill : Warlock
Condition : Magic
Effect : Magic damage increase per STR + DEX

* New Skill : Mana circulation
Condition : Magic
Effect : Magic damage increase per STR, Mana cost increase per STR, Mana cost decrease per DEX

* New Skill : Residual mana condensation
Condition : Burning/Frozen/Frostbitten/Shocked enemies
Effect : Physical damage increase per INT

* New Skill : One man army
Learning Condition : Requires STR, DEX, INT 15
Effect : Physical damage + per STR, Critical hit damage increase per DEX, Magic damage increase per INT

* New Skill : Turn over a new leaf
Learning Condition : Requires VIT, WIS, LUK 10
Effect : Max health +70, Max mana +70

* New Skill : Never give up
Learning Condition : Requires secondary 35 lv, VIT 5 or less
Effect : Max health +100

* New Skill : Enlightenment
Learning Condition : Requires secondary 35 lv, WIS 5 or less
Effect : Max mana +100



[h3]Game Balance[/h3]

* Now One-handed weapon Heavy attack delay time will be reduced when player hold with two hands.
* Normal Difficulty only : Player gets 1 Respec point after finish “Feat, Hate, Carnage" Quest as a reward. Character get 1 respec point if already have finished before the patch.


[h3]Bug Fix[/h3]

* Mini game : King Of The Hill, Client player couldn’t update the Rune – Fixed.
* Pillar of fire couldn’t destroy a Champions Special effect : Bomb – Fixed
* Monster of sewers didn’t chase player – Fixed
* Client player sometimes couldn’t stun enemy with Dominant Eye effect

New patch arrived. Good News! Legendary Tales is #1 Top selling on PSVR2 market

[previewyoutube][/previewyoutube]
Dawn of History


Hello, Legendary Tales Fans

Already It has been a month since Legendary Tales Official release.
I feel time flies really fast. After release there were many bugs and suggestions from gamers and we were super busy, But it seems like we have done very well done. I mean after this patch list, bug list, we see things are calming down. I believe we could have done all this really fast and accurately. I appreciate all of you.



Also, I want to share the news that Legendary Tales is now officially announced #1 selling game on PSVR2 in launch month (March-2024). I was worrying about price tag before the launch but guess it was not necessary to worry, based on what we see, market accepted price tag and I hope it worth the price for you. Anyway I really appreciate all of VR game fans. We all made this together.
You are a one of us, who made this great history.

At same time, I still believe there are people who want to play our game, but hesitating to buy Legendary Tales because of Language barriers. So, we currently are focusing on Language support first. I hope we can deliver all Languages at same time for people from all of the world. Hang on tight!
And I wish more language support helps our Legendary Tales fans too.

There is a small news, me(BJ) and one of dev, will visit GDC 2024, Mon to Fri whole week. We want to see the world, how gaming industry is spinning around. We want to expand our eye-sight by seeing things. But at same time there is nothing to do much in GDC for us since we are just visiting. So, if anyone who visit GDC as a gamer, Dev, let me know. Maybe we can have fun time :D
I have made GDC-Talk channel in our official Discord (Here : https://discord.gg/urbanwolfgames)
Let me know on the channel if you visit GDC. Also I am going to text there during the GDC where I am.

I wish we can push another Patch next week, (it seems now we have weekly patch culture, Is there any other games do this too? ) But if its not, please don’t be upset.


Let’s celebrate together!
We, you and us, made our own Legendary Tales on VR market!
I love you all!


Warm regards,

BJ


-Patch note-


[h3]Accessibilities[/h3]
  • We have changed HTC Vive Right Controller Inputs based on user feedback
  • Dash – Trackpad : Up, Press Quickly
  • Open-Menu - Trackpad : Up, Press Long
  • Quick item inventory input - Trackpad : Down, Press Quickly
  • Sit/Stand - Trackpad : Down, Press Long



[h3]Added/Changed features based on Feedbacks[/h3]
  • Collision size of water pail in the town is reduced.
  • Ingot respawn place have been changed more close to player.
  • Some of VFX brightness have been reduced.



[h3]Game Balance[/h3]
  • Close Parrying Skill : Time limit changed 0.3 sec -> 0.7 sec
  • We found Close Parrying Skill Condition explanation was not clear, So we have been changed to :
  • Parry within 0.7 Sec of Taking Damage.
  • (Note: Also, we have found that text health recovery explanation is not clear, This will be patched next time with rework the this skill. Currently it works this way : you recover HP based on damage you are taken. You get 100 Damage and Close parry will recover Max-out 75 HP based on your Vit)



[h3]Bug Fix[/h3]
  • During the multiplay, Client player could duplicate items via Sort system – Fixed
  • Put Item directly into Decomposer feature is now entirely removed. Player now only can put items via UI.
  • (Note : We found people throw items around in the town and see Items disappearing suddenly and never know why. Especially it happened with Legendary Axe : Iron Slicer many times.)
  • Frigid blast increased elemental Resists, It was entirely our fault bugged – Fixed
  • Holding Goblin Servant by hand made Goblin Servant floating in the air – Fixed
  • Goblin Shaman didn’t stay own place when player attack Goblin Shaman from out-side and Goblin Shaman never return to the place – Fixed
  • Player could get into Cursed totem – Fixed



Third weekly patch after 1.0 update


[previewyoutube][/previewyoutube]
-OST : Desolate Moonlight -

Hello, Legendary Tales fans.
Third patch Is now available. (Already pushed)
From the 1.0 update, we have been working to solve problems our fans have ASAP for the clean game experience for our fans.

As always, we have brought some features that our fans asked. Such as Inventory organize, enemy HP UI on/off feature for better immersion, added “!” mark to own Graveyard only to find it easy and more. I really appreciate all your feedback and as always, we are happy to help you, our fans and gamers.

**Since last update, many of Steam users have written reviews, some of them changed their opinions. Because people changed, updated their opinions on Steam review, now new users can have up-to-date information about the game, and it actually helped our sales a bit! I guess they read your reviews, I believe I meant something. I really appreciate your help.
We are still mostly positive on Steam, I know we can’t make everyone happy, but if you are satisfied, please concern to write review on Steam to help us. **

Also, Let me remind you, There is Legendary Tales OST is published on Steam. Some people ask me how to support Legendary Tales project and us. Buying OST is easiest way to do it.
(And we don’t need to pay 5% of royalties to Unreal Engine for OST sales!)

Following the last announcement, we are currently working on Localization for many different languages. Thanks for great community! Many of people working on it voluntarily and they never stop it, if you look at Japanese channel, they are working on it as a great team and making Legendary Translation I believe.
As a result, we could support these languages in the future: English, Korean, Japanese, German, French, Spanish, Polish, Brazilian Portuguese, Czech.
(It is not final list, depends on how it goes, can be vary at the end)
Based on what I see. some of them are just translator level of Localization, but still, I think it means a lot for some our fans in the world.

To support new languages, we need to focus on texts, it needs a lot of time and when it is finished, it needs Full QA again to support new languages on PSVR2. It means we can’t push any update until we finish Localization.
So, we can’t push any update anytime soon even there is serious problem anyone find during this period.
Thank you for your patient and understand.

Best regards,

BJ



[h2]Added features based on Feedbacks[/h2]

Inventory organize feature - Added
For better immersion, enemy HP UI on/off in game settings - Added
Item grinder is placed in each dungeon now.
! mark float above own Graveyard only, you can find your Graveyard easily even with Multiplay!
Some of VFX brightness downed.




[h2]Accessibilities[/h2]

None

[h2]Game Balance[/h2]

Altair does not collide with Psychic shield anymore..
Quest clear reward randomly selected if player doesn’t select anything, now default is first reward of the lit.
Respec feature does not reset Legendary skills anymore.
Pyroclastic - Mana reduction option have been chanced.

Fighting spirit – Melee Weapon Condition - Added
Beat up A - Melee Weapon Condition - Added
Beat up B - Melee Weapon Condition - Added

Bulk up - Lv 1,2 give absolute HP bonus now.
Bulk up – After LV 3, Player gets HP bonus Per Vit
Stone skin – Lv1 give bonus Physical resist.
Stone skin - After Lv2, player gets Physical resist per Vit


[h2]Bug Fix[/h2]

Plasma coil will be destroyed if there is not enough speed
Final boss room being reset although not all players died – Fixed
(It was hard to addressed for us because it seems it happens because of Network ping delay. I wish we have fixed but if it happens again, Let us know)
Mimic sometimes stop attacking after first attack – Fixed
Icicle launcher doesn’t deal damage from client – Fixed
Some times, Some of Legendary skills didn’t work in certain situation – Fixed
Quest doesn’t update when player kills Tormented Gladiator from far away- Fixed
Other players could have eaten Meat from your holster – Fixed


Another update after 1.0 release include better Index control and bug fixes


Hello, Legendary Tales fans.
Second patch is now available. (Already pushed)
I see many of gamers are playing, enjoying Legendary Tales and they love it since the launch!
We, our team, worked hard this time again, to make best form of Legendary Tales to give you best experiences.

I am happy to say, this update includes Hybrid-grip method for PSVR2 users, seated mode for many of chair, couch players, sitting button for who has back pain. On top of that, there are many new players who feel they have made mistake for secondary and skill tree. We brought limited character reset, each character will have one chance to reset secondary attributes and skill tree. It’s only once. We are happy to help players who made mistake. I wish you learned something from your first mistake and don’t make same mistake again. Think enough before you invest points, use it wisely.

Also, sometimes Random encounters are brutal for some people. I think that is part of fun of ARPG. But still limiting potion accessibility is not what we want and feel dried. So now you can exchange Mana chunk into Blood chunk, vice versa by throw them into caldron. Now both of objects can be useful for anyone!

I do believe that Devs exists to help players to have fun with the game and change frustrations into motivation. That is what I want to do with patch, updates. I hope this patch/update help you to enjoy the game.

[h3]I have a favor to ask Steam gamers, at this point, I think we have fix/changed most of problems people have been addressing, such as hold-grip and achievements, etc… If you feel better now than before, can I kindly ask to update your reviews? I am not asking you to change it to positive. I mean it would be great but not necessary for us. But at least I want people to have right information to decide to buy game or not. Negative reviews with outdated information are not helping game at all. In-fact it is hurting Legendary Tales more than you ever can think. As I said before, we make game together I believe, we can’t do this alone without your support. So, Please… would you help us?[/h3]

One last thing, I want to let you know that we are currently working on more localization. French is already work in progress, Thanks to one of our community user @Pommespanzer. Pommeepanzer is doing it voluntarily. Additionally, we are going to support Spanish, Polish as well with translator, but if anyone in the community who want to fix, change wrong translator texts for better translation, let me know, I will open the docs for you and let you fix, change it. Also, we are looking for German and Japanese as well who can help us to make it better translation for better translation.
We are targeting (means not guaranteed) to bring all language support on next patch or another next patch after that. And Female character armor and helm update is also coming together with all languages support. Let’s hope everything goes smoothly.
I believe this is great part of Indie development, users, and us, can make the game better and better. It’s not just Pommeepanzer, I am really happy that all users are working together to help each other in any community I see. I feel we are all connected as a gamer with our game, Legendary Tales.
I am everywhere, Reddit, Discord servers, Twitter, and dedicated communities, such as Korean one, Etc.., to collect your feedback and how you feel with Legendary Tales to make it better. I am watching you. I will bring more patch/updates next time. Until then,
Enjoy to make you own Legendary Tales.

Best regards,

BJ



[h2]Added features based on Feedbacks[/h2]

PSVR2 users now can use Hybrid Grip for game play.
Secondar, Skill tree reset feature (You get one chance per character after you finish normal game) – Added
Seated mode(Can be found in calibration) – Added
Sitting command input(R3 press down for most of controllers, Vive: Right touchpad) – Added
You can exchange Mana chunk into Blood chunk, vice versa. Throw them into caldron – Added
Now players can access to Credit once player clear normal mode – Added
Save data loading message on main menu to prevent people to think they lost save data -Added



[h2]Accessibilities[/h2]

All Interaction features now help(instruction) manual each – Added
Index controller threshold for hold-grip is changed as some peoples request.



[h2]Game Balance[/h2]

Mana shield - Didn’t have Intellect condition, now it’s added to 21
Mana shield - Mana cost per damage is increased from 0.1 to 0.25
Mana shield – Mana active cost increased from 5 to 8
Mana shield - Speed up buff duration time reduced from 2.7 to 2
Psychic shield – Intellect condition is changed from 15 to 18
Buckler – Required move speed for parrying was 0, need some more speed to parry now.
Ilhwisotang – Legendary skill’s attack type is all hard attack
Firepit has - Now bigger fire interaction range to cook meat

[h2]Bug Fix[/h2]

Perma-Death trophy, achievement didn’t work – Fixed
Skill “Combat breath” didn’t work properly – Fixed
Skill “An ace up my sleeve” only worked from right side holster – Fixed
When Super conductor is activated, right hand magic was canceled – Fixed
Client players sometimes get fatal error when enter the final boss fight on PCVR – Fixed
Some of bow didn’t match the hand position – Fixed
Some of skills damage stacked up wrong and made too much damage – Fixed
Last boss didn’t give player reward sometimes – Fixed
Can grab many arrows during the multiplay - Fixed
Bat SFX plays even after the bat is dead – Fixed
SFX volume setting being reset after using portal – Fixed
Wrong position for waist holder when it is moved to shoulder – Fixed
Unique whetstone could make Legendary Items was a bug – Fixed
Meat could have be duplicated again with Quick-slot – Fixed
Client players could have abused Plasma coil with stopping between obstacles – Fixed
Sometimes any bosses stuck into wall – Fixed
Many typos – Fixed