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Legendary Tales News

Patch-Note 28-Sep-2021

28-Sep-2021

[h2]Balance[/h2]

[h3]Dungeon : [/h3]
1. All enemy spawn rate is 20% reduced
2. Now enemy spawns less around player starting point
3. Some part of climbing place has been changed.

[h3]Arena :[/h3]
1. Enemy max level is increased from 50 to 100

[h2]Bug Fixes[/h2]

VIT didn't give All resists from last update -> Fixed
INT didn't give mana-regen from last updates -> Fixed
After magic casting and active, Still you had to cancel magic -> Fixed
Because of above bug, full tutorial magic part couldn't clear -> Fixed
Depends on your tracking position, player character could spawn in tower -> Fixed, Now it will teleport you to in the middle of town.
Dagger Room Quest had didn't open door after complete. -> Fixed
uhm... Senbon-Zakura sword drop rate was 0.0. Thank you @Neoku for reporting us. -> Fixed

Patch-Note. 27-Sep-2021

[h2]Bug Fixes[/h2]

Ambient Occlusion setting can't be changed -> Fixed
Abbey Tutorial enemy drops high tier items -> Fixed
Full Tutorial magic chapter : player could in magic tablet in inventory -> Fixed
Full Tutorial magic chapter : When magic chapter started from main menu, couldn't use magic -> Fixed
Some of mace item had collision problem and made game frame drops -> Fixed
Sometimes start screen doesn't show up -> Fixed
Martial Arts Tournament doesn't open exit door after successfully completing -> Fixed
Bow doesn't do critical damage when player character is max LV -> Fixed

[h2]Balance[/h2]

[h3]VIT[/h3]
Early VIT gives lower AC( 0.5 AC per 1 VIT until 18 VIT)


[h2]General[/h2]

Just small tiny feature that... not important at all... and no one want... that we made long time ago... and we forgot... because no one wants it...
It happens... you know? when you are a dev, Excited to make something then forget what we made... because its not a thing...

Thanks to Nikki_Sixx for remind us for this tiny nothing feature.

Legendary Weapon Skills do have leveling up feature and we forgot that we made it
(But its different than what Nikki_Sixx is talking about. Its just Skill Level up not actual weapon level up)

If you check some of your legendary weapons are doing more things depends on how long you used...
But I am sure another some of your legendary weapons levels are not set correctly. (Possibly shows same number means we didn't level scale)
We will do all set-up and push it when we do magic updates.

You guys still love us right...?

Patch-Note. 25-Sep-2021


Hello,
Yesterday we pushed updates and people were not happy with WIS updates.
Because most of high tier people having trouble to fight on top-level dungeons.

So, i came to office and changed some balances as much as i can today.
This can cause problem maybe, because Its urgent updates and since all of our team mates are taking a rest at home. i couldn't test everything alone. (i did minimum tests)
If there is critical issues or problem let me know, i will roll it back if its needed.
tonight i will stay late to watch this runs fine.

Best Regards,



Patch-note Below


[h2]Balance[/h2]


[h3]1. Attributes : Now Each attributes bonus effect gradually more.[/h3]
For example –
If you have 50 STR then damage bonus is 50
But if you have 100 STR then damage bonus is 110
150 STR gives 180 damage bonus now.
But only WIS mana increasement will have different calculation.

STR :
Bonus damage is increased, more STR will give much more damage bonus. (Bonus Start from 1.0, Max 1.3)
Bonus AP is increased, more STR will give much more AP bonus.
(Bonus Stat from 0.2)

DEX :
Bonus damage is increased. more DEX will give much more damage bonus.
(Bonus Start from 1.1, Max 1.6)

VIT :
Bonus HP is increased. More VIT will give much more HP bonus.
(Bonus Start from 8, Max 12)
Bonus AC is increased. More VIT will give much more AC bonus.
(Bonus Start from 0.9, Max 1.3)

Int :
Mana increasement is decreased from 9 to 7
Mana regen speed is little bit decreased.

WIS :
Mana increasement from 3 to almost 5. It will give you different bonuses depends on number.


[h3]2. Item magic bonuses.[/h3]
Increase Damage(%) will give you much higher number than before.
2H swords now have higher chance to get increase damage(%)
Some of magic bonuses numbers are changed. (increased for high tier)


[h3]3. Weapon balance[/h3]
All of top tier 2H sword damage is increased. (Affected to only new dropped items after patch)
All of top tier Bow damage are increased. (Affected to only new dropped items after patch)

Legendaries :
Butcher Cleaver, Castle Breaker, IlHwiSoTang, ForestKeeper
4 of Legendaries Stats and/or Magic Bonuses are changed.
(Affected to only new dropped items after patch)



[h3]4. Enemy difficulty[/h3]
Enemy difficulty for Hard mode is little bit changed. Enemies have little bit lower AC and Damage than before. Also, Now they have 66% of resists than before.


We are back to work! News and updates!

Hello, everyone
We are back from holiday, glad to be back.
Today I have 2 pieces of news to go over.

First is today’s update:

During our break we got a lot of bug reports, and we were feeling pretty ashamed to see so many problems. We’re sorry we left things so messy.
But instead of getting angry, you guys just reported and waited and for that we are grateful. For the last two days we’ve been doing some fumigating to try and get rid of those pesky bugs.
Also, we kept track of your conversations and could see some balancing problems, such as melee vs range characters. VIT is currently underpowered and DEX is overpowered, especially when combined with WIS. So, we decided to change some things.
If you are a DEX user you might not like it, but we want to see how it goes.


Second is our future plans:

As many of you know, our plan after EA launch was to overhaul the magic system.
But we also wanted to bring you more contents in a short amount of time to prove ourselves. Because of this the magic Overhaul was pushed back and now we want to get back to it.
It will take longer than you might think, but during the overhaul process we will keep fixing bugs and updating balance issues.
The updates will be less fun for a while, but we want the magic system working fully, so please be patient.
I also want to let you know that when the magic system is updated, we will probably have to reset the characters.
This is because
A: our current system is not perfect and will need a lot of reworking for balance. And
B: It’s not balanced with magic together, and since many player characters have learned magic already it could break the balance and bug our new system,

[h3]In the future, any large updates could result in characters being reset, we hope you can be understanding and we’re sorry for the inconvenience,
but it will occasionally be necessary to make sure the game works as an ARPG. We will always warn you beforehand though.
[/h3]


Thanks! Have a great night/morning/day



[h3]Patch-Note : [/h3]

Click to read Patch-note.


Patch-Note : 24-Sep

After this patch, we will look up more about difficulty on Hard-Mode.
It might will make game harder since WISDOM is changed a lot.
we recommend you to read all patch-note.
Thank you.


General


[h3]1.Ambient Occlusion turn on/off feature is supported now. If you have SSAO rendering problem, please turn it off.[/h3]



Game balance


[h3]1. Combat skills mana cost is changed[/h3]
STR weapons Mana cost from 25 to 21
Bow Mana costs from 30 to 24
Shield Mana costs from 15 to 12

[h3]2. Critical hit damage bonus multiplier from DEX ability is reduced from 0.025 to 0.008. Multiplier number before was mistake.[/h3]

[h3]3. Champions drop rate is little bit increased.[/h3]

[h3]4. Heavy rain : [/h3]
STR attribute bonus is gone, It will have Luck instead. [RNG : STR(26~32) to LUCK(1~3)]
Increase Max Damage is gone, It will have Increase damage [RNG : Max Damage(15~25) to Increase Damage(20~40%)]

[h3]5. Forest Keeper[/h3]
Forest Keeper Combat skill now ignore enemy's AC.
Ignore Physical Resists bonus is added. [RNG : New, Ignore Enemy Physical Resists (10~15)]

[h3]6. Agony[/h3]
Combat skill : Thorns of anguish damage is reduced from 1000% to 300%, It will not ignore enemy's AC anymore.

[h3]7. Attribute : [/h3]
WIS : For all rounder
Mana increasement is changed from 9 to 3
Needed EXP per level for WIS is increased. (We will more if people needed)
Mana regen feature is removed.
Critical chance bonus is reduced. (It was too high than we thought, close bug than just number problem, but its eventually balance change)

INT : Rise of Magician
Mana increasement is changed from 4 to 9
Mana regen feature is added
Magic damage multiplier is changed, it will damage more and more based on your INT

VIT : More tanking!!
HP bonus is changed from 7 to 8
AC bonus is changed from 0.5 to 1.0
All resists is added. +1 All resists per 5 VIT

DEX : Still its OP
Critical damage bonus is reduced. (It was too high than we thought, close bug than just number problem, but its eventually balance change)

LUCK : Find better item
Luck can be more than 18 with items.



Bug Fixes


1. Heavy rain give EXP to STR instead DEX -> Fixed. Now it gives EXP to DEX

2. Master of Weapon combat skill explained its using STR+WIS -> Fixed. Now It explains STR+INT

3. Player could cast Ice spike multiple times at once -> Fixed.

4. Ice spike and lightning arrow combination sometimes made enemy stun forever -> Fixed.

5. Some of Room Quest had invisible wall -> Fixed.

6. Room Quest : Goblin shop spawns items multiple times -> Fixed. (It wasn't intended to spawn multiple times)

7. Legendary Skill : Buoy Of Tartaros shows wrong information on high-tier -> Fixed.

8. Killing normal difficulty boss resets hard difficulty progress -> Fixed.

9. Wisp navigating wrong in some map -> Fixed.

10. Claymore didn't have damage information above tier 5 -> Fixed.

11. Position of some of ladders -> Changed.

12. Mimic being better mimic in some map now.