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Squirrelmageddon! News

v1.07.06 - The Night Squirrels

Soooo... I've increased the max number of squirrels spawned at once to 150 in single player. Multiplayer is yet to be tested with this many squirrels...

[h2]Bringing back the day / night...[/h2]
The random tIme of day + fog systems have been re-activated!



[h2]Huge Weapons Update:[/h2]
- REPLACED: scope system (still working on it!)
- UPDATED: all weapons now use projectiles... needs some tuning but seriously satisfying
- UPDATED: First Person HUD remove hip fire cross-hairs.

Shooting from the hip in 1st person no longer has cross-hairs visible. This opened up the awareness factor of one's surroundings while keeping immersion and realism. 3rd person gameplay perspective is not affected.



[h2]RECENT UPDATES:[/h2]
- FIXED: level up for character UI
- FIXED: level up for weapons odd array of bugs
- FIXED: game over high score UI pop up
- FIXED: and added missing map leaderboards
- FIXED: squirrel sounds sometimes not firing on attack
- FIXED: 1st person narrow space collisions (e.g. windows and some narrow doorways)
- FIXED: shop and training UI bugs
- NEW ENEMY: Brethren squirrels now spawn on all maps.
- GAMEPLAY: Brethren squirrels drop QUAD power ups
- GAMEPLAY: squirrelmadillos now drop carcass + ammo
- GAMEPLAY: mega squirrels now drop carcass + health
- GAMEPLAY: ultra drops carcass + ammo + health
- UI: character select poser updated with more lighting
- UI: character select grid order updated (most popular 1st)
- UI: weapon skill level shown on player HUD
- UI: characters with skill points to spend are tagged with a Green Up Arrow



[h2]12 months worth of new features / updates![/h2]
Here's a quick looking back at the custom systems I've coded since launch almost 12 months ago:

- ADS / Ironsights system 1st Person Camera
- Moveable Objects with Persistence (moveable objects and physics props stay where they last were at mission end)
- New object pickup and interaction system
- Hive Merchants
- Inventory system
- Shop system
- Character XP + Levels
- PTSD (post traumatic squirrel disorder)
- Difficulty levels
- Soldier permadeath
- Playable squirrels
- Character skill training system
- Squirrel missions
- Suit Mods Upgrades
- Weapon Leveling
- Squirrel Bait game mode
- Destructible barriers and crates
- Persistent Inventory
- Persistent placed and physics moved objects
- Tons of pickups
- Moveable turrets
- Fan Traps
- New Enemy: Brethren squirrel
- Maps: 2 special events maps added (Halloween / Xmas)
- lots of UI and QOL improvements



HOPEFULLY SOMETIME SOON:
- customisable action keys
- electrified Brethren squirrels
- vampire squirrels
- cut scenes

My dev rig is:
AMD Ryzen 3 - 3100 Quad core dual thread 3.56 Ghz
AMD Radeon RX 580
32 GB RAM

As always, thanks for playing! Hope you are having some fun and more than a few laughs. Keep an eye on those squirrels... they do some really weird $@#! sometimes!

See you top-side!

v1.06.60b - Hotfixes

Projectile collision fixes
- windows
- doorways

v1.06.60 - Fixes Improvements

- WEAPONS: all weapons now use projectiles for improved accuracy and gameplay
- MAP UPDATE: Specimen Lab: no more squirrels under the floor!
- IMPROVED: 1st person scope system (still needs more work)

v1605 - Patch Level System + UI

Patched the level up system for characters and weapons.

- fix stuck ui
- fix counters
- improved ui (it's now RED - lol)
- game balance tweaks

v1583 - Whole Lotta Squirrel

I've upped the 'squirrel intensity' to be more like the original release arcade action. Squirrels spawn faster but have reduced level 1 running speed.

- NEW: achievements for special missions
- NEW: barbed wire barricades can be destroyed to rubble
- NEW: skill points to spend indicator on character selection
- NEW: squirrel mission icon indicator on mission selection

- FIX: ADS / Ironsight left hand glitch
- FIX: hive mission leader board
- FIX: high score pop-up widget on game over
- FIX: some weapon pickups not adding to armory
- FIX: Character Select UI update after weapon level up
- FIX: Character Select UI update after character level up

- UPDATED: trap drop physics
- UPDATED: grenade physics
- UPDATED: trap drop key 'Z' or '5'
- UPDATED: large carcass pickup material
- UPDATED: automatic rifle muzzle flash reduced
- UPDATED: store merchant dialogue
- UPDATED: squirrel spawn speeds
- UPDATED: added more lighting controls to mission configuration (better looking maps)

- REMOVED: scoped rifle (too blurry - still working on it)
- REMOVED: time advancement on continue

- MAP WORK: update Training Gauntlet (taken over by military green)
- MAP WORK: update Summer Squirrels (adding more large rocks)
- MAP WORK: update Specimen Observation Lab (removed some railings, more physics props, white floors)