Devlog #6 - Starting Deck
Hey everyone,
Finally, after fixing tons of bugs and testing, we are now working on balancing! ːsteamhappyː
Our team loves challenges, so we will be leaning towards designing a hardcore/difficult game. ːsteammockingː
But don't worry! We'll make sure people who are new to deckbuilding can still enjoy the experience. :heart_eyes_yeti:
[h2]Introducing Sword Mastery and your Starting Deck[/h2]
Let's just call him "Swordman" for the time being.
He will be your first mercenary, and this is his starting deck.
Pick 1/3 cards AND You can choose whether you want to add 1 Sword Mastery into your deck.
Why? Sword Mastery card has the keyword, Source. Source: When put in your hand, give you AP.
With this system, you'll get to personalize the amount of AP you'll get from your deck.
There's more to it. You could even merge, transform it, and so on!? :surprised_yeti:
[h2]Monster Update[/h2]
[h3]That annoying monster in the game...[/h3]
Seem like we need some annoying monster that irritates you, yet without it, you'll find the game losing its charm. :happy_yeti: We also started looking into each monster attack effect, and we asked our Twitter followers to see what they thought, and it turns out that A2 and A4 are the most loved!


[h3]How Gore?[/h3]
We have undead so... how gore will our game be? :laughing_yeti:
Not much but enough to creep you out when you meet these elites!

[h2]Thank you for your support![/h2]
We'll do everything we can to make our game as fun and unique as possible.
We believe it will take a long time to develop, we only have three people working on this game full-time. Despite that, we are determined to pull it off!
Thank you for reading, and as always have a wonderful weekend! ːsteamthumbsupː
Finally, after fixing tons of bugs and testing, we are now working on balancing! ːsteamhappyː
Our team loves challenges, so we will be leaning towards designing a hardcore/difficult game. ːsteammockingː
But don't worry! We'll make sure people who are new to deckbuilding can still enjoy the experience. :heart_eyes_yeti:
[h2]Introducing Sword Mastery and your Starting Deck[/h2]

He will be your first mercenary, and this is his starting deck.
- 5 Sword Mastery - Mainly provides you sufficient AP to play cards.
- 5 Slash - Main source of attack power.
- 1 Leather Glove - Provide you buff for the rest of the battle.
- 1 Suckerpunch - Hmm.. let's say your first powerful card, a small taste of synergy. :laughing_yeti:
Pick 1/3 cards AND You can choose whether you want to add 1 Sword Mastery into your deck.
Why? Sword Mastery card has the keyword, Source. Source: When put in your hand, give you AP.
With this system, you'll get to personalize the amount of AP you'll get from your deck.
There's more to it. You could even merge, transform it, and so on!? :surprised_yeti:
[h2]Monster Update[/h2]
[h3]That annoying monster in the game...[/h3]
Seem like we need some annoying monster that irritates you, yet without it, you'll find the game losing its charm. :happy_yeti: We also started looking into each monster attack effect, and we asked our Twitter followers to see what they thought, and it turns out that A2 and A4 are the most loved!


[h3]How Gore?[/h3]
We have undead so... how gore will our game be? :laughing_yeti:
Not much but enough to creep you out when you meet these elites!

[h2]Thank you for your support![/h2]
We'll do everything we can to make our game as fun and unique as possible.
We believe it will take a long time to develop, we only have three people working on this game full-time. Despite that, we are determined to pull it off!
Thank you for reading, and as always have a wonderful weekend! ːsteamthumbsupː