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AI Olympius News

Update 0.8.88

  • Additional scarf customization option - no scarf.
  • Abandoned Cliff: on the far tower, the core control area is now safer so that the player is not distracted by the endless spawn of enemies.
  • The level “Pandora's Temple” has been slightly simplified.
  • Fixed some technical bugs on the level “Pandora's Temple”, which in rare cases could lead to blocking the progression, or incorrect behavior of the Pandora's cube.
  • Enemy cores have reduced armor parameters (easier to pierce with bullets or plasma), which will make some levels a little easier.

Update 0.8.87

  • Additional physics and graphics optimization. It should give a significant performance boost on some levels, including the newest level “Crossroad”
  • On the level “Pandora's Temple”, the “puzzle” with the path to the temple has been simplified, and the recommendation markings on the rings have been added.
  • Minor UI improvements.

Polishing pack #2 [0.8.86]

This is the last update before starting work on the new story level.
  • The Static Shield skill has been replaced by Power Transfusion
  • New crafting stations for healing and charging are now displayed on the mini-map.
  • A sort button was added to the inventory.
  • Fixed a significant sound problem in co-op mode. Previously, the “virtual listener” was located in the middle between 2 players, which caused incorrect sound if the players were far from each other. Now the system works differently, providing 90% correct sound at any distance.
  • You can now replace equipment in the inventory without having to remove the previous equipment.
  • The Olympic rifle now has a visual indication of charging.
  • Small fixes for the co-op.

Polishing pack 0.8.85

  • The build was made on a newer version of Unity.
  • Fixed a physics issue after switching to Unity 6, some levels will see a significant performance boost.
  • Island: fixed a graphical issue where the sun's rays were still visible at twilight.
  • Island: The building grid is now twice as small as it used to be, there is an option to change it to a larger grid in the building menu, and the Alt key allows you to rotate the building elements in even smaller steps.
  • Minor fix to the direction of turrets and static shields, the angle was correct but the position was not aligned with the camera.
  • The ability “Standalone turret” has been slightly reworked, now there can be only 2 turrets, but one of them is plasma, and at the last level they can have a plasma shield for a while. (the player can also hide)
  • Craft can now pull resources from equipment slots. But it uses what is in the inventory first.
  • Plasma turret field crafting has been replaced by healing station field crafting (new equipment type).
  • The field craft of the static shield has been replaced by the field craft of the charging station (new equipment type).
  • The charging station according to the description can disable the engines of enemies in a large radius (for 20 seconds)
  • In the interface of the upgrade tables a сraft block is now available only at the upgrade table for suit and weapon, players confusingly created upgrade modules for the Olympic rifle, but there is a different resource used. this approach should remove unnecessary confusion, the empty space in the interface of the Olympic rifle upgrade will be used later in a different way.

Update 0.8.84

  • Split-screen can be switched to horizontal/vertical in the main menu.
  • Additional optimization on the levels Abandoned Cliff, Castle, RLS, Aircraft Factory, Elysium 3.
  • The character sometimes reacts to pain with a voice. The voice is the same as when the player is hit by a sniper bullet and thrown back.
  • Fixed a critical bug on the desert level, which occurs in a cooperative game if the second player is male.