1. Carrier Command 2
  2. News

Carrier Command 2 News

v1.0.20

Fix - TV-guided missiles no longer try to maintain their initial travel direction causing them to pull to one side when manually flying
Fix - Aircraft are now sensitivie to all non-air vehicle collisions instead of only collisions with carrier
Fix - IR flare launcher can be manually fired
Fix - "Top Gun" achievement can be achieved within 150m of the bridge instead of 15m
Fix - Surface vehicles can timeout when undocking to avoid undocking system locking up in rare cases
Fix - Virus bots now timeout and self-destruct after 15 minutes from launch even if they fail to reach a command center
Fix - Carrier AA missile targeting logic more consistent with AA launcher logic for locking onto valid targets
Fix - Fixed trees spawning too close to hangar causing them to clip inside
Fix - Virus bots retiring no longer triggers a "vehicle destroyed" notification on the ship's log

v1.0.19

Fix - Missiles/torpedoes no longer disappear from the map when far away from the carrier
Fix - Vehicle attack targets are saved/loaded
Fix - Vehicle attack targets are synced to clients when joining a game
Fix - Fixed holomap islands/vehicles/grid always lagging one frame behind background layer when panning
Fix - Smoke launcher attachments have consistent icons across inventory and vehicle loadout screens
Fix - Fixed missing black border on BR CIWS button
Fix - Fixed barge ID not wrapping around at 1000 on delivery log screen collection logs

Update - 17 Sept 2021 Fixes and Improvements



Dear Players,

Today we release v1.0.18. Please see the change notes below for a full list of changes.

While our day-to-day and week-to-week updates have been entirely focused on quality improvements and fixes, we are planning to release new features in larger feature updates, and have already been working on new features for Carrier Command.

Initially, these features will probably focus on important reworks and updates to existing systems rather than adding new systems or components. In particular, we are interested in looking at the inventory system and barges which players have given us a lot of feedback on, as well as general game balance.

We have also been in conversations with CC2 modders and are discussing integrating some of the best mod content into the base game as well as how we can best support further modding for the future. We have already been updating the moddable APIs in these regular updates to help modders do more. We are trying to have these conversations on the public issue tracker so it is transparent and open to all players. Feel free to read what is going on and even get involved in the conversations!

We look forward to hearing your feedback on this new update!

Much love
The Carrier Command Developers



v1.0.18

Fix - Fixed softlock if disconnected from a server while using a vehicle camera
Fix - Fixed z-fighting on countermeasure arm button
Fix - Clients no longer get stuck in a black screen if disconnected from a server when using a vehicle camera
Fix - Fixed mesh for 160mm gun not being capped causing it to be see-through
Fix - Fixed being able to hear outside audio when standing in the corners of some rooms on the carrier
Fix - Fixed carrier physics so that players can't fall through the carrier if walking out of the air hangar while the elevator is up
Fix - Fixed carrier engine RPM and audio not being affected by running out of fuel
Fix - Carrier fuel gauge changes color as fuel level decreases and fuel valve indicators switch off
Fix - Chaingun attachments no longer continue to fire on clients if docked with the carrier during an attack order
Rework - CIWS guns now do reduced damage to non-air vehicles
Rework - Removing vehicles and attachments from bays will restock the items even if the carrier's inventory capacity is then exceeded
Feature - Added multiplayer client UI that displays the connection timeout status if the server stops responding for more than 5 seconds

Update - 10 Sept 2021 Fixes and Improvements



Dear Players,

Today we release v1.0.17. Please see the change notes below for a full list of changes.

We have been working hard on fixes and improvements and have been updating the game at least twice a week. Usually we post the new version with "small update / change-notes" type community post which doesn't show up on the store page, but you can see all the change notes on the news tab in the games community.

Many thanks to all the players who reported these bugs that we have fixed on the official issue tracker. You can access this site using the in-game "report a bug / feature" button.

Today we are also launching the store page for Stormworks: Search & Destroy. Stormworks is another game made by our studio. Check it out here.

We look forward to hearing your feedback on this new update!

Much love
The Carrier Command Developers



v1.0.17

Fix - TV-guided missile no longer has the same mesh as the IR missile
Fix - Minor German localisation fixes
Fix - Fixed rocket pod attachment description stating incorrect rocket capacity
Fix - Improvements to torpedo target acquisition
Fix - Improvements to helicopters lining up with runway when landing
Fix - Increased speed of resupplying IR flare launcher attachment
Fix - Air vehicles no longer explode on contact with other air vehicles
Fix - Fixed carrier not moving when set to reverse
Fix - Fixed rocket pod rockets flying upwards when fired from a manta doing an attack run
Fix - Improved Petrel accuracy when airlifting moving targets
Fix - Fixed island name not showing on ship's log for island lost notifications
Rework - Swapped names/descriptions/behaviour of surface observation camera and actuated camera
Rework - Reduced min/max player camera pitch from 85 to 80 degrees

VR

Fix - Zoomed camera UI now correctly lines up with vehicle targets

v1.0.16

Fix - Fixed surface vehicle missile attachment camera not rotating
Fix - Carrier torpedo activation delay clamped to 990 seconds
Fix - Adjusted navmesh on cliff arch tile to reduce likelihood of vehicles driving off the cliff or getting stuck there
Fix - Fixed vehicle attack order always being cleared when dragging a new waypoint from an existing one
Fix - Fixed gamepad input getting stuck when pressing escape to open pause menu causing camera to keep rotating
Fix - Fixed virus bots getting stuck when rolled over
Fix - Virus bots retire if current island has been captured
Fix - Virus bots clear their waypoints when retired
Fix - Razorbills no longer have their engines/exhausts enabled in the carrier hangar
Rework - Barges spawned by barge factory try to find a spawn point that is unobstructed by other vehicles
Rework - Game pauses in singleplayer when end of tutorial message is displayed
Rework - Added update_get_logic_tick function to HUD and pause menu lua contexts for modders