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Carrier Command 2 News

v1.0.14

Fix - Fixed islands generating differently for the same seed between Mac and Windows causing issues in multiplayer
Fix - Fixed ocean depth and wave height being incorrect when connecting to a Windows server from Mac
Fix - Fixed Top Gun achievement not unlocking
Fix - Disabled friction on missile physics to prevent missiles/torpedoes from getting stuck on each other and the sea floor
Fix - Lua scripts are better sandboxed to protect from malicious mods
Fix - Fixed both carrier torpedo launchers being unusable if only one has been damaged
Fix - AI surface vehicles with IR missile turret will target and fire at surface and sea targets
Fix - Surface missile turret attachment visibly rotates to face target vehicle
Fix - Vehicle chassis in a carrier's docking bay can no longer be removed/replaced while the vehicle in that bay is docking/undocking
Fix - Vehicle attachments can no longer be modified when a vehicle is in the process of docking/undocking
Fix - Vehicles that are docking/undocking can no longer be selected on the vehicle loadout screen until they are fully docked
Fix - Improved missile and torpedo tracking
Fix - Improved heli landing on carrier in side current
Rework - Various lua multiplayer functions used on pause menu are now exposed to modders in in-game scripts

v1.0.12-13

v1.0.13

Fix - aircraft no longer sometimes explode on missile launch

v1.0.12

Fix - helicopters no longer explode on landing

v1.0.11

Fix - Surface vehicles correctly abort docking when failing to dock instead of causing docking queue to lock up
Fix - Surface vehicles path to the back of the carrier when failing to dock instead of getting stuck on the front/sides of the carrier
Fix - Improved missile launch to avoid missiles colliding with the aircraft that launched them
Fix - Fixed aircraft timing out when docking if many aircraft are in the docking queue
Fix - Fixed artillery attachment being massively inaccurate most of the time
Fix - Aircraft no longer display attack icons on themselves after completing an attack run when following another aircraft
Fix - Reduced aggressiveness of collision separation forces in ocean so surface vehicles don't get launched away by the carrier in some situations
Fix - Minor Russian localisation fixes
Rework - Aircraft take fatal damage from collisions on their upper side

VR

Fix - Fixed VR settings not displaying in options

v1.0.10

Fix - Fixed phantom ocean current forces causing carrier to drift around too much
Fix - Fixed enemy carrier running out of fuel
Fix - Fixed Petrel failing to get close enough to airlift surface vehicles
Fix - Surface vehicles stop and wait if following vehicle is too close to reduce bunching up on sharp corners
Fix - Aircraft landing gear state is correctly saved/loaded
Fix - Aircraft attached to carrier in existing saved games have landing gear extended
Fix - Adjusted ocean foam shader to reduce effect of foam obscuring islands at high altitude
Rework - Reverted max waypoint altitude to 2000m
Rework - Improvements to surface vehicle following behaviour to increase follow speed
Rework - Improvements to surface vehicle path following to prevent oversteer and overshooting waypoints

v1.0.9

Feature - Added gameplay tab to settings menu with option to keep player eyes level with the horizon (disabled by default)
Fix - Improvements to vehicle collision separation/avoidance to prevent them getting stuck on trees and other vehicles as much
Fix - Fixed camera being zoomed in on main menu after being kicked from multiplayer game when camera is zoomed
Fix - Fixed guassian blur shader on some Intel graphics causing white screen during spaceship intro
Fix - Fixed UI textbox input not clipping text correctly when reaching character limit
Fix - Enemy ships no longer set waypoints too close to islands
Fix - Enemy ship pathfinding more aggressively avoids shallows
Fix - Fixed vehicles being carried by Petrels not being controllable if Petrel was destroyed
Fix - Land vehicles no longer dock in air bays when being dropped off by Petrels if no land bays are available
Fix - Bomb HUD shows currently tagged enemies
Fix - Minor improvements to torpedo target selection
Fix - Minor English localisation fixes
Fix - Observation camera laser target uses correct target position when in stabilised mode
Fix - Observation cameras no longer flick direction sometimes when switching to tracking mode
Rework - Master light switch toggles all lights to the same state instead of flipping their states
Rework - Master light switch no longer affects exterior lighting
Rework - Aircraft become ineffective when going above 1000m and display warning on HUD
Rework - Waypoint altitude capped at 1000m
Rework - Aircraft now consume fuel in external fuel tanks before consuming internal fuel supply
Rework - Significantly increased speed of tutorial complete message