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Carrier Command 2 News

v1.5.14 - The PvP Rebalance Update!



Dear Players,

Today we have released a minor update with many updates related to PvP balance. We are adding "low light" mode to vehicles to help avoid detection when playing PvP, as well as reducing the max speed of planes carrying payloads, allowed countermeasures against bombs, etc.

Some new aspects are also now moddable, including IR flares, 160mm artillery, and smoke launchers.



We hope you enjoy these new updates!

Much love
The Carrier Command Developers

v1.5.14

Feature - added low light mode for disabling lights on vehicles
Feature - max thrust reduced when carrying some large payloads for manta and albatross
Rework - added larger ammo storage for needlefish ship
Rework - added moddable value for 160mm salvo size
Rework - CIWS now fires at bombs
Rework - increased hit radius for aircraft dogfighting
Rework - aerial refueling now uses hold-fire toggle rather than stablization setting
Rework - attacker team id data included in server logging
Rework - IR flare cooldown time is now moddable
Rework - smoke launchers added to default loadout
Rework - smoke stream now togglable rather than fire and forget
Rework - smoke launchers are now moddable
Fix - updated French translation for helm
Fix - fixed issue with MacOS builds sometimes not uploading correctly

v1.5.13 - The Server Telemetry Update!



Dear Players,

Today we have released a minor update including telemetry logging output for server events. This has been requested by players who run servers who are interested in post-game analysis as well as real-time monitoring of their online servers.

When hosting a game, a log file (named with the time when the game was started) will be created. The file will be populated with event data in jsonl format in real time.

We also have some minor changes and fixes to the previous update. See the notes below for details.

We have many more changes planned, largely with a focus on balance. Moving forward, many of our changes will be controllable via the constant values feature so that they are mod-able.



Much love
The Carrier Command Developers

v1.5.13

Feature - Added background logging to server for chat, join, leave, vehicle destroy events
Rework - Only air vehicles can receive fuel from fuel tank attachment
Rework - Display fuel tank as empty slot on HUD when fuel tank dropped
Fix - Fix for 4 shield islands not spawning
Fix - Fixed tabs in localization file

v1.5.12 - The Aerial Refueling Update!



Dear Players,

This update introduces aerial refueling!

The external fuel tank that attaches to aircraft can now be switched into refuel mode, sharing its content with nearby aircraft.

The mode can be activated by going into the vehicle control HUD, selecting the fuel tank slot, and pressing the stabilization key binding. You will see a refueling notification, and a refuel icon will also appear on the map.

Aircraft that are close will then be able to refuel from this tank. Aircraft do need to be close, and aircraft in formation will be close enough once they have finishing closing and joined formation.

We have also been working with modders, and have exposed various in-game values to allow new types of thing to be modded. Please see the patch notes below for details!



Much love
The Carrier Command Developers

v1.5.12

Feature - in air refueling from fuel tank
Feature - moddable values for cloud rendering
Feature - moddable value for aircraft stall height
Feature - moddable values for island shield difficulty
Feature - API for vehicle waypoints on vehicle HUD lua screen

v1.5.10 - The Modded Game Values Update!

[p][/p][p]Dear Players,[/p][p][/p][p]Today we release the v1.5.10 update, including the new game constants text file. This is a modable file that stores various values, loaded when the game starts (rather than being hardcoded). This means it is now possible to mod the game in various new ways.

The constants file can be included in mods on the workshop, allowing further ability to customize games and multiplayer servers.

Values that be changed include production time, production cost, weapon damage, fuel capacity, ammo capacity, missile speed, radar range, and more. See scripts/constants.txt for details.

This update has been developed with the help of some players from the community who have been testing and giving feedback. Many thanks to all our players who have helped this update happen.[/p][p][/p][p][/p][p]A great quality of this update, is just how easy it is for us to extend by adding new values. Let us know of any requests on the official support tracker and we will consider extending the table of values where it makes sense!

There are several other updates. Please see patch notes below.[/p][p][/p][p]We hope these changes are useful to you and look forward to your feedback![/p][p][/p][p]Much love Feature - added modable constants.txt file containing various changeable values
Feature - added new custom lua shared file slots, increased from 4 to 10[/p][p]Performance - optimized ocean collision checking for all units above 160m altitude[/p]

v1.5.9 HOTFIX

Fix - resolved multiplayer crash