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Carrier Command 2 News

Week 0 - VR Updates, Fixes and Upcoming Plans



Dear Players,

Thank you to everyone who is playing Carrier Command 2! We have been overwhelmed by how many of you are playing the game and bought immediately on launch, it has been far beyond our expectations. Making such a different experience is a huge risk, but you have made the game a great success, and we are really excited about the future of Carrier Command 2.

We have been reading all of your feedback on the official issue tracker and thank everyone who has taken the time to give us feedback and report issues. This is so important for us, because it makes it easy for us to see what the most important things to change are. If you experience a bug with the game, please use the in-game "Report Issue" button to let us know about it. If we can reproduce your problem, we want to fix it.

What To Expect?

Our goal is for Carrier Command 2 to have great developer support and as close to zero issues as possible.

VR Improvements

In the coming days and weeks, we will be bringing various improvements desperately needed by the VR community, including a VR options menu, on-screen controller instructions, a new mode that doesn't move the camera when using a screen, a work-in-progress smooth movement mode, tablet position options, fixed tutorial, pasting, subtitle rendering, and more. This is only a first pass and there will be more to come for VR. See the recent post on the VR store page and the VR tag on the issue tracker for more info. Please keep letting us know your requests on the issue tracker using the in-game button.

Regular Bug Fix Updates

There are also several bug fixes and improvements in v1.0.3. Please see the change log below.

We plan to work our way through the issue tracker and tackle the reported issues, releasing hot-fix updates regularly. We are very optimistic, as much seems easy to fix and we think we can make great progress.

New Features Requested by Players

From time-to-time, we will also be releasing feature updates, including features requested on the official issue tracker. There are already so many great suggestions that we are excited to implement. These feature updates will probably be rolled into bigger updates for release every few months.

We will keep you updated in posts like this regularly, while the rest of our energy will go into improving the game.

Much love
The Carrier Command Developers



Patch Notes

v1.0.2-3

Fix - MacOS now builds with correct options in probable fix for MacOS crash
Fix - Fixed carrier weapons screens displaying as offline despite weapons being enabled after loading a saved game
Fix - Fixed fuel tank attachment duplicating when removing from vehicles
Fix - Fixed fuel tank attachment not returning remaining fuel to carrier fuel supply when removing from vehicles
Fix - Fixed carrier inventory not being updated on client when loading torpedo tubes
Rework - Islands with 2 shield difficulty spawn a maximum of 1 ship
Rework - Increased rotor chance of successful landing without flipping

VR

Fix - Changing VR resolution no longer causes graphics artefacts
Fix - Fixed tooltip orientation
Fix - Fixed pasting
Fix - Fixed tutorial getting stuck
Rework - VR controllers now activate on interact with screen rather than hover, to be consistent with SteamVR
Rework - Subtitles now render with more comfortable width
Rework - Added warning when trying to play multiplayer in VR app telling players to launch the exe manually instead of through Steam (temporary fix)
Feature - Controller bindings now render on controllers (as an option). Work-in-progress as we plan to add contextual bindings for current situation
Feature - Added new no-screen-tilt option (on by default). Entering a screen now highlights the screen but doesn't move the camera. Use back to exit.
Feature - Smooth moving option (off by default). Work in progress.

v1.0.1

v1.0.1

Rework - Updated all translations to professional localization
Fix - Vehicles spawned on islands now always generate attachments that are valid for their attachment size
Fix - Fixed various world-space HUD elements rendering in the wrong place when FOV has been set to something other than the default
Fix - Fixed facility production only refunding one item's worth of currency when multiple are removed from the queue
Fix - Updated MacOS build server in attempt to improve MacOS support

Carrier Command 2 is Out NOW!



Dear Players,

Carrier Command 2 just released!

Carrier Command 2 is the RTS and mil-sim successor to Carrier Command (1988). You command the ACC Epsilon Carrier, navigating across an archipelago of 64 islands, remote controlling aircraft and amphibious vehicles, managing manufacturing and logistics, firing support weapons, battling the enemy navy, and duelling with the enemy carrier, while the fate of the world hangs in the balance.

On the bridge, every screen, button and switch has an important function that impacts your strategy. Your tactics are your own to design and author, in this deep simulation where load outs, detection, logistics, positioning, timing, weather, ocean currents, coordination and communication all matter. There is no other game like Carrier Command 2.



Thank you to all the players who choose to buy Carrier Command 2. Thank you to everyone who played the playtests or demo, who gave feedback, or wishlisted the game. It has been so exciting reading your feedback, watching your videos, and discussing the game on live-streams. We really love making games, and seeing people react to your game is often the most rewarding part.

A special thanks to the people at Microprose who have all worked so hard for the game. It is a huge honour to be making this game with the Microprose logo, to be trusted with the legacy of Carrier Command, and to have the opportunity to help return these iconic labels to the front line of PC gaming.

A final thank you to the people at Valve, for everything you have done for PC gaming, and continuing to be the greatest gaming platform.



If you experience any issues or have feedback, use the "report issue" button on the main menu / pause menu to submit an issue via our website. Using the in-game button means that your message goes straight through to the engineering team and is visible to the entire development team, We want all players to have a great experience and will be active on the support website helping players.

Much love
The Carrier Command Developers

Pre-release Live Stream!

Dear players,

We are streaming now before release!

We have created this event so that the stream is visible on the store page.

Much love
The Carrier Command 2 Developers

Carrier Command 2 review: all lost at sequel


I am terrible at Carrier Command 2. Most of us will be, at first. There's a little comfort in that. Its very concept depends on there being a lot to manage, and much of its challenge comes from having to deal with that. A fair bit of the satisfaction springs from mastering all its parts, both discretely and in combination. But after playing it for several days, I'm still nowhere near an expert. I doubt I ever will be.


And that's okay. But I think this falls a little too short of its potential as a single player game to fully win me over.


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