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Carrier Command 2 News

v1.0.9

Feature - Added gameplay tab to settings menu with option to keep player eyes level with the horizon (disabled by default)
Fix - Improvements to vehicle collision separation/avoidance to prevent them getting stuck on trees and other vehicles as much
Fix - Fixed camera being zoomed in on main menu after being kicked from multiplayer game when camera is zoomed
Fix - Fixed guassian blur shader on some Intel graphics causing white screen during spaceship intro
Fix - Fixed UI textbox input not clipping text correctly when reaching character limit
Fix - Enemy ships no longer set waypoints too close to islands
Fix - Enemy ship pathfinding more aggressively avoids shallows
Fix - Fixed vehicles being carried by Petrels not being controllable if Petrel was destroyed
Fix - Land vehicles no longer dock in air bays when being dropped off by Petrels if no land bays are available
Fix - Bomb HUD shows currently tagged enemies
Fix - Minor improvements to torpedo target selection
Fix - Minor English localisation fixes
Fix - Observation camera laser target uses correct target position when in stabilised mode
Fix - Observation cameras no longer flick direction sometimes when switching to tracking mode
Rework - Master light switch toggles all lights to the same state instead of flipping their states
Rework - Master light switch no longer affects exterior lighting
Rework - Aircraft become ineffective when going above 1000m and display warning on HUD
Rework - Waypoint altitude capped at 1000m
Rework - Aircraft now consume fuel in external fuel tanks before consuming internal fuel supply
Rework - Significantly increased speed of tutorial complete message

Update - 23 Aug 2021 Fixes and Improvements



Dear Players,

Today we release v1.0.8. We are carefully listening to players on the official issue tracker and are doing our best to react to your thoughts and feedback.

This update is an important one, and brings several very needed improvements to various areas of the game that many players have told us are the most important.

The list of changes is below in full! Enjoy the improvements, and in the mean time, we will be working on more.

We look forward to hearing your feedback on this new update!

Much love
The Carrier Command Developers



v1.0.8

Rework - AA missiles only target airborne air units
Rework - IR missiles only target units on the surface
Rework - Improved wing vehicle attack behaviour
Rework - Air vehicles now fly at 400m alt when returning to the carrier to avoid ground collision
Rework - Wing vehicles now stagger alt when in holding pattern to avoid air-air collision
Rework - Reduced music volume 50%
Rework - Improved torpedo target locking
Rework - Improved missile target locking
Rework - Improved rotor gun run behavior
Fix - Wing vehicles no longer occasionally crash during an attack run
Fix - Mantas no longer crash on wait order
Fix - Various English text fixes
Fix - Helicopters are now very unlikely to crash when landing
Fix - Air vehicles now correctly trigger rocket pods
Fix - AI noisemakers no longer expire too quickly
Fix - Server carrier vehicle lift position now starts in the correct position
Fix - Manufactured barges now spawn with the correct type of camera
Fix - Resolved AI land and sea units running out of fuel
Fix - Vehicle state correctly restored when loading game for aircraft currently taking off
Fix - Correct velocity applied to launching aircraft to make take off more smooth
Fix - Set correct power and gear state to vehicles when force-docked
Fix - Vehicle control screen no longer centres to enemy carrier when tagged
Fix - Vehicle ids wrap at 999 in screen UI to fit in layout

VR

Feature - Added zoom to weapons cameras
Rework - Can now scroll inventory
Rework - Can now scroll radar range

Update - 21 Aug 2021 New Features and Fixes



Dear Players,

Today we release v1.0.7 including various features and fixes. Since launch we have been releasing hot fixes every few days in response to the many helpful reports submitted through the in-game bug tracker. We have solved some major issues such as VR quality issues, many MacOS issues, AI behaviour problems, and more.

This is all thanks to the many players giving great feedback via the in-game "Report Issue" button. We carefully read all submitted issues, and are working our way through fixing any reported bugs as efficiently as we can.

In v1.0.7 we include:

VR Gimbal Camera Zoom

We have reworked the gimbal camera in VR mode to use tracking mode, and be zoomable. This makes it much more effective in VR as you can now recon, tag targets, and call support much more easily. It is also closer to the functionality and style of the non-VR version.

After launch, we promised a series of improvements to VR, and with the other changes already implemented, we have more or less completed our list of improvements. We are still actively interested in improving VR further, so please let us know if you have other ideas for VR! The best way to do this is using the "Report Issue" button in game.

Improved MacOS M1 Support

We have included the latest version of GLFW which is expected to fix an issue stopping some players with Mac M1 computers from being able to play. We have previously fixed a bunch of other issues for Mac players in previous patches, so MacOS support is greatly improved.

There are several other gameplay improvements and bug fixes in this update. See the complete patch notes below.

We look forward to hearing your feedback on this new update!

Much love
The Carrier Command Developers



v1.0.7

Fix - Updated GLFW to latest version in attempted fix for MacOS M1 computers
Fix - Carrier screen states are saved and restored with saved game
Fix - Added server protection from crashes when clients are using heavily modified screen lua scripts
Fix - Missiles ignore impacts with other missiles to prevent double missile attacks detonating each other
Fix - Enemy ships no longer spawn in shallows
Fix - Fixed some carrier lights rendering incorrectly
Fix - Air/sea radar screen stops functioning when radar power is disabled and bridge is damaged
Fix - Enemy target diamonds are displayed on bomb HUD
Rework - Increased the abundance of blueprints when generating a new game
Rework - Inventory/Logistics map displays what blueprints will be unlocked when hovering an island
Rework - Inventory/Logistics map displays island names when zoomed in
Rework - Added power/damage warnings to air/sea radar screen to show current state

VR

Rework - Improved tracking behaviour of gimbal camera to rotate independently of VR headset orientation
Feature - Added zoom to gimbal cameras

v1.0.5-6

Fix - Fixed crash caused by docking a vehicle with the carrier when no docking bays are available
Fix - Tutorial objectives are saved and loaded with saved game
Fix - Air vehicle subsequent attack orders are no longer removed when current target is killed
Fix - Waypoint altitude is considered when carrying out attack orders
Fix - Fixed wing vehicles sometimes getting stuck circling waypoints
Fix - Improved rotor vehicle gun and missile firing behaviours
Fix - Minor English localisation fixes
Fix - Fixed frequent crash during splash screen and main menu
Fix - Fixed bloom rendering on Mac / Intel Graphics with old drivers
Fix - Improved client vehicle and missile dead reckoning to reduce explosion desync at long distances
Rework - Player camera rotates with the carrier when stood on the carrier (please provide feedback on if this is preferred or if you prefer the old mode)

VR

Rework - Improved controller instructions
Feature - Added option to disable tilting camera / screen camera / no force into seat
Feature - Added smooth movement option to settings menu
Feature - Added movement and rotation speed options to settings menu

v1.0.4

Fix - Added server checks for blueprint unlocks so modded clients can't produce items that haven't been unlocked yet
Fix - Vehicle attack orders no longer retarget onto their own vehicle if target vehicle was destroyed
Fix - Added additional physics to drydock elevator to make it harder to fall off
Fix - Barges try to separate from each other when colliding
Fix - Torpedoes now expire after 10 mins
Rework - Barges can no longer damage other barges
Rework - Barges can be manually controlled
Rework - Improved carrier screen rendering performance

VR

Feature - controller binding labels describing control schemes (now contextual / relevant)
Feature - VR settings menu
Feature - adjustable world scale
Rework - controller rays now activate on screen interaction rather than hover (to be consistent with SteamVR)