1. Carrier Command 2
  2. News

Carrier Command 2 News

v1.0.15

Fix - Missiles and torpedoes only activate targeting when facing towards their tracking vector
Fix - Direction now has greater tracking weighting compared to distance for missiles/torpedoes
Fix - Improved accuracy of IR missiles
Fix - Improved ocean foam so that it doesn't rise up through islands as much at distance
Fix - Torpedoes no longer have large drag applied when above water causing them to fall slowly
Fix - Torpedoes should no longer violently rotate sometimes
Fix - Fixed Long Haul achievement not unlocking
Fix - Destroying an enemy vehicle in multiplayer is credited to correct player's achievement progress
Fix - "Mass Mobilization" achievement correctly unlocks when 8 air vehicles and 8 land vehicles are deployed
Fix - Islands must be fully captured to count towards "Supply Line" achievement branch
Fix - "Supply Line" achievement progress is updated correctly for all players on a team in multiplayer
Fix - Fixed "Chain of Command" achievement branch not working at all
Fix - "Friendly Fire" achievement is credited to correct player in multiplayer games
Fix - "Eye Spy" achievement branch requires vehicle handle to be revealed when hovering to count towards achievement progress
Fix - Fixed potential crash when unlocking "Bonk!" achievement
Fix - "Down with the Ship" achievement unlocks for all players on team instead of only the host
Fix - "Maelstrom" achievement is now based on wind speed at position of enemy carrier
Fix - Fixed air traffic screen rendering vehicle icons behind vehicle handle list
Fix - Fixed support weapon screens not beeping when tracking a target if player moves a short distance away from them
Fix - Fixed being able to set an airlift waypoint on a stationary turret causing Petrel to get stuck
Fix - Fixed bullet drop indicator not displaying on HUD for heavy cannon
Fix - Fixed target lead indicator on HUD being incorrect for CIWS gun with target locked
Fix - Fixed observation cameras sometimes drifting up/down when in stabilised mode
Fix - Fixed ship log notifications often not being sent for destroyed enemy vehicles
Fix - Tutorial no longer gets stuck on "reach bridge" objective if player returns to bridge from pause menu
Fix - Missiles/torpedoes no longer fail to hit targets that have unloaded due to being out of range of a player vehicle
Fix - Fixed key prompts being blank if keyboard is set to a different language to the game language
Fix - Petrels now stabilise immediately after airlift/drop off to avoid crashing
Fix - Players can no longer press buttons or use screens on vehicles belonging to other teams
Rework - Hardpoint torpedo activation timer now set to 60 seconds
Rework - Aircraft will now drop torpedoes from 8km and fire missiles from 4km
Rework - Improved Oculus VR controller bindings to avoid double-click interaction
Feature - Added "update_get_version" function to screen/hud lua scripts to facilitate mod compatibility checks

v1.0.14

Fix - Fixed islands generating differently for the same seed between Mac and Windows causing issues in multiplayer
Fix - Fixed ocean depth and wave height being incorrect when connecting to a Windows server from Mac
Fix - Fixed Top Gun achievement not unlocking
Fix - Disabled friction on missile physics to prevent missiles/torpedoes from getting stuck on each other and the sea floor
Fix - Lua scripts are better sandboxed to protect from malicious mods
Fix - Fixed both carrier torpedo launchers being unusable if only one has been damaged
Fix - AI surface vehicles with IR missile turret will target and fire at surface and sea targets
Fix - Surface missile turret attachment visibly rotates to face target vehicle
Fix - Vehicle chassis in a carrier's docking bay can no longer be removed/replaced while the vehicle in that bay is docking/undocking
Fix - Vehicle attachments can no longer be modified when a vehicle is in the process of docking/undocking
Fix - Vehicles that are docking/undocking can no longer be selected on the vehicle loadout screen until they are fully docked
Fix - Improved missile and torpedo tracking
Fix - Improved heli landing on carrier in side current
Rework - Various lua multiplayer functions used on pause menu are now exposed to modders in in-game scripts

v1.0.12-13

v1.0.13

Fix - aircraft no longer sometimes explode on missile launch

v1.0.12

Fix - helicopters no longer explode on landing

v1.0.11

Fix - Surface vehicles correctly abort docking when failing to dock instead of causing docking queue to lock up
Fix - Surface vehicles path to the back of the carrier when failing to dock instead of getting stuck on the front/sides of the carrier
Fix - Improved missile launch to avoid missiles colliding with the aircraft that launched them
Fix - Fixed aircraft timing out when docking if many aircraft are in the docking queue
Fix - Fixed artillery attachment being massively inaccurate most of the time
Fix - Aircraft no longer display attack icons on themselves after completing an attack run when following another aircraft
Fix - Reduced aggressiveness of collision separation forces in ocean so surface vehicles don't get launched away by the carrier in some situations
Fix - Minor Russian localisation fixes
Rework - Aircraft take fatal damage from collisions on their upper side

VR

Fix - Fixed VR settings not displaying in options

v1.0.10

Fix - Fixed phantom ocean current forces causing carrier to drift around too much
Fix - Fixed enemy carrier running out of fuel
Fix - Fixed Petrel failing to get close enough to airlift surface vehicles
Fix - Surface vehicles stop and wait if following vehicle is too close to reduce bunching up on sharp corners
Fix - Aircraft landing gear state is correctly saved/loaded
Fix - Aircraft attached to carrier in existing saved games have landing gear extended
Fix - Adjusted ocean foam shader to reduce effect of foam obscuring islands at high altitude
Rework - Reverted max waypoint altitude to 2000m
Rework - Improvements to surface vehicle following behaviour to increase follow speed
Rework - Improvements to surface vehicle path following to prevent oversteer and overshooting waypoints