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Patch Notes V0.4.1

Hi all, we are back with a new patch.
There has been many improvements, hotfixes and quality of life changes to the game.

  • Great calling
  • Blood drain
  • Rupture desc.
  • kegmen hp
  • veteran pala
  • seback 2 ap
  • carnage
  • immortal lineage
  • chosen 1
  • camera shake
  • continue button action
  • moral dmg anim
  • stun changes
  • tooltip
  • settings now works !!!
  • fullscreen modes

Patch Notes V0.3.6

Hello everyone, our new patch is out!

[h2]Improvements:[/h2]
  • Experience system is added. Testers can finally level up their lords as they play and have access to their talent rows!
  • Added global cooldown to skills.

[h3]UI:[/h3]
  • Added Player turn and Enemy turn indications.


[h2]Bug Fixes:[/h2]
  • Obliterate proc effect will now fade properly after use.
  • Riposte proc effect now works.
  • Fixed an issue where trinkets that depleted their usage limit did not show greyed out effect.
  • Life binding necklace now properly gives maxHP.
  • Fixed an issue where fame gained after great hall wasnt added properly.
  • Greater minions can no longer be merged.
  • Dodge now rolls it's chance for each attack on any triple or double attack instead of dodging them all.
  • Clan Tyranasz now properly loses maxHP gained from lord skill at the end of invasion.
  • Fixed an issue where maxHP gained from Vigour was permanent.


[h2]Balance Changes:[/h2]
  • Minion merge cost increased from 120 to 200.
  • Cunning now gives 3% crit damage multiplier instead of 5%

[h3]Disciplines[/h3]
Blood:
  • Fiendish Skin now costs 20 blood instead of 25.
  • Lust morale damage done is reduced to 5 aoe.
  • Vampiric Embrace now gives power every 20 blood instead of 10. Cooldown increased from 3 to 5.
  • Blood armor empowered now gives 1 crystalize instead of 3.
  • Setback now gives 1 finesse instaed of 2. Cost is reduced from 2 ap to 1.
  • Tradeoff empowered now gives 1 finesse instead of 3.
  • Petricied Barrier now gives +5 physical armor to Gargoyle Skin instead of doubling it.
  • Boiling Hunger now deals 20 morale damage instead of 25. Cooldown increased from 4 to 5.



[h3]Hunters[/h3]
  • Pirate Boss punch now also inflicts 5 daze.
  • Renew now restores 20-30 morale instead of 15-20.


[h3] Lords[/h3]
  • Clan Vorodys lord skill now has 1 turn cooldown. It gives 5 physical armor instead of 1 fortified during defence mode.



[h3] Fame[/h3]
  • Required points for some ranks have been increased.
  • Prestige rank 6 and 9 bonuses have been swaped.
  • FaF perk now gives +2 Movespeed regeneration.


[h3] Rooms[/h3]
  • Kitchen level1 now provides 2 power instead of 3
  • Ballroom level2 now provides 3 prestige and seduction instead of 5



[h3] Trinkets[/h3]
  • Dagger of Instatiable Thirst: No longer has common rarity. Now requires 20/15 attacks instead of 15/12.
  • New trinket: Gain 10/20/40 magical armor.

[h3] Decors[/h3]
  • New Decor(epic): Dispel lord every 4 turns.

Patch Notes V0.3.2

Hello everyone, our new patch is out!

[h2]Improvements:[/h2]
  • Act 2 is out.
  • Act 2 includes 8 new waves, new veterans and hunters to deal with! Last boss will be added in a future patch.



[h2]Bug Fixes:[/h2]
  • Lord Manary's lord skill now properly shows its cooldown after use.
  • Constitution will no longer increase magical armor gained from crystalize start of turn.
  • Fixed an issue where cunning didn't show its proper value after it exceeded 100%.
  • Fixed an issue where claim didnt work even when the fame level was reached.
  • Fixed an issue in minion merge when there was 6 of the same minion and it was causing all of them to merge into 1 minion.



[h2]Balance Changes:[/h2]


    [h4]Blood[/h4]
    • Tab: cost is now 1 AP instead of 2. Now gives 5 magical armor instead of 10 morale damage.


    [h4]Ferocity[/h4]
    • Crystalized Quicksand: Cost is reduced to 1 AP, now applies 1 crystalize instead of 2.
    • Wishbone: Now also provides magical armor equal to damage it deals.
    • Wake(reworked): Hit target for 4 physical dmg, and an additional 2 aoe damage for each weak on target. Consumes all weak stacks on target.
    • Misery(reworked): Double the amount of weak stacks on target. Recast: 1 every 3 turns. cost:2AP





[h3]Bosses[/h3]
  • Bosses signature passive buffs are now higlighted with a golden portait and in a bigger size.
  • Bard now summons 3 pixies at every 3 turns instead of summoning one each turn.
  • Bard's white pixie now gives 30 morale to boss if not killed in 3 turns.
  • Bard's Grand Ending now hits double instead of triple.
  • Pirate boss now drops a treasure when he loses 100 HP instead of spawning 2 end of every turn.




[h3] Trinkets[/h3]
  • NEW trinket: Apply 2 daze and 1 vulnerable to target.



[h3] Minions[/h3]
  • All minions damage done have been increased.


[h3] Rooms[/h3]
  • Pleasure room level 2 now gives 10% dodge instead of 20%.
  • Blood storage level 1 now gives 40 plasma income, and its level 2 gives 300 plasma instead.
  • Slaughter room now gives 80 plasma income.





[h3] Decors[/h3]
  • Dagger of Instatiable Thirst: now requires 20 attacks to activate instead of 12.




Patch Notes V0.3.0

Hello everyone, our new patch is out!

[h2]Improvements:[/h2]
  • Save is now available



[h2]Bug Fixes:[/h2]
  • Fixed an issue where adding minions to rooms from minion merge panel caused problems.


[h2]Balance Changes:[/h2]



[h3]Hunters[/h3]
  • Hunters have new intent: Plunder rooms: When hunters spend a turn in any room other than empty room, lord lose 25 gold.
  • Hunters have new intent: Pillage gold: Available only if castle has a treasure room. Hunters aim for this room and upon reaching lord starts losing 100 gold for every turn hunters spend in that room.
  • Hunters now have +1 movespeed after night 5.



[h3] Trinkets[/h3]
  • NEW trinket: Dagger of Bloodletting: For every 5 crit done in 1 turn, gain 1% cuning rest of game.
  • NEW trinket: The Berretal Medalion: Aoe stun all enemies.
  • NEW trinket: The Dreadful Tarot : Deals either 1 or 30 damage to a target (with 50% chance)
  • NEW trinket: The Insatiable Apple: While this trinket is equiped gain 25 gold for every enemy slain
  • NEW trinket: Heart of Corundum: While this trinket is equiped gain 50 plasma for every enemy slain
  • NEW trinket: Muses' Gambit: Gain strenght between 1 to 6 at random.
  • NEW trinket: Neverending Concord: If lord use 3 attack skills in a row in one turn gain 1 int
  • NEW trinket: Chalice of Rejuvination: consume up to 3 power stack on self, heal for 4hp for every stack consumed
  • NEW trinket: Gain 4 Maxhp when invasion is over
  • NEW trinket: Apply to a single target 3 daze and 1 vulnerable.


[h3] Decors[/h3]
  • NEW decor: PortraitOfALady: summon lesser minions end of every night
  • NEW decor: AltarOfTheResonanceEclipse:
  • NEW decor: SerpentineLookingGlass: Gain movement speed
  • NEW decor: SacrificialAltar: Gain plasma income





Patch Notes V0.2.6

Hello everyone, our new patch is out!

[h2]Improvements:[/h2]
  • Settings options are available again.

[h3]UI:[/h3]
  • Icon Updates and tooltip description polishes.
  • Trinket choice reward screen has been polished.


[h2]Bug Fixes:[/h2]
  • Fixed an issue where Clan Vorodys was taking less damage than intended.
  • Fixed an issue where Constitution ability was giving one damage reduction for every one point if target had any current armor.
  • Targeting issues on treasures during pirate boss fight have been fixed.
  • Fixed an issue of hunters HP bars remaining after death and causing target issues for future summons.
  • Perk choice reward now properly works when there’s more than one reward during same night.
  • Fixed an issue where Lord’s movespeed was resetting completely instead of increasing for movespeed regen amount at the end of every invasion turn.


[h2]Balance Changes:[/h2]
  • Initial Movespeed of Vampire lords has been decreased from 5 to 1.

[h3]Disciplines[/h3]
Blood:
  • Blood Armor now gives 5 magical armor and empowered gives 2 crystalize instead of reducing blood cost.


Ferocity:
  • Sentence to death now gives 2 vulnerabilities instead of 5, now can be used on Bosses as well.
  • Unending Dread now has 1 initial recast.
  • Howl now gives 1 strength instead of 2 and Aoe morale damage has been decreased to 10 from 20.

[h3]Hunters[/h3]
  • The scale of hunters’ damage reduction and increase from morale has been halved.
  • All hunters now gain 1 constitution end of every night.
  • Ranger’s attack pattern has been changed.
  • Ranger’s Twin attack base damage increased from 3 to 5
  • Ranger’s Focus Fire now deals 1 additional damage for each daze target has and base damage increased from 10 to 15.
  • Ranger’s Volley now also applies 1 daze.
  • Ranger’s band aid skill now also restores 20 morale.

[h3] Bosses[/h3]
  • Bard’s heal the soul now has a counter buff to make it clear.
  • Bard’s passive has been rehauled, she now gains +2 int for every 3 consecutive attack skills used by Vampire lord. Added a counter buff.
  • Bard’s pixies now disappear after 3 turns instead of 2. Their HP’s has been increased. Red pixie now also attacks dealing 20 physical damage.
  • Pirate boss Keg men HP has been increased from 30 to 50.
  • Pirate Boss now has a 4th treasure that explodes and deals 20 aoe damage if destroyed.

[h3] Rooms[/h3]
  • Rooms now have 5% chance to be level 2 and 1% chance to be level 3 in room choice rewards.
  • Great hall lvl2: 5 prestige every 4th changed into 2 prestige every other night.

[h3] Perks[/h3]
  • Perception now gives 10% All damage reduction
  • FaF perk now gives +2 Movespeed regeneration.

[h3] Trinkets[/h3]
  • Potion of Unlife HP heal has been changed to 5/10/15 from 10/20/30 for their respective rarity.
  • Refresh scroll now has usage limit 2.
  • Progenitor Idol(rare) now gives +2 strength and +2 intelligence instead of 1.
  • Progenitor Idol(epic) now gives +3 strength and +3 intelligence instead of 2.