Patch 0.1.8 (The Scaling Patch)
Hey everyone!
Short notes today but with a major impact, the scaling tool has been added to the catalog of tools to use!
Pressing 1 or pressing the top button when having an object selected will cycle through the move / rotate tool as you are used to, but now also cycles past the scaling tool.
Using the 3 axis' and the center you can scale objects uniformly or non-uniformly as you wish. Please note that non-uniform scaling objects that inheritly move (like the fishtooth or the escalators) might result in weird behavior or it not working anymore as expected.
Next to this an important edit was made to the paints which had patterns. Mostly the special paints in this case now scale independently from how the object is scaled. This results in a more natural look without stretched textures.
Alongside the massive overhaul needed for the majority of objects to support scaling I managed to add in some extra requests. Next patch (Friday the 20th on August) will be more orientated towards pure content again instead of newer features.
The full notes:
- Added scale tool
- Added rebind option for quick rotate
- Updated the animated star paint
- Improved hitboxes of various objects
- Paints are now independant of scale
- Added ability to paint decorational physics items
- Various small bugfixes & improvements
Thanks everyone for the support so far! All suggestions & bug reports are appreciated.
Hope you all have a great weekend!
Short notes today but with a major impact, the scaling tool has been added to the catalog of tools to use!
Pressing 1 or pressing the top button when having an object selected will cycle through the move / rotate tool as you are used to, but now also cycles past the scaling tool.
Using the 3 axis' and the center you can scale objects uniformly or non-uniformly as you wish. Please note that non-uniform scaling objects that inheritly move (like the fishtooth or the escalators) might result in weird behavior or it not working anymore as expected.
Next to this an important edit was made to the paints which had patterns. Mostly the special paints in this case now scale independently from how the object is scaled. This results in a more natural look without stretched textures.
Alongside the massive overhaul needed for the majority of objects to support scaling I managed to add in some extra requests. Next patch (Friday the 20th on August) will be more orientated towards pure content again instead of newer features.
The full notes:
- Added scale tool
- Added rebind option for quick rotate
- Updated the animated star paint
- Improved hitboxes of various objects
- Paints are now independant of scale
- Added ability to paint decorational physics items
- Various small bugfixes & improvements
Thanks everyone for the support so far! All suggestions & bug reports are appreciated.
Hope you all have a great weekend!