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Arcane Wilds News

Update 0.6.4

Dear Players,

We’ve updated the game to a new version of Unreal Engine and introduced several quality-of-life improvements.

We hope this update helps mitigate some of the compatibility issues related to graphics cards and drivers, and also improves overall performance. Please let us know if you notice any significant differences in performance or compatibility.

Some of the highlights from this update include smarter unit behavior - newly spawned or idle units now react more quickly in combat - and a reduction of performance spikes during Horde missions. These changes should help make the gameplay feel smoother and more responsive overall.

In addition, we’ve made further progress on our ongoing effort to upgrade all models from the current low-poly style to a high-quality art style. The main village building has just been completed:



Find the full list of patch notes below.

[h2]Full Patch Notes:[/h2]

[h3]Gameplay:[/h3]
- Units now immediately look for targets to attack after spawning or after they have stopped moving

[h3]Mission:[/h3]
- Enemy outposts now spawn at a difficulty-dependent minimum distance from the player
- Fixed an issue where building academies on the home island did not make them appear in the menu navigation
- Spirit Huntress travois no longer drop supplies into the Summoning Tomb when constructed
- Carriages now drop all supplies into the initial Harbor upon construction
- Reduced a performance spike that could occur during Horde missions when the Horde spawned

[h3]New high-quality models:[/h3]
- Village building

[h3]Other:[/h3]
- Upgraded to Unreal Engine version 5.4
- Fixed a wrongly formatted string on rogue creatures
- Corrected tooltips for armor research buttons

Thank you for playing! Don't forget to let us know if you find any issues, especially regarding the Unreal Engine upgrade.

Update 0.6.3

Dear Players,

Today's patch focuses on enhancing the game's performance and addressing important bugs.

The most significant improvement comes from optimizing unit animations, which should now run more efficiently with little to no loss in visual quality. You'll find a list of additional performance upgrades below.

While this patch boosts frames per second, even more improvements are planned for the future. One of the biggest upcoming enhancements will be to pathfinding performance - especially beneficial in Horde missions, where vast numbers of units can impact gameplay on higher difficulties.

That said, we also have some new high-quality models for you! Here’s a brand-new ship for the Colony faction:



Of course, this ship won’t be available during missions (though you can play as the Colony faction in skirmishes). However, it might give you a hint about what kind of faction we’re working on next for the missions...

Additionally, we’ve fixed several bugs based on your reports - thank you for that! These include a rare but frustrating crash at the end of a game, a map generation issue preventing access to loot resources, and a game-breaking exploit with the Spirit Huntress’s Archer respawn perk, which allowed players to generate free supplies by canceling reinforcements.

Find the full list of patch notes below.

[h2]Full Patch Notes:[/h2]

[h3]Performance:[/h3]
- Improved performance when the unit counts are high by disabling unnecessary functionality
- Optimized material rendering for better efficiency
- Improved performance of command preview arrow rendering

[h3]New high-quality models:[/h3]
- Colony ship
- Baykok camp
- Puk-Wudgie camp

[h3]Bugfixes:[/h3]
- Fixed a rare crash that could occur at the end of a game for the host of a Steam lobby
- Resolved an issue where Sharpshooters and Standard Bearers would cancel their animations
- Fixed a map generation issue on Verdant Plains that caused objectives to spawn in unreachable areas
- Removed an exploit where canceling reinforcements with the Spirit Huntress’s Archer respawn perk generated free supplies
- Canceled reinforcements are now correctly reflected in post-game statistics
- Resolved an issue where the reward screen animation would keep running indefinitely



Thank you for your continued support and for reporting these bugs - it helps us keep the game running smoothly. Let us know your thoughts on this update and if you encounter any other performance issues or bugs!

Update 0.6.2

Dear Players,

With today's update we bring you a big chunk of visual improvements both in terms of quality and readability.

We have finally included more realistic looking walls by adding additional models for in between segments:




On the topic of walls, we are thinking about how we want the gates to behave in the future. We are considering the approach of simply having them open and close automatically for allies and not letting through enemies. Let us know your preference on this topic, we are curious to hear your thoughts.

Another highlight is the addition of a higher quality model for the tribe ship that brings us one step closer to the full completion of all high poly models:



Besides many more visual improvements, we have addressed a couple of bugs, you can find the full list below.

[h2]Full Patch Notes:[/h2]

[h3]Visuals:[/h3]
- Added a slim wall type for connecting segments
- Fixed highlight coloring on many units and structures
- Improved looks of essence
- Worker count display is now colored

[h3]New high-quality models:[/h3]
- Tribe ship
- Supplies
- Backpacks
- Rocks
- Construction sites for army and tribe
- Bows and arrows
- Tribe flasks, birdcage
- Slingshot
- Shaman staff
- Sacrificial altar
- Tier 3 camp spawn

[h3]Bugfixes:[/h3]
- Harbor reinforcement charges are no longer displayed on engineers or carriages
- Healthbars are now correctly colored for all buildings


Thank you for your support. Feel free to let us know your thoughts on this update and your ideas in the Steam community forums.

Developer Live Stream during Real-Time Strategy Fest

Watch the developers take on missions in Arcane Wilds!

Update 0.6.1

Dear Players,

Today we are bringing you a patch focusing primarily on bug fixes and minor improvements across visuals, missions and UI.

Nevertheless, we wanted also wanted to provide you with a much requested feature: Building destruction effects! See how this looks like in game:



[h2]Full Patch Notes:[/h2]

[h3]Visuals:[/h3]
- Added building destruction effects
- Summoning Tomb now shows stored resources

[h3]Missions:[/h3]
- Tier 2 unlock perk no longer costs gold
- Hostnames of multiplayer missions can now display all UTF-8 characters
- Ability tooltips now indicate whether an ability has not been unlocked yet
- Spawned and summoned units are now correctly counted in the post game statistics
- Resolved a map generation issue that caused a map with invalid spawn locations
- Improved fame animation speed in reward screen

[h3]Hawk-Eye Regiment:[/h3]
- Placing standard with hero now displays the correct expiration duration
- Adjusted command card priority for cannon when it has no ability unlocked, such that it appears after units with abilities

[h3]Spirit Huntress:[/h3]
- Defeating tier 3 camps now also increases the count for vanquished camps of tiers 1 and 2
- When equipping units on the home island, they now go to the correct academy to equip

[h3]Fog of War:[/h3]
- Buildings in fog of war now display the correct models and healthbars
- Selection boxes now display the correct number of items through fog of war

[h3]UI:[/h3]
- Camera now moves more smoothly using a spring arm
- Research canceling now only works for the player's own research
- Upgrading units now correctly updates the selection icon of existing units
- Using the drop button twice to stop and drop on location now only triggers if the two presses are within a short amount of time
- Research UI has been moved to below the corruption counter
- Player color is now correct on research and equipment UI
- Player color is now correct in the player name of the hero tomb
- Structures in progress of being upgraded, no longer show an extra healthbar that would sometimes appear
- Toggle button for capturing mouse in gameplay settings now works correctly

[h3]Audio:[/h3]
- Addressed issues in sound concurrency for attack sound effects

[h3]Localization:[/h3]
- Addressed various localization errors, especially in the German language

Thank you for your continued support and incredible feedback. Dive into the game and let us know what you think of these updates—your input drives our progress.