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Poached : Hunt The Hunter News

V0.6.5

V0.6.5
1. Optimized frame rate
2. Fixed some audio trigger issues in Mission 1
3. Fixed issue causing enemies to always miss player when crouched
4. Improved AI Behavior
5. Fixed issue that could cause caravan to be stuck in loop after tutorial
6. Finally fixed shotgun ADS off-center issues
7. Improved underground area lighting
8. Added a new building structure to sandbox mode : Shebeen [Cannot go inside yet]
9. Added missing colliders from bottom of caravan in Mission 11/Trashed camp

V0.6.4

V0.6.4
1. New intro [before playing new game, but not before tutorial] - intro can be skipped by holding down space for 3 seconds.
2. Added content to the "Coming Soon" notes found inside warehouse level
3. Fixed a bug that caused goats to become invincible if you destroyed your bakkie
4. Moved radio transmission [Animal Reveal/Witblitz Barrel] to underground tunnel section
5. New radio transmission for re-wired attack drones in Mission 7
6. Added secret skip level snail back to Mission 1
7. Added super secret skip all level warp zone snail back to Mission 1 [For testing purposes]
8. Fixed issue with floating goats and a floating poacher camp in Mission 4 caused by an old navmesh being used
9. Fixed an issue causing a specific enemy to freeze in mission 3 [Sniper rifle delivery]
10. Improved Tranquillizer Rifle on screen appearance
11. Fixed possible radio transmission overlap in hippo mission
12. Fixed issue that was causing the drone control station to not function in Sandbox Mode
13. Fixed leader boss fight weapon grip left hand inverse kinematics
14. Fixed issue that could cause leader(Mission 4) to escape before he was even engaged
15. Improved warehouse interior and fixed some invisible wall obstructions within
16. Increased armored mercenary (warehouse level) armor type
17. Added new zebra type "enemies" to Missions 7+
18. Fixed guy in tree feet inverse kinematics placement handlers
19. Added new ultra rare cassette - "The Memoirs Of General Gideon Tape 4 : Pull Up A Seat, Operative."
20. Improved underground location, added more context and lore and things to discover
21. Fixed issue causing saved FOV settings to not load properly
22. Optimized audio compression mixer channels
23. Various small fixes & improvements

V0.6.3

V0.6.3
1. Increased initial stamina bar time from 6.5 seconds to 10
2. Added a new on-the-go crafting system which allows you to use wood to create campfires. Simply "use” the wood in the inventory to enable this mode.
3. The craftable campfires can also be used to make “MOERKOFFIE” - a traditional African coffee made in the bush on an open fire, it will increase your max stamina time from 10 seconds to 14, for 30 seconds respectively.
4. Added “distance blur”[shallow/simple D.O.F.] on/off to graphics menu (was always on by default)
5. Fixed an issue that could sometimes cause player to be stuck inside the caravan
6. Added different subtitle text sizes available from the menu for different systems, screens and eye-sights.
7. Increased poacher headshot hitbox accuracy
8. Reduced GPU draw calls by half and greatly increased smoothness/frame rate via optimized occlusion culling baked individually for each level
9. Halved average triangle/vert count per fame [see above]
10. Fixed quality setting label being cut off in options menu
11. Put back missing auto-save from Mission 1
12. Removed 3x V-Sync option [Un-Needed, up to 2X is more than adequate]
13. Made poacher “trash talk” triggered when approaching camp and not looping endlessly
14. Optimized animal wildlife animation culling
15. Bakkie lights/brights will now only turn on during night time
16. Fixed new issue that was causing poachers to not see the player when player is driving
17. Fixed an issue that would cause the hippo to un-asleep itself when loading your game after defeating the poacher wave.
18. Made secret skip level snail harder to find in hornets nest mission
19. When receiving a mission briefing, if somehow you advance progress before the transmission is over - the new transmission will now interrupt the old one instead of overlap.
20. Bakkie wheels now kick up dust while driving (especially visible during third person mode)
21. Optimized "Broken Bakkie" model memory footprint
22. Made rifles fall out of enemies hands more realistically using physics
23. Fixed some areas inside warehouse where player could get stuck.
24. Neatened geometry inside warehouse
25. Added some zebra-based surprises in mission 7
26. Balanced mission 8 boss fight by removing rocket launcher ammo, but also removing leaders helicopter backup. Finally halved leader bulletproof armor amount. Boss fight now forces actual one-to-one engagement without quick and easy RPG instakill.
27. Added Legendary Volstruis to Mission 8 notepad waypoints for easy location of the magical creature. [Only for testing purposes currently]
28. Fixed other missing notepad waypoints from mission 8
29. Added a recommended FOV settings indicator to options menu
30. Fixed some character render culling issues in ostrich race mini-game
31. Extended tutorial to also cover the inside of the caravan and related activities
32. Made finishing tutorial flow directly into game without needing to return to menu
33. Various small fixes, tweaks, additions and improvements as per usual.

V0.6.2

V0.6.2
1. Added a new basic OS to the personal computer in the caravan that allows you to access numerous additional features and game modes. [WIP]
2. Added new Ostrich racing - compete against whichever 3 rangers you didn't choose as the player character in a adrenaline surge of a race on the back of mighty ostriches [races accessed via the pc terminal]
3. Fixed a bug causing game to freeze if you start a new game and then exit without saving on the first level and then try press continue in the main menu after that
4. Resolved a new issue that was causing RPG projectiles to fall through the floor
5. Adjusted right hand position on sniper rifle weapon on screen appearance

The ostrich racing currently only features a single course, at a mild difficulty.
However, if people enjoy it then I will consider making additional courses and levels as well as separate leaderboards for best lap times.

If confused as how to access the racing, here is a handy instructional video:

[previewyoutube][/previewyoutube]

V0.6.1

V0.6.1
1. Fixed new issues causing angered rhino to run in place without moving
2. Improved third person camera for vehicle driving to help prevent object intersection
3. Added vehicle body collision smoothing to prevent vehicle easily getting stuck in trees
4. Fixed character 3 hat intersecting head when in third person driving view
5. Limited driving third person camera scroll/zoom length
6. Fixed ceiling in warehouse for more realism
7. Added more enemies to warehouse battle
8. Fixed broken rock meshes behind waterfall cliffs (creating caves in the process)
9. Optimised color grading memory footprint
10. deactivated drone control waypoint after recon section
11. Gave an extra 10 seconds before helicopter attacks in Mission 7
12. Various other small bugs noticed from watching players stream on Twitch