V0.6.0
1. New graphics menu with brightness controls and other improvements
2. Added custom configurable keyboard controls
3. Added configurable resolution to graphics menu
4. Resolution can now be changed in game
5. Added contrast[color grading blend param] setting to complement new brightness settings - you can now find your own perfect blend between the two for your screen.
6. Optimised zebra physics cost on CPU
7. Third person mode for driving vehicle plus new torque configuration [EXPERIMENTAL]
8. Added beautiful anisotropic texture filtering on high/very high/ultra settings
9. Made bakkie easier to drive by decreasing max torque to 50% of its original value
10. Added fish to the waterfall
11. Improved color grading
12. Fixed Mufasa reload animation
13. Increased AA from 4X to 8X Multi-Sampling when using Ultra GFX setting
14. Added my own experimental basic yet efficient volumetric fog rendering technique [Only 6 draw calls!!!]
15. Added new poacher "Trash Talk" when approaching your camp (after they swarm it) when player can overhear poacher conversations
16. Shortened and sweetened Mission 1 / Wave 2 briefing
17. Added bonus "loot time" / Mission Radio Call-In [Manually choosing to end the mission] feature to Valley/Field mission
18. Added bonus "loot time" / Mission Radio Call-In feature to Special Delivery/Sniper RIfle/Drone Repair mission
19. Added gentle roll off to gradient opacity of options menu when previewing gfx
20. Added new poacher conversation voice acting in Mission 1 [Water Tower]
21. Set default FOV to 26mm/55 degrees for more cinematic output (feel free to adjust to taste)
22. New dagga pickup FX [hidden collectible]
23. Optimised graphics performance
24. Added new radio voice acting in Mission 7 [Helicopter Mission]
25. Fixed issue causing vehicle position to not save in hippo mission.
26. Gave Mission 1/Wave 1/Water Tower poachers much less bushes to hide behind :)
27. Fixed scale perception errors on water tower by removing teeny tiny stair cases
28. Optimised visuals and many other teeny tiny errors and material parameters
2. Added custom configurable keyboard controls
3. Added configurable resolution to graphics menu
4. Resolution can now be changed in game
5. Added contrast[color grading blend param] setting to complement new brightness settings - you can now find your own perfect blend between the two for your screen.
6. Optimised zebra physics cost on CPU
7. Third person mode for driving vehicle plus new torque configuration [EXPERIMENTAL]
8. Added beautiful anisotropic texture filtering on high/very high/ultra settings
9. Made bakkie easier to drive by decreasing max torque to 50% of its original value
10. Added fish to the waterfall
11. Improved color grading
12. Fixed Mufasa reload animation
13. Increased AA from 4X to 8X Multi-Sampling when using Ultra GFX setting
14. Added my own experimental basic yet efficient volumetric fog rendering technique [Only 6 draw calls!!!]
15. Added new poacher "Trash Talk" when approaching your camp (after they swarm it) when player can overhear poacher conversations
16. Shortened and sweetened Mission 1 / Wave 2 briefing
17. Added bonus "loot time" / Mission Radio Call-In [Manually choosing to end the mission] feature to Valley/Field mission
18. Added bonus "loot time" / Mission Radio Call-In feature to Special Delivery/Sniper RIfle/Drone Repair mission
19. Added gentle roll off to gradient opacity of options menu when previewing gfx
20. Added new poacher conversation voice acting in Mission 1 [Water Tower]
21. Set default FOV to 26mm/55 degrees for more cinematic output (feel free to adjust to taste)
22. New dagga pickup FX [hidden collectible]
23. Optimised graphics performance
24. Added new radio voice acting in Mission 7 [Helicopter Mission]
25. Fixed issue causing vehicle position to not save in hippo mission.
26. Gave Mission 1/Wave 1/Water Tower poachers much less bushes to hide behind :)
27. Fixed scale perception errors on water tower by removing teeny tiny stair cases
28. Optimised visuals and many other teeny tiny errors and material parameters