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Poached : Hunt The Hunter News

V0.6.0

1. New graphics menu with brightness controls and other improvements
2. Added custom configurable keyboard controls
3. Added configurable resolution to graphics menu
4. Resolution can now be changed in game
5. Added contrast[color grading blend param] setting to complement new brightness settings - you can now find your own perfect blend between the two for your screen.
6. Optimised zebra physics cost on CPU
7. Third person mode for driving vehicle plus new torque configuration [EXPERIMENTAL]
8. Added beautiful anisotropic texture filtering on high/very high/ultra settings
9. Made bakkie easier to drive by decreasing max torque to 50% of its original value
10. Added fish to the waterfall
11. Improved color grading
12. Fixed Mufasa reload animation
13. Increased AA from 4X to 8X Multi-Sampling when using Ultra GFX setting
14. Added my own experimental basic yet efficient volumetric fog rendering technique [Only 6 draw calls!!!]
15. Added new poacher "Trash Talk" when approaching your camp (after they swarm it) when player can overhear poacher conversations
16. Shortened and sweetened Mission 1 / Wave 2 briefing
17. Added bonus "loot time" / Mission Radio Call-In [Manually choosing to end the mission] feature to Valley/Field mission
18. Added bonus "loot time" / Mission Radio Call-In feature to Special Delivery/Sniper RIfle/Drone Repair mission
19. Added gentle roll off to gradient opacity of options menu when previewing gfx
20. Added new poacher conversation voice acting in Mission 1 [Water Tower]
21. Set default FOV to 26mm/55 degrees for more cinematic output (feel free to adjust to taste)
22. New dagga pickup FX [hidden collectible]
23. Optimised graphics performance
24. Added new radio voice acting in Mission 7 [Helicopter Mission]
25. Fixed issue causing vehicle position to not save in hippo mission.
26. Gave Mission 1/Wave 1/Water Tower poachers much less bushes to hide behind :)
27. Fixed scale perception errors on water tower by removing teeny tiny stair cases
28. Optimised visuals and many other teeny tiny errors and material parameters

V0.5.5

V05.5
1. Increased enemy weapon fire sounds up to 30 meters
2. Fixed bug that caused the shotgun to behave like a sniper rifle in enemy hands
3. The "blood on screen" mode at less than 30 health now activates a 3 second invincibility "grace period"
4. Made time of day remain as day time during tutorial
5. Made Mission 1 Enemy Wave 2 A.I. less extreme
6. Added some treasure behind the waterfall in the Hippo Mission - use it wisely :)
7. Added patrol waypoints for Mission 2 Wave 2 Enemies [Field Wave]
8. Decreased enemy damage slightly
9. Allowed player to use Tranquillizer Rifle on poachers in Hippo protection wave
10. Increased enemy footstep sound volume x 3
11. Fixed rare bug that would cause carbine to break when switched to as radio transmission ends
12. Made enemy headshot sound the main kill sound and not only for head shots
13. Made AI slightly more realistic and made enemy chatter & voices slightly easier to hear
14. Adjusted game color grading for richer contrast
15. Made "blood on screen" effect less overwhelming
16. Allowed different SMG type weapons to have different thumb rotation configurations
17. Improved Mufasa on-screen appearance
18. Optimized Terrain Texture Rendering (Removed unnecessary Parallax Occlusion Mapping)
19. Made enemy rate of fire more evenly balanced and matched to your own rate of fire
20. Made enemy rate of fire independent from the games frame rate
21. Optimized bloom method as well as lowered intensity slightly
22. Made bloom setting On by default
23. Made radio interface pulse in time and magnitude with audio average amplitude when receiving an audio signal
24. Disabled motion blur in warehouse
25. Added an auto save after initial boss capture mission wave before poacher rescue attempt
26. Made player able to loot further after the mission scoreboard, and call in the mission manually when they are ready by using the radio tower at camp.
27. Strategically added some more respawnable ammo in locations around the map during heavy battles
28. Fixed unrealistic finger holding positions on knife/melee weapon
29. Fixed unrealistic thumb position on shotgun weapon
30. Improved all tree colliders for more optimal accuracy when shooting from behind them
31. Gave sprint strength amount a small boost time limit of 1.5 seconds
32. Decreased sun shaft/god ray intensity from 1.15 to 0.75
33. Made lions heart work properly when playing with invincibility mod
34. Fixed numerous small bugs and aesthetic properties

V0.5.4

V0.5.4
1. More Hippo mission improvements
2. Added Re-Wired attack drones to Mission 7
3. Minor copy changes
4. Made drone charging station not disappear when loading game [Mission 3]
5. Changed tutorial music
6. Added walk/run sounds to legendary volstruis
7. Fixed small matter of leader turning invisible after completing capture mission
8. Fixed man in tree upper body inverse kinematics (Hippo Mission)
9. Hornet nest mission adjustments
10. Fixed invisible volstruis bug
11. Fixed certain mid-mission radio transmission subtitles not being affected by subtitle settings
12. Fixed Hippo sleep animation able to be double triggered
13. Adjusted some harsh reds on a shanty building's canvas and some invisible windows
14. Removed one helicopter from final boss fight
15. Removed all missing object references in all scenes
16. Made secret skip level snail in hippo mission slightly harder to find
17. Made only 1 Lions Heart pickup available in Mission 1 [Not including shop purchases]
18. Fixed bug where vehicle position would not save properly in Mission 10 only
19. Fixed broken legendary volstruis in Sandbox Mode
20. Various small bug fixes and performance optimizations

V0.5.3

V0.5.3
1. Added all missing subtitles to radio transmission triggers
2. Saving game while inside vehicle now works properly and will load game inside vehicle instead of on top.
3. Vehicle is no longer invincible to rhinos
4. Added a satisfying scrape sound when sliding down a hill
5. Made enemy inter-communicative alert radius more reasonable & realistic.
6. Fixed poachers walking on water in Mission 3 if battle moves into waterfall area
7. Removed autosave triggers in certain scenarios that could cause your game to be deadlocked
8. Added a flag in code to always prevent game from ever being saved when the player is dead or health is zero to prevent accidental deadlock
9. In capture mission, made it harder for poachers to accidentally shoot their own leader.
10. Improved hornet mission
11. Made enemy bullet fire rate more rational and similar to your own
12. Fixed terrain near corner of grow hut causing corner of model to float
13. Fixed floating first aid kit in mission 3 + intersecting sniper rifle [with crate]
14. Fixed Legendary Volstruis UI Issues in Sandbox Mode
15. Removed "Collectible" on screen text, but kept score bonus - when collecting rare items
16. Fixed bug of water fall splash trigger playing during end level stats in some missions
17. Made water pool at base of waterfall slightly lower
18. Fixed numerous locations in hornet mission where player could get stuck
19. Various other small environment changes and fixes

V0.5.2

1. Improved enemy A.I. - will now employ faster forward attack decisions as well as even faster evasions and react more fearfully to the danger that is you - as well as vastly improving the communication between enemies themselves.
2. More notes & mystery elements, also improved existing notes
3. Added battle section to hippo mission giving more meat to the level and making it fit more with the theme of the game.
4. Removed a few enemies from initial poacher camp swarm
5. Improved hippo mission and made man stuck in tree move his mouth when talking
6. Fixed bug where certain radio triggers would sometimes not work properly when using vehicle
7. Made mission 7 A.I. not as impossible [Rel. Point 1]
8. Improved some terrain vegetation near main base camp
9. Fixed bug where hitting goats with your bakkie made them become invincible
10. Fixed bug where driving too close to leader with bakkie in capture mission would crash the mission
11. Removed detrimental auto-save trigger to start of leader capture battle