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Scrapping Simulator News

v0.35.2 Update

Update v0.35.2 Is Live!

[h2]Patch notes:[/h2]
  • Fixed the Laptop Motherboard not being able to be removed which was due to the Child Objects for the RAM Slots staying active.

  • Reworked the entire Version Checker System, which not only optimizes the process but also now dynamically handles the use of Different Characters due to Region Specific Languages (such as the version being displayed as 35,1 instead of 35.1) - which this fix will give European Users the same experience as others.

  • Fixed the bug where the Scrapper Crypto Coin wouldn't be awarded according to the Time Skipped when Sleeping, but would still calculate the Power Use and cutting into profits.

  • Fixed the Typo in the Price Chart for the Crypto Coin and increased the Maximum price the Coin can reach to provide better pay-outs when selling/withdrawing when the price is high.

  • Made it so the Tutorial UI can be clicked through allowing to Close PC Programs etc while doing the Tutorial.

  • Opened up the gap near the Ocean and the Fence near the Scrap Yard to Save travelling all the way around.

  • Improved the Fence LOD Distances so they pop in a a greater distance making it harder to notice.

Hotfix v0.35.1

Hotfix v0.35.1 is now available.

This is just a small patch to fix a few bugs contained within v0.35

[h2]Patch Notes:[/h2]
  • Fixed the Incorrect Storage Amount on the Material Storage Bucket Purchase Description.

  • Fixed the Misnamed Laptop 4 & 8GB DDR4 RAM Modules

  • Fixed some Laptop RAM Modules missing their Animation and others going the wrong direction.

  • Fixed the Bug where you could change the Materials within the Bucket - The removal is now based on the Contained Material, rather than the Selected Material.

  • Fixed the Typo (Gold instead of Silver) in the Beaker Process.

  • Fixed the Typo with the Power/Electricity Meter.

  • Improved on the Interaction method which should provide a slight performance boost.




Major Update - v0.35

[h2]Updates to v0.35[/h2]

  • Added NPCs that occasionally come out of their house, walk around and then go back home to add a little more liveliness to the town.

  • Implemented Upgraded Purchasables of each Tool (Phillips Driver, Flat Head & Pliers) which can be purchased at the Hardware Store, these Tool Upgrades halve the required Disassembly Time, greatly Improving Efficiency, which the Time Bonus also Stacks with Perks.

  • Along with the above tool upgrade I have also implemented a Dynamic Time adjustment for the Animations of Component Removal with increased removal time, rather than cutting the animation off early the animations play speed will be based on the current removal time, allowing the full removal animation to play at a faster speed with upgraded tools.

  • Reworked the Email System to use NPC Names and Icons of the NPCs that can be found wondering around and to be more Australian themed rather than just Random Names which Links Received Emails to NPCs in the World.

  • Fixed the hole in the Pliers Tool Placeholder (green) Model.

  • Fixed the Bug where the Auto Disassembly for Sub Parts would sometimes zoom in really close.

  • Fixed the bug with the Chem Station not removing certain old Data when saving and Duplicating Ingots.

  • Fixed the bug with the Shop Doors playing the Opening/Closing Sounds when the Shop is Closed and Doors are locked.

  • Added the Chem Beaker to the New Interaction Text Info UI when providing information about the current Beaker State.

  • Fixed the Bug where the Tutorial DVD Player would respawn each time loading in.

  • Fixed the Notification for Objects Falling through the Map, it now states the box is in the Lounge Room and is Called the 'Lost & Found' box rather then Bug Box.

  • Made it so if the Player is Zoomed in before starting Disassembly it will Automatically Un-zoom to save causing issues for the Disassembly Zooming/Moving functions.

  • Made it so un-collected E-Waste (aka Street E-Waste) near the Trash Cans is Saved/Loaded and will no longer re-generate when loading into the game (if your saved version is less than v0.35 then you will get a fresh set of items upon loading in and from that they will be saved/loaded as they are).

Major Update - v0.34

[h2]Updates to v0.34[/h2]

  • Completely Reworked the Tutorial System which is now far more simplified and is far easier to include future mechanics - now only more Crucial Information is Displayed in Text form with a button that refers the Player to the Scrapping Simulator Wiki should they desire more in-depth information on the Mechanic in question - This change also allows Saving/Loading part-way through the tutorial and being able to take off where it was left this change also eliminates the ability to skip parts of the tutorial - Also added the option for returning players to try the new tutorial without effecting current progress, which will also award the achievement if it has not yet been collected.

  • Made it so when Sleeping any active aircraft's speed will be more relative to the Sped Up look of time passing overnight.

  • Fixed the Errors being produced by the E-Waste Objects on the Main Menu and Removed the LODs from those Display Objects.

  • Reworked the Method that handles Loading the Main Game Scene, which will now be a bit smoother and faster than before.

  • Improved on the Auto Part Attach/Disassembly Start mechanic making it more able to detect Objects in the Parts Box and resetting the Desk back to normal if no Part was found, rather than idling in the acceptance stage and instantly snapping the player to the desk when an item is manually dropped onto the Desk during this stage.

  • Added a 'Re-align & Reset' Method to the Disassembly Desk which once beginning disassembly it makes sure the Physics of the object are Disabled and the Object is centred to the Desk - Which helps stop objects from jittering around or falling through the desk while disassembling in some cases.

  • Added a some Text that displays brief information near the cursor about the object being hovered, to keep the 'Press [E]' & 'Press [F]' text lines more for button prompts and have this Cursor Text display any Info in regards to the Hovered Object.

  • Added a 4th (Top) Shelf to the Ingot Storage Rack which gives the ability to store each Base Metal Type for Organization giving a total Storage Capacity of 216x 1kg Ingots - Along with this the ability for Precious Metal Ingots to be stored within this Standard Shelf has been removed with the addition of the Precious Metal Vault.

  • Along with the Shelf Addition to the Ingot Storage Rack, a Precious Metal Vault has been added as a Purchasable upgrade from the Hardware Store which is a way to Safely store your Precious Metal Ingots (Gold & Silver) which can hold up to 20x 1kg Ingots & 50x 100g Ingots across 2 shelves.

  • Made it so when purchasing Items from the Hardware Store you will no longer receive a set XP Value on most items it is now based on the cost of the Purchased Object.

  • Renamed the GitHub Road Map so it can now have a permanent link and fixed the Road Map Button In-Game

  • Temporarily disabled the Low FPS Warning at least until the game is more well optimized.

  • Reverted the Object Carrying Movement back to the old method which does mean objects will be a bit more 'jittery' while carrying but at least will be more consistent with lower frame rates.

  • Fixed the Pause Menu sometimes opening up when starting a new game.

  • Fixed the Inventory Hover Images being inconsistent as to when they display their respective raw material.

  • Fixed the bug when dropping an item on the desk it would sometimes instantly snap the player to the desk and return to last known zoom level.

Hot Fix v0.33.2

Hot Fix v0.33.2 is now available.

This is just a small patch to fix a few bugs contained within v0.33.1

[h2]Patch Notes:[/h2]
  • Fixed the Bug with the Furnace Ingots Moulds producing a spam of errors if the previously Attached Ingots could not be found when loading in.

  • Made it so the Clock in the Player house now displays the current In-Game Time.

  • Fixed the bug where Partially Disassembled would have all components re-enabled after being Saved/Loaded for a Second Time.

  • Hopefully solved the bug where in certain instances the Game would freeze on 11% Saving/ Auto Saving when trying to Determine the appropriate IDs for Objects.

  • Added a FPS Warning if the Frame Rate drops below 20 it will trigger a popup suggesting to Lower the Quality to achieve a more playable experience, as it has been found that FPS Drops or Consistent Low FPS can cause issues for the Carrying System when too many frames get skipped.

  • Fixed the SSD Lid missing it's Child Objects (Screws) allowing the Lid to be removed before removing the Screws.