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Scrapping Simulator News

v0.33.1 Update

Update v0.33.1 Is Live!

[h2]Patch notes:[/h2]
  • Fixed the 'return_ingot_box' command not returning the Box to the Lost and Found Box due to the ID Based System introduced in v0.33.

  • Fixed Objects floating away when being loaded in attached the Disassembly bench.

  • Introduced ID Based Saving/Loading for Partially Disassembled objects, this will finally rid the game of the Pink Colours/Particles on partially Disassembled E-Waste Objects after loading in - Along with this, Randomized Objects are now considered 'Partially Disassembled' Immediately upon Spawning so the Randomizations can be saved without the Object Re-Randomizing when Loading in if it weren't added to the desk.

  • Created an entirely new Randomization Script for the PC, Server and Laptop which is far more optimized and works dynamically between all Randomized E-Waste Objects rather than having separate unique scripts for each, this will also work with any future E-Waste Objects that may require Randomization and also works in harmony with the ID Based Saving/Loading of E-Waste Objects.

  • Along with the Partial Disassembled Object ID Based Saving/Loading, every World Based Item (Ingots, Storage Buckets, Radio, Crucible, Chemicals) now has it's own ID Based Saving/Loading methods, which now completely removes the old system that saved objects in their entirety which had been causing a lot of issues in the past as well as immense file sizes and Save/Load Times - This also further reduces the Save File size by up to a whopping 99% reducing a 4.7mb file to 25kb and a 2.9mb file to 8kb, massively speeding up the Saving/Loading Process.

  • Reworked the method that handles the Movement of Objects while Carrying, which has made the movement a little smoother while Walking/Running with an Object.

  • Added the Gameplay Settings: 'Auto Attach Items to Desk from Parts Box' which allows Parts that have been added to the Parts Box to automatically attach themselves to the Disassembly Desk, ready for Disassembly - Also the 'Auto Start Disassembling Auto Attached Part' which automatically begins Disassembling of these Auto Attached Objects - Both of which are enabled by Default though can be toggled off within the Gameplay Settings Menu, if you'd prefer to do it manually.

  • Along with the Above Auto Feature for the Desk the way the Desk Checks for Objects has also been reworked - The Desk will now prioritize checking the surface of the desk for any interfering objects to add first when an object has been Disassembled, once the desk is clear the Auto Parts Box Item Grabber will begin operation - Also while Loading Player Data the standard Surface Desk Collider is disabled and replaced with a miniscule one that only looks for objects within the Center of the Desk, this will help avoid attaching lingering Desk Items when another is already in the center.

  • Added some SFX to the Automatic Doors at the Pawn Shop and Hardware Store.

  • Added the Chemical Station SFX to the 'Sound FX' Volume slider within the settings, which also mutes the sounds while the game is paused.

  • Added Colliders to the Door Mats at the Hardware Store and Pawn Shop to avoid smaller objects hiding inside them.

  • Reworked the Storage Buckets Both Visually and Script wise greatly improving performance and allows them to be saved in the form of an ID.

  • Added Colliders to the roofs of all buildings to help limit Objects getting Stuck in unreachable areas, though does mean rooftops are no longer accessible by the player.

  • Added Feet/Tabs to the Large Transformer so it is now Mounted to the base of the Microwave with 4x Screws and is now Removed by Hand.

  • Fixed the Laptops collider issues, with the Battery Collider Size and some Inner Components being clickable through the Lid.

  • Fixed the short LOD Distances for the CD/DVD Drives.

  • Added a Hint System for the Mine Sweepin' Mini-Game to remove the RNG/Luck Based effect from the Achievement which can now be easily obtained within a few games.

  • Fixed the Bug with the Steam Achievement Manager would sometimes not Initialize correctly during start-up, potentially not rewarding some Start-up Achievements.

  • Fixed the 4GB DDR4 RAM Sticks having Merged Chips (Pre-Sub Part) within the PC.

  • Reduced the Pawn Shop E-Waste Purchase Price from 50% Value of the Objects Contents to 25% to help avoid this feature being abused as a shortcut to making easy money - Along with this the Pawn Shop Owner (Rob) has been given a 'Balance' which defaults to $100 each day so if the Pawn Shop Balance is not enough to cover the Purchase of your Object, the owner will not want to purchase the item from you for full value, this balance resets daily and can also be increased by purchasing E-Waste Items from Rob giving the Pawn Shop more Balance.

  • Along with the above Purchase adjustment, the Pawn Shop Sale Screen has also been reworked to provide more info and how the prices are calculated.

  • Reworked the way the 'Windowed' Mode is handled which now acts like a proper Windowed Program rather than remaining Borderless.

Major Update - v0.33

[h2]Updates to v0.33[/h2]
  • Made it so if an object crashes into a Object that is attached to the Disassembly table it now releases it from the desk when it's physics are enabled.

  • Added a General Waste Bin that resides out the front of the Players House, you can add upto 30kg (30,000g) of Waste Material here which will be collected every Tuesday Morning, this also adds an addition Waste Collection Service fee of $74.95 which is delivered to your mailbox every Monday Morning.

  • Added an In-Game Radio which can play Music added by the User by clicking the 'Save File Directory' button, navigating to the 'Radio' Folder and placing .MP3 (only) files here. Note that if the game is running and the radio is active any changes to the folder will not be made until either the 'refresh_radio' command is entered or returning to the menu and going back in-game, which will allow the radio to re-load the files, if no custom files are detected the Default Non-Copyrighted Background Music will play.

  • The Radio can be purchased from the Hardware Store for the price of $49.95 - along with the Radio addition the old Background Music has been disabled, the Tracks have been added as the default tracks for the Radio, the 'Music' Slider in the Audio Settings now controls the volume of the Radio.

  • Reworked the Crucible interface to be more uniform with the theme.

  • Fixed the bug where the players speed would not go back up until you run when releasing the Trolley.

  • Added '[TAB]' Text to the Backpack Button showing that the it can be opened with the Tab Button.

  • Reworked the Ingot Carry Box to work off an ID Based System which will resolve the ingots floating Bug and will be far more performant both during Runtime and while Saving/Loading.

  • Fixed the the 'wobbly/alien' sounds being produced by Planes and other Moving Audio Sources.

  • Reworked the Mailbox system which now has it's own UI and will display Available Due Bills which can be accessed by Pressing [E] on the Mail Box.

  • Reworked the Raw Material Storage Buckets UI and Adjusted the Available weight from 30kg to 15kg for them to resemble a more realistic weight limit for the size of the bucket, Any Saved Materials will remain above the new limit if they had exceeded it, though no more can be added until below the new limit.

  • Implemented 'Coupons' into the Mailbox system which gives either a Discount on Purchases or Boost in Sales at the listed Shop for the Day which can also Stack with Perk Boosts.

  • Reworked and re-added the Settings on the Main Menu - Which now properly communicates between the Main Menu and Main Game Scene and settings will no longer be reverted and saved as default when returning to the main menu - Settings values are no longer saved the moment the value is changed, the values are only saved upon pressing the 'Save & Apply' Button, which eliminates the Default values being saved to file when initializing the settings.

  • Implemented a Crypto Mining feature to the PC which gives you the ability to Mine Crypto at the expense of power usage, your Crypto coin will be stored on your PC and can be withdrawn into Cash at anytime - You can also Deposit any spare cash.

  • Reworked the Interaction with objects while in Disassembly Mode, hovering select Interactable Objects such as the Radio, Light and Tools will now have UI to show controls related to that Object.

  • Added Some UI Text when Hovering External Application Buttons, such as the 'Help_Me' Page, Furnace Help Button, Pause Menu 'Links' Buttons etc, to warn that it opens an Application outside the Game.

  • Fixed select data not being updated before triggering the Auto Save.

  • Corrected some Typos in the Commands List.

  • Added an extra Decimal number to Cash Added/Removed values to represent a more accurate values being added/deducted, as well as showcasing the value in a more traditional style value of: $45.74 rather than rounding to $45.7 for example.

  • Re-worded the 'Content Creators Notice' to be more brief and to the point.


[h2]HOTFIXES to v0.33[/h2]
  • Added Disposing of Empty Chemical Bottles/Boxes to the Material Manager which now displays the amount of Materials being added to your Inventory when disposing of the Chem Containers.

  • Fixed the bug where the Scrap Yard Ingots where the Amounts would become frozen, due to saving on a previous update that had used a different system initially.

  • Removed the Bug Colliders from both the Furnace and Chem Set to save falsely sending objects to the Lost & Found Box.

  • Adjusted the Gold/Silver Ingot Mould so it is no longer Inside the Table.

v0.32.4 Small Update

Update v0.32.4 Is Live!

[h2]Patch notes:[/h2]
  • Fixed the bug where Objects attached to the Disassembly Table when Loading in would often have their physics enabled which made them jitter around and or fall through the table when in Disassembly Mode.

  • Fixed the bug with Certain Final Objects of an E-Waste Object would Bug the Queue.

  • Fixed the Bug where removing an Empty Case and adding it back to the Disassembly Table would cause the Case Collider to not enable making it uncollectable.

  • Redesigned the Environment a little bit which removes the instant drop-offs and other unfinished looking parts, and added a small forest style to help fill in the wide open areas.

  • Added a 'Save File Directory' Button to the Main Menu and the In-Game Pause Menu for ease of accessing Scrapping Simulator Save File and Backups.

v0.32.3 Update

Update v0.32.3 Is Live!

[h2]Patch notes:[/h2]
  • Added an Auto-Save Feature that automatically saves your Data after Sleeping, which is enabled by default, though can be toggled off through the Gameplay Settings.

  • Fixed the bug with the Scrap Yard Payment was repeating each day along with Power Bills if you Receive and Pay the Bill on Monday and then Save before advancing to Tuesday and Return you would be presented a new bill.

  • Fixed the Bug where if a Component is clicked on a specific frame between Queued objects it would sometimes become bugged and not fully Disassemble, by restructuring the method that determines whether or not to Immediately Disassemble the Component, or Send it off to the Queue, or Send it to the Tool Handler.

  • Fixed the bug with Energy getting out of sync by completely reworking the energy system, it now runs of a direct percentage of the current playable time (7am -11:30pm = 1670 Seconds/27.8 Minutes) - The energy is now dictated by a percentage value between the Current Playable Time and Time Passed in Day rather than 1 Game Minute reducing 1 Unit of Energy which had proven unreliable and tricky to sync back up.

  • Along with the above Energy Rework the Values have been tweaked a little in regards to tiredness - Energy Bar now remains Green for 85% (from 7am to 8:50pm), then Yellow from 15-7.5%(8:50pm to 10:10pm), then Red from 7.5-3%(10:10pm to 10:50pm) and Flashing Red from 3-0%(10:50pm to 11:30pm) - You can now also sleep when the Energy Bar turns Yellow rather than Red.

  • Fixed the bug where if you got kicked out of Disassembly mode by being overly tired it could lockup the Disassembly or Tool Script if the player was in the middle of removing a part - It now starts a loop and constantly checks to see until the player is idle and can safely stop.

  • Removed the 'I should stop walking before releasing the Trolley' Text from the Trolley, it will now remain blank while moving to stop the flicker of On/Off text due to the Slight Head bob while walking.

  • Changed the Hardware Store Open time from 8am to 7am, and the Close time from 7pm to 5pm to resemble more realistic Australian Hardware Store operating hours and to create a little bit of Diversity between the shop Operating Hours.

  • Fixed the SSD Memory Chip animations.

  • Called the 'ReplaceAllObjects' to fix any Bugged objects from the prior Updates.

Hot Fix v0.32.2

Hot Fix v0.32.2 is now available.

This is just a small patch to fix a few bugs contained within v0.32.1

[h2]Patch Notes:[/h2]
  • Fixed the bug where Objects were freezing mid-air while Carrying.

  • Fixed the Disk Spinner Collider Size on the DVD Drive Sub E-Waste Part.

  • Added a temporary fix for the bug when a Component becomes Stuck, you can now pickup and drop the object back onto the Disassembly Desk and it will be removed allowing you to continue scrapping.

  • Fixed being able to exit disassembly mode with queued object(s) or when the Tool is Moving toward a Component by pressing Escape.

  • Fixed the Saved Trolley Rotation not correctly being applied when Loading in.

  • Fixed the Scrap Yard UI stacking the Ingots onto the first slot.

  • Fixed Time/Energy becoming bugged after sleeping.