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Scrapping Simulator News

Skills & Perks Update v0.30.5

Update v0.30.5 Is Live!

I hope you are all going great!
I have some great news, I have finally secured a full-time job, which unfortunately will cut into the amount of time I can spend working on Scrapping Simulator though it will also provide a stable budget for the game moving forward. I have touched on this in more detail within the Discord Community if you would like to read more about this.

[h2]Patch notes:[/h2]
  • Added to the Trolley Description within the Hardware Store Purchase to describe that the Trolley needs to be taken up Steps/Gutters/Inclines backward.

  • Completely reworked and re-introduced the Skilling/Levelling System which now includes a small Perk Tree for each of the 3 current skills and is accessed via the normal [Tab] Menu.

  • Fixed the issue where after Exiting from Disassembly mode the Character would pop up in the air and the camera angle landing randomly.

  • Reworded some of the Hints & Did you know's on the Scene Loading Page to be more relevant and up to date.

  • Fixed the 1kg Silver/Gold Ingot Price Text sometimes staying active after leaving the Scrap Yard Shop.

  • Fixed the Footstep sounds sometimes continuing to play in the background while scrapping.

  • Fixed Smaller Objects sometimes falling through the map (old saved version objects may still fall through the map, you can either sell, or scrap these objects to rid your save of these objects).

  • Fixed the Disassembly Tips going off-screen and reworked the way they are displayed, which should fit in nicer with different aspect ratios.

  • Fixed not being able to turn the Disassembly Desk Light On/Off while Disassembling and fixed the missing SFX for the 2 Desk Lights.

  • Fixed not being able to return to the desktop after opening some of the new apps (Minesweepin game and Games Folder) and added the ability to minimise Apps by clicking the Task in the Task Bar on the Desktop PC.

  • Fixed the Trolley Bug after Loading on new saves - Players who had purchased the trolley will now be refunded the trolley cost to be able to purchase it again.

  • Fixed the Disassembly desk bug where after taking apart the DVD Drive the Table would become un-usable due to the Invisible Drive still on the Table.

  • Moved the Disassembly Desk and Tools into the Garage to try keep the Scrapping area all in one, this does however almost render the house useless, however future plans will start to incorporate the house more.

  • Updated the 'HELP_ME' program on the Desktop Computer adding information about the Trolley, Skilling System and updated outdated information.

  • Reworked the Trolley Colliders which should be a lot less buggy when being forced into/through static world objects.


Hotfix notes:
  • Fixed the infinitely growing E-Waste amount after purchasing the 'Keen Eye' Perk

Update v0.30.4

Update v0.30.4 Is Live!

I hope you are all going well.
This is just a small update though it touches on a few bugs that needed attention asap and also introduces a faster Saving/Loading method, by writing all the Data to the RAM Cache, after it's all been written to the RAM it then Dumps that Cache as a Physical File on your HDD (essentially your normal save-file) which Improves Saving times by around 70% and loading times by around 30% and helps move toward an Auto-Save Feature in the future.

[h2]Patch notes:[/h2]
  • Added the ability for the 'Custom' Pre-set in the Graphics settings to allow higher than Ultra's pre-set values for the LOD Distance and Shadow Distance for better immersion on higher end systems.

  • Greatly improved the look of Shadows and removed the heavy blur by tweaking some settings and re-rendering the Lightmap.

  • Added a notification if you do not have enough of the selected materials to add to the Crucible.

  • Added to the reworked Saving and Loading method, everything is now Temporarily stored in Cached Data on the RAM until the Data is Saved/Loaded then the Cached Data is transferred to the normal Physical File, Improving Saving and Loading Times by up to 70%, especially on Large Save-File Sizes - This also helps pave the way to Auto Save availability in the future.

  • Removed the Load Button from within the Game Scene.

  • Fixed one of the Wooden Fence prefabs missing it's collider.

  • Fixed the bug where if you had multiple objects sitting on the disassembly table, when interacting with the active one, others sometimes also attach them selves.

  • Added a small timer for when an object is removed from the disassembly table, after removing an object, it no longer instantly snaps another object that is also on the disassembly table to the disassembly location, this timer will wait a few moments before attempting to look for another object, giving you time to move the original object out of the way.

  • Made it so you cannot open Player Inventory or the Command Panel while the game is paused.

  • Fixed the incorrectly converted values in the Scrap Yard Shop UI in the Inventory section.

  • Created a new Staged E-Waste object, the DVD Drive which is a minor variant of the CD Drive and replaces the CD Drive within the DVD Player to be more accurate.

  • Removed the ability to open the Command Panel while in Disassembly mode and other Player 'Busy' states that would otherwise cause issues/bugs.

Update v0.30.3

Update v0.30.3 Is Live!

[h2]Patch notes:[/h2]
  • Made it so the 'claim' command lets you know if the reward is already active rather than saying 'unable to claim reward', also added another bit of text to the Stats UI that shows your current Income Multiplier.

  • Lowered the window in the Garage so you can now see through it without having to jump.

  • Added the Storage Bucket Material Hopper and Scales at the Scrap Yard, You can place a bucket onto the scales to see what it's contents are worth, you can then place the bucket into the loader/hopper and press the button to activate and sell the materials - You can then claim your payment by talking to the Scrap Yard Owner (This value will be Saved if you do not collect the payment right away) - I also should note that the moment you empty the contents of the bucket into the Hopper the Price and XP will be determined depending on the current market value at that time, the Cash and XP waiting to be collected from the Scrap Yard Owner will not be modified by further market fluctuation - Furthermore this cash and xp value held by the Scrap Yard Owner will NOT be reset or lost when adding more/different materials, it will be added up (or subtracted if you dispose of waste) ready for you to collect whenever you like.

  • Reworked the Dialogue System, 'Talking' Text is now separated from the Dialogue Selection Area, allowing better and longer descriptions and the text being more easily readable.

  • Removed the ability to crouch while interacting with the Trolley to avoid some glitches and bugs while Interacting with it.

  • Fixed certain Staged E-Waste Objects animations sometimes partially playing when the game hangs up on big save files while loading.

  • Fixed Plastic Bottle Collection Stat not saving Correctly.

  • Fixed Staged HDDs being able to remove certain platters before the corresponding reader arm.

  • Reworked the Sibling Glow Error FX - If there is no predetermined Error FX (The red glow showing remaining object siblings) attached to the object it will create one which should be a lot more helpful when disassembling.

Hot Fix v0.30.2

Hot Fix v0.30.2 is now available.

This is just a small patch to fix the errors/bug contained within v0.30 & v0.30.1

[h2]v0.30.2 Patch Notes:[/h2]
  • Made it so if metal is added or removed from the crucible while it is already inside the furnace after opening the Furnace Interface it will now set the correct Melting Temp rather than having to remove and re-add the crucible from the Furnace.

  • Changed the method for fixing the Crucible, it should now correctly remove all crucibles from the world and replace it with a brand new one.

  • Due to the bugs with the crucible it is now being saved/loaded separately from all other world objects as this was found to be the cause of some of the issues, however I have had to re-create a new crucible after loading the game due to the main (deformed) bug with the LODs being persistent, this will be fixed properly once the cause is found, though for now it should be fully functional, just a little messy in the coding on start-up.

  • Fixed the issue with the 4gb & 8gb Laptop RAM Modules not correctly having it's Child Objects set, thus being able to remove the main 'PCB' object before all chips are removed.

  • Added a fix for the bugged Ingot Moulds, when looking at the mould if it determines the mould is 'bugged' it will reset the cooling timer thus fixing the UI Text.

  • Fixed the Settings Menu being open by default after starting the game.


**ADDITIONAL HOTFIX PATCHES - 03/07/2022**
  • Made it so the 'Return Crucible' button in the 'Bug Fixes' menu actually works with the new crucible mechanic and has been changed to 'Reset Crucible' - It no longer repositions the same crucible, it destroys the old one and creates a brand new one at the Furnace Area while transferring any contained metals (in other words the same process as the 'reset_crucible' command).

  • Added the 'reset_carry' command to force the game to go through each active object and make sure it's not being marked as currently carrying, which should temporarily solve the issue for users experiencing the sticky carrying bug.

  • Fixed the bug for players that are coming from version v0.28.6 or lower having loading issues, due to the new version checker that uses a number value rather than a string value and old saves contained string values such as "Alpha v0.**.*" which cannot be converted to a number, to remedy this, if your save file contains the word Alpha within the 'savedVersion' it just gets set to '28.6' so the game recognises the version you are coming from and can fix any known bugs/issues that will arise when loading the new version.

  • Made it so if somehow you spend more than your current cash balance, your balance no longer goes into debt, your cash will get set to $0 rather than a negative value.




HotFix v0.30.1

HotFix v0.30.1 is now available.

This is just a small patch to fix the errors/bug contained within v0.30

[h2]v0.30.1 Patch Notes:[/h2]
  • Fixed the Crucible UI panel not displaying enough to show the selections correctly.

  • Added more Key binds to open the Command Panel which should hopefully solve the issue of different keyboard layouts not triggering the key event.

  • Fixed the bug when entering the reset_name command would re-enable the Character movement and not allow the player to change their ign.

  • Removed the ability to jump while using the Trolley and also added an extra collider to the bottom of the Trolley to limit it from being able to be Released inside an area that it cannot be retrieved from. Instead of jumping up gutters/steps/inclines you will have to take the Trolley up backward so the wheels do not get stuck (much like you would have to in real life), which unfortunately does stop a lot of the previously available tricks with the Trolley like driving it into a pile of E-Waste to instantly pickup the stack, but at least now it's more realistic and fingers crossed, less buggy.

  • Fixed the Multiple crucible bug by reworking and re-attempting the Fix Method which will go through each object and find duplicates and remove them all and replace them with a brand new working object, which also fixes the Crucible not showing Iron, Alum, Brass, Copper materials after adding them, as well as not being detected by the furnace, as the materials were being added to a different Crucible.

  • For players that did not own the Crucible at v0.30 update but have since purchased it and are missing their crucible, should now have a new crucible at the Furnace Area.

  • Fixed the bug where The Bag Icon weight would not update correctly after adding/removing metal from the crucible.

  • Fixed the area on the Hardware Store where you can get stuck on the boxes and shelf.

  • Added a temporary fix for being able to abuse the new carrying system to levitate the player by further restricting the look down limit while carrying larger sized objects, which doesn't exactly solve the problem, but does help prevent it. This limitation will be removed once the way objects are handled in world space is reworked.