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Scrapping Simulator News

1st Anniversary - Update v0.28

G'day Scrappers! Thank you all for being so patient with this update and all the support is greatly appreciated! Stay awesome all!

It has almost been 1 Year that Scrapping Simulator became active on Steam and a lot has changed in the game since then, all thanks to an amazing community that have helped the game grow and providing great feedback. I have added some before and after photos to showcase the progress with the game.

Main Menu Before/After:


eWaste Before:


eWaste After:


Outside After (Before was non-existent):


[h2]POTENTIAL SAVE CORRUPTION[/h2]
Though there has been multiple tests with a handful of old saves with minimal issues, there is still some potential for your save file to become corrupted due to the large changes that have been made to the core of eWaste objects. I have found the best way to minimize the risk of losing your save data is to Scrap or Sell every eWaste Object you own before updating to v0.28 and do not accept/pickup anymore unless you intend to scrap them, make sure your game is saved with no lingering eWaste Items (Ingots and other items are fine, but not eWaste), you can then update to v0.28 with the lowest risk of any corruption happening.

If your game has already updated to v0.28, you will need to opt into the v0.27.7 build branch on Steam, to do this you [Right Click] on Scrapping Simulator and click 'Properties' and then go to the 'BETAS' tab and choose 'v0.27.7' this will begin download the v0.27.7 version of the game, once finished and corrected the save file, you will then need to opt out of the branch by repeating the above but selecting 'none' instead of 'v0.27.7' under betas, this will then begin updating your game back to v0.28.

WARNING: If you have found that your save file has become corrupt or you are missing data/objects from your save file due to the update, DO NOT attempt to save your game, this will permanently erase everything you had and save corrupted and broken data over the top of what could have been salvageable, if you have already attempted the above Risk Reduction method and you are still having problems loading or are missing data, please create a Bug Report using the 2 methods [Discord] or by sending an Email Form via our [Website], doing this we can either adjust the game to allow your save to load or modify your save file to work with the game, which in theory should keep all your data.

[h2]Updates to v0.28[/h2]
  • Added Extra LODs to the Small and Big Crystal Oscillators for a small performance improvement.

  • Added the Wireless Router as a new Deconstruct-able eWaste Object.

  • Lowered the amount of eWaste that spawns out on the streets and tightened the Range that these will spawn so it is more consistent between play-throughs and lowers the randomness between spawns.

  • Implemented the Refined Disassembly Mechanic with certain objects such as RAM Sticks, Power Supply Units, HDDs etc, these will now need to be further disassembled to gain the raw materials. After removing these select objects, instead of being scrapped instantly, they are now placed in the new 'Parts Box' located next to your disassembly desk for further disassembly at your convenience.

  • Implemented different types of RAM, instead of the PC having 0-4x 'RAM Sticks', the Server having 0-8x 32GB 'RAM Sticks' and the Laptop having 2x 'Laptop RAM' Sticks, there is now individualized RAM Profiles. Such as Laptops now having a range of 2GB, 4GB and 8GB Sticks, Servers having 4GB, 8GB, 16GB and 32GB RAM Sticks and the PC having 4GB, 8GB and 16GB all with DDR3 and DDR4 variants.
    Low Tier RAM Sticks, for example a 2GB DDR3 will contain a lot less Materials than a 32GB DDR4 RAM Stick, thus creating more variety between different Objects Scrapped.

  • Added another Screw prefab, the Tiny Phillips Head Screw which yields 1g of Iron, which will be used in most Small objects such as HDD's and other smaller objects.

  • Added a Moving Trolley to finally rid the Magic Teleporting eWaste, the Trolley works on a Collider Mechanic, that any Object(s) inside the collider will be locked to the Trolley. This means you will now need to take your trolley with you if you intend on gathering/purchasing more than 1 eWaste Item or if you wish to transport multiple buckets to the Scrap Yard for example. The Trolley also cannot be pushed forward up steps/gutters it will need to be reversed up to simulate a bit of realism.

  • Along with the Trolley, there was a change that was required in regards to the way 'Street' eWaste (eWaste that has not yet been picked up that has spawned on the streets), now upon looking at these 'Street' eWaste objects it will instantly be changed into the 'Real' eWaste Object rather than teleporting home like it use to.

  • Updated the tutorial to suit newly implemented features and removed outdated information.

  • Added an Electric/Power Icon above the Power Box to make the box a little more noticeable, it also shows in colour whether you are using a small amount of power to a large amount of power, GREEN: Meaning Minimal Power Usage, ORANGE: Medium Power Usage, RED: Very High Power Usage.

  • Renamed the 'Index_Guide' to 'HELP_ME' so it makes a bit more sense as to what this 'App' is about and also updated old and outdated information.

  • Added Aircrafts that periodically fly over the town to add a touch more of liveliness to the game.

  • Made the Disassembly Tool Board Smaller and Lower to be more visible while zoomed in.

  • Added an extra check when picking up any object to see if it qualifies as a 'Small' object such as (Deconstruct able, not Attached) RAM Sticks that make the objects quite a bit closer to the player so it can be viewed more easily.

  • Adjusted the Minimum Zooming level while disassembling, you can now zoom in further while disassembling to view Inner Components easier.

  • Reworked the way the Disassembly Desk Registers if an eWaste Item has been dropped on it, improving overall performance.

  • Changed the required Button Press to enable/disable the UI, you will now need to hold [Left Ctrl] + [F1] to enable/disable the UI, this is to avoid accidentally pressing F1 and wondering why the UI has vanished.

  • Changed the method for the warning message that pops up if a large amount of objects are active on the scene when Loading, this method no longer includes Ingots/Buckets etc, only eWaste items as these are the Items that are VERY demanding on both your System and the saving and loading system.

v0.28 Sneak Peak

G'day all! I hope you are all doing great! I really appreciate the support and patience you all have given, so I think now would be a great time to show you a mini sneak peak on what's been happening in-game with development.
The next update being released will be v0.28 - In this update you should expect Overall Performance boosts, some Bug Fixes and quite a bit of Content and Quality of Life Features, as a First public announcement of a new feature, will be Deconstruct-able Inner Components, Such as RAM Sticks, HDDs, SSDs, Power Supply Units etc, although I understand some of these may not be as realistic as I'd like them to be, however for the sake of keeping it simple, I believe it adds more variety, with a bit more realism rather than simply pulling out a PSU and instantly getting all the Raw Materials contained within, with such objects, once removed from it's parent object, will be placed inside a box that sits next to the Disassembly Desk to be further Disassembled at your convenience.
Again I'd like to thank the entire community for not only being really supportive with a challenging project, but also being supportive with my personal issues. Stay awesome and safe all!

If you wish to see more Sneak Peaks into Both this and later updates be sure to join our Discord Server and keep up-to-date on all the goodies :)

https://discord.gg/Rw5qxNqfBT

What is going on with Scrapping Simulator?

G'day Scrappers!

It's been a while since the last update and I am sure many of you are wondering what is happening with Scrapping Simulator.

First off I would like to sincerely apologise for my lack of communication toward the community and I agree this should have been announced a lot sooner, though as it stands I am still uncertain of what is to come for the future, however the least I can do is make the community aware of the situation.

Some of you already know, but it seems most still believe this game is being developed by a somewhat mid-sized well established Game Development firm, however this is not the case, this is an entirely Solo Project, meaning I took on the role of everything to do with the Game Dev business from being my own publisher, to Model Designer, Sound Designer, Graphic Designer, Coder and Marketer and the list truly does keep going, along with the aid of quite a few Paid Assets to make my job easier and less demanding, never the less this was a challenge I was more than willing to take on back when funding wasn't really an issue.

This is something that is not commonly done by game developers discussing finances and personal problems and such, however I feel that the community deserves an answer as to what is going on and why nothing is being done, as it is starting to become a common question, which is completely understandable and I regret not sharing my concerns and issues earlier.

One main reason that Scrapping Simulator came to fruition and became a public project rather than just my initial plan of just a private hobby of making a Game of a Topic I felt strongly about, was that I had a medical issue of a Collapsed Lung back in Sept of 2020 (which is unrelated to COVID), I have had this happen numerus times in my past as a young fellow though this last one was the worst of them all and was almost the end of me, I was required to have surgery as my right Lung had completely caved and all the air I was breathing was being trapped inside my chest and unable to exit.
I was in a local hospital for 7 days on a vacuum machine that constantly removed the air that was leaking out of my lung into the chest area which was suppose to aid the lung in healing and to seal up the leak, though the leak didnt stop and just became worse and worse each time I was taken off the machine, I was then transferred to a Hospital a few hours away from home, which was more capable of dealing with this condition as they had specialists that specialized in this field.
It was later discovered when I was in for my first operation that 1/8th of my lung was diseased (which the doctors and surgeons still to this day refusing to elaborate on what this actually means and what the disease actually was) long story short that 1/8th of my lung needed to be chopped off and removed to avoid further problems which I was told there was some complications with that surgery (which I am still refused answers about that to this day).
After the first surgery being both a success and failure at the same time (meaning they successfully removed the diseased part but am left with breathing capacity issues, constant discomfort, dead and damaged nerves around my lower ribs and chronic pain on my right chest doing many menial tasks) I then had to wait for that portion to heal successfully before they could do the initial required surgery of a Pleurodesis, which pretty much means to rough up the inside walls of my Ribs and apply a powdered glue that 'should' force my lung to stay attached to my inner chest and not fall away and collapse like it has done many a time in the past.
I was in hospital for a little over 4 weeks, which being in the hype of Covid it was hard not being allowed to have visitors, being so far away from home with no one allowed to travel.
With the Chronic pain and loss of upper body strength I had to leave my job at the time as I could no longer do the tasks required which is exactly what turned Scrapping Simulator from a hobby into a Full-Time Commitment as all my prior working experience was labourers jobs and had come to the realisation that employers would be hesitant in hiring a liability, which besides my large passion for anything Computer related and especially game development was the only job type I thought I could grasp.

Since then I have come to the realisation that my living arrangement and finances are nearing an end and with this in mind I took a gamble on making a Game Server a few months back both to expand the community and to try keep the business (and myself) alive, with Scrapping Simulator being in the quad digits negative (with 6+ months of failed payments from steam due to a change on their end paying to Outside US partners) and the Game Server breaking even, I have decided to put mostly everything on hold and set a new goal of securing Full-Time or even Part-Time employment in some sort of Office/I.T. Related employment, doing this I hope to bring some light on a dull looking future for both myself and Scrapping Simulator.

Again I do hate to discuss personal problems in a public/online environment though each passing day I felt horrible about just letting things go without discussing with the community about what was going on and each and every time I opened up the project to continue working on it, just brought me so much stress and I just kept thinking 'why the heck am I doing this to myself?'

I do not intend for this to be a sob story or a cry for help, this is all my own fault and its my own personal problem that I have to overcome, however I felt that the community should know what is going on with myself which adversely affects what is going on with Scrapping Simulator as no one else is working on the project but me.

I still personally don't know what the future holds both for myself and Scrapping Simulator (which is why I've held off on discussing the matter as I just don't know), though I know for a fact I couldn't live with myself knowing that I gave up on something that I am so passionate about, I really want to get the game to a point where I can say, I am finished with it and am glad to say I've completed one massive milestone in my life that has now been over 3 years in the making and still has a very long way to go.

I want to thank each and every one of you for your support along the way even though I've kept my personal life issues out of the equation until now, I hope and pray that the future of DefectGaming starts looking a bit more brightly and hopefully I can secure some type of stable employment that will keep my dream alive of making a one of a kind, unique title that also brings some awareness about the 'throw-away' world we live in.

I wish you all the best and please stay safe,
Kind Regards,
FuryFight3r

Patch update v0.27.7

Patch Update v0.27.7 Is Live!

[h2]Fixes:[/h2]
  • Fixed being able to Pickup Junk while over-encumbered.

  • Fixed the Ingot Carry Box Issue, when you now Look at your broken Ingot Storage Box it will be replaced with a new one.

  • Fixed the Storage Buckets LOD's not working Correctly.

  • Fixed the Furnace achievement not being awarded after purchasing the furnace, also added a re-check for those that have purchased the furnace to be awarded with the achievement after loading your game save.

  • Fixed the Ingot Shelf by temporarily removing it, you will unfortunately have to remove each Ingot by hand and make sure they are clear of the Shelf Spot, once you have done that you will need to go to the hardware store and attempt to buy the already bought shelf which will tell you, you have already bought the object (you will NOT be charged again), it will re-enable it for you to use as normal, failing to remove any lingering bugged ingots from the shelf before re-enabling it will result in these ingots being permanently stuck in that position without being able to be removed as the shelf colliders will be obstructing the Ingot Colliders.

[h2]Changes:[/h2]
  • Added more Bug Box Colliders in areas like Under the House between the Grass and the Floor and inside the Chemical Bench.

  • Changed a few things with the chemical set, within the script for the way it transfers and receives gold making it more effective and efficient.

  • Added a hitbox and Interaction with the Chemical Waste Bucket for an indication as to how full it is.

  • Made the DVD Case a little darker to be able to see the screws on the case a little easier.

  • Adjusted Colliders for Smaller Objects such as the DVR, DVD Player and Laptop so they are now less prone to falling through the map upon either spawning in or after dropping the object.

  • Added a Temp fix for the Chemical Set if it is Saved with chemicals the chemicals are removed and you will have to re-complete the step again, as this was making the beaker script get stuck in an endless loop thinking it had dirty chemicals.



Hot Fix v0.27.6

Hot Fix v0.27.6 Is Live!

[h2]Fixes:[/h2]
  • Fixed some unaligned text on the Main Menu.

  • Fixed Junk and eWaste Items sometimes falling through the earth by changing the Collider Collision Detection Type.

  • Fixed the mishap where you would be stuck if you used [ESC] to close the Scrap Yard Shop.

  • Fixed some issues with Paths and Driveways on the Map.

[h2]Changes:[/h2]
  • Removed the old method of Spawning eWaste/Junk and completely redesigned/reworked the way they are brought into the game - To bring pending Junk into the world you will now need to interact with the Trash Cans littered across the map, eWaste is much the same as it was before though only spawns around Trash Cans, no longer at random set points.

  • Updated the Tutorial and the Index Guide to include the new Information about eWaste and Junk.