Development Status #46

[h2]Dear Tankers,[/h2]
Welcome to our 46th Development Status. You can see what we were working on in two weeks!
[h2]X-Ray[/h2]
In Tank Squad we’re going for realistic armor penetration and ballistics. This creates a problem, that more arcade approach has an easy answer to: how to show damage done to the enemy if that enemy is far away?
Most of the time the easiest answer is to just make a huge explosion that is very distinct and visible from far. Additionally, the tank/vehicle turns its main material to burned/wrecked which also adds to the visual effect. The last effect is mostly dense black smoke.
[previewyoutube][/previewyoutube]
Everything above is to tell the player that this enemy is no longer a threat. Without this effect or kill-feed, the player does not know if that target is knocked out or not (which is very realistic). Not until the crew bails out (if there is anyone alive to bail out) or the tank blows up/gets on fire as the effect of damage applied.
[previewyoutube][/previewyoutube]
We’ve obtained a license to an X-Ray system that in real time shows the damage done to the enemy (hit-cam) and damage done to us, the player (kill-cam). This, connected with a few other visual and sound effects should end up in players staying in control over the battle chaos.
[previewyoutube][/previewyoutube]
You can see it on these videos above. We are working on to implement this system to the Tank Squad now.
[h2]KV-1[/h2]

Today we want to show You the final model of the KV-1 which will be part of the Soviet armored forces. As You can see our tanks will have a full interior including engines and gearboxes.

At this stage, the model is optimized with Level Of Detail to assure better CPU and GPU performance. It is a heavy tank so be prepared for tough and massive battles against those metal beasts.


[h2]Environment[/h2]
For the last 2 months we have been working hard on the environment in Tank Squad. At this moment we are finishing work on C1M3, which is a typical Russian steppe. What we missed in previous iterations is the reduced number of vegetation. Thanks to the fact that every piece of terrain is hand-crafted by our artists, each place on the map has its own unique touch. Each mission and scene is prepared individually, the terrain's colors and special features are meant to reflect as much as possible the spirit of realistic places where armored battles were fought.
Below you can see some pictures from the C1M1, C1M2 and C1M3 maps!






[h2]Next Fest June 2023[/h2]
We are thrilled to announce that Tank Squad will be taking part in the upcoming Next Fest on Steam, which will take place in June of this year. This is a significant milestone for us, and we couldn't be more excited to share our demo with the world!
In the Tank Squad demo, you can expect one battle scene and one repair scene to get the full experience of the logistical approach and the battle itself.
We are incredibly proud of what we have achieved so far, and we can't wait to showcase our game to the world. Next Fest is a fantastic opportunity for us to connect with our community, receive feedback, and make the final tweaks before the EA release.
Thank you and have a good one!
DeGenerals


