1. Lords of the Fallen
  2. News

Lords of the Fallen News

Get 60% OFF Lords of the Fallen Standard Edition in the Steam Winter Sale!

Greetings Lampbearers,

The time has come to step into the darkness and begin your journey through Mournstead. For a limited time, until January 2nd both the Standard Edition and Deluxe Edition of Lords of the Fallen are 60% OFF during the Steam Winter Sale!

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Need some guidance before you dive in? Check out our two-part 60 Essential Tips feature that’ll get you mastering Mournstead’s malevolence with confidence:

Part 1 | Part 2

In Light, We Walk.
The HEXWORKS Team

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames
Bluesky: https://bsky.app/profile/lordsofthefallen.bsky.social

#DareToBelieve

Update v.1.7.19 - Roll Adjustment, Pieta Blood Effect, Umbral Exit Points & More



Greetings Lampbearers,

Today’s update brings further enhancements to your journey through Mournstead. Notably, improvements to Pieta’s cutscene blood animation, as well as further refinements to the roll evasion.

If you’ve yet to begin your journey, get 60% OFF Lords of the Fallen for a limited time only.

In light, we walk.
The HEXWORKS Team




Vestiges & Umbral Exit Points
Players are now able to interact with both Vestiges and Umbral exit points when enemies are close by

Pieta Blood Improvements
By popular demand, we’ve made improvements to the blood animation in the cutscene following defeat of Pieta

Roll Refinements
Last week, we introduced a first wave of enhancements to the dash and roll for greater player control and responsiveness. Based on your feedback, we’ve made further improvements this week to ensure the evasion mechanic feels as satisfying and effective as ever

Vigor Descriptor Fix
Small bug fix to ensure vigor auto pickup descriptor shows in settings menu


Virtual photographies in this post are courtesy of @matilda_3791 - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames
Bluesky: https://bsky.app/profile/lordsofthefallen.bsky.social

#DareToBelieve

Get 60% OFF Lords of the Fallen Standard Edition Now!

Greetings Lampbearers,

Are you ready to face the darkness? There’s never been a better time to step into the world of Lords of the Fallen - get 60% OFF the Standard Edition today!

Version 1.7 has just launched, bringing with it a host of updates and improvements based on community feedback. These include notable refinements to the combat experience, adjustments to the NPC Beckon system, and a new dog boss-beckon, among others. We've also made upgrades to enhance character control, fluidity, and responsiveness, lowering the entry barrier for new players while raising the skill ceiling for those seeking mastery.

Read the full patch notes here: https://store.steampowered.com/news/app/1501750/view/539966029952974976?l=english

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Need some guidance before you dive in? Check out our two-part 60 Essential Tips feature that’ll get you mastering Mournstead’s malevolence with confidence:

Part 1 | Part 2

In Light, We Walk.
The HEXWORKS Team

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames
Bluesky: https://bsky.app/profile/lordsofthefallen.bsky.social

#DareToBelieve

Update v.1.7 - Combat Fluidity, Quality of Life Changes, NPC Beckons, & More...



Greetings Lampbearers,

Driven by valuable player feedback and community input, update v1.7 brings a host of tweaks, improvements, and quality-of-life enhancements to Lords of the Fallen. These include notable refinements to the combat experience, adjustments to the NPC Beckon system, and improvements to Gerlinde's availability, among others.

As always, we deeply appreciate your continued feedback, which helps us refine the gameplay experience while staying true to our vision for Mournstead. For those yet to dive into the action, get 60% OFF Lords of the Fallen from 6pm GMT (10am PT, 1pm ET, 7pm CET) today.

In light, we walk.
The HEXWORKS Team




[h4]Combat & Character Control[/h4]
Based on ongoing community feedback and rigorous testing, we’ve made a notable upgrade to the combat system to improve character control, fluidity, and responsiveness. These changes are designed to lower the entry barrier for new players while raising the skill ceiling for more experienced Lampbearers, offering greater accuracy and character handling.

Roll Distance
Roll distance has been refined for greater player control and predictability, making evading attacks in response to perceived weapon range more effective and intuitive

Recalibrated Stamina
Stamina depletion has been recalibrated across the board to allow for more fluid and responsive character control both in and out of combat

Dodge/Animation Cancellation
The dodge/animation cancellation window has been improved to allow for more responsive, satisfying and accurate evasion.

Soulflay Usage Speed
As part of our combat fluidity improvements, we’ve noticed that many Lampbearers haven’t been utilizing Soulflay much in combat. To address this, we’ve adjusted its usage speed, making it a more viable option. Whether you’re in close quarters or at range, it can now be more easily integrated into your combos.

Grievous Strike Button Prompt
Some players found it challenging to recognize when an enemy was vulnerable to a Grievous Strike. We’ve addressed this by adding an optional setting that provides a button prompt (R1, RB) when a Grievous Strike is available. This will be on by default but can be turned off in the menu.



[h4]Quality of Life Enhancements[/h4]

Quick Item Selector
Based on player feedback, we’ve added an option to control whether newly acquired consumable items automatically populate your Quick Access bar or not, giving you more flexibility in how you manage your inventory.

Automatic Vigor Pickup Toggle
Last week, we introduced automatic Vigor collection - a highly requested feature since launch. While the majority embraced this change, others have commented how this certain feature was unique and nuanced to the essence of Lords of the Fallen, providing an altogether more immersive experience. To accommodate all playstyles, we’ve added a toggle in the gameplay settings in the menu that lets you enable or disable automatic Vigor pickup based on your preference.

Gerlinde Update
Gerlinde, the blacksmith, is an invaluable ally, but some players were missing her entirely, thereby missing the ability to upgrade weapons and purchase certain weapon runes. To address this:
If players fail to find Gerlinde early on, she will now automatically move to Skyrest Bridge after players reach Forsaken Fen, ensuring she is always accessible.
Players who locate Gerlinde in her initial holding cell can now make use of her services immediately, in order to avoid unnecessary backtracking to Skyrest Bridge. She will return to Skyrest Bridge afterwards.
Additionally, completing her quest and seeing her move to Skyrest Bridge rewards players with three small upgrade materials.




[h4]Gameplay Fairness[/h4]

Enemy Attack Ranges & Tracking
Following the positive feedback to last week’s adjustments to enemy attack ranges and tracking, we’ve expanded these changes to additional enemies. Previously, certain enemies exhibited unrealistic attack distances or mid-air tracking that disrupted immersion and enemy credibility. This week, we’ve applied similar tweaks to some other enemies to ensure combat feels both fair and immersive while maintaining the intended level of challenge.

NG+ Adjustments
We've made another round of NG+ difficulty adjustments in response to your feedback. As always, let us know if it feels right for you.

Grievous Strike Damage
We've increased the damage output of Grievous Strikes against normal enemies to make these moments feel more rewarding and impactful, enhancing the satisfaction of combat.



[h4]New Player Experience[/h4]

NPC Beckon Adjustments
Based on your community feedback, we’ve made slight adjustments to the NPCs' stats to make them more viable in boss fights.

*We’re pleased to see the excitement among the community about NPC Beckons being available from the start! This feature is in its final testing phase, and we’re dedicated to making sure it delivers an exceptional experience. We can’t wait to share it with you once it’s ready!

Damarose Positioning
Damarose's position has been slightly adjusted, moving her closer to the Golden Path to ensure players are more likely to encounter her in the first location.

Doggo NPC Beckon
Great news for all the ‘good boy’ fans out there! You can now beckon the Hallowed Sentinel Hound as an NPC helper during boss fights. Simply defeat Gentle Gaverus, Mistress of Hounds, and give the murderous pup in Skyrest Bridge a pat on the head to activate this option. The Hound also comes with a special ability to heal you by barking when your health is low, though this helpful action comes with a long cooldown.



[h4]Bug Fixes[/h4]
  • Fixed a rare bug that could cause players to lose their Vigor after dying, such as during the final battle with Adyr.
  • Resolved an issue where the in-game music player would fail to play.
  • Fixed a bug that caused the music to stop functioning during the boss encounter with Harrower Dervla, the Pledged Knight.



Virtual photographies in this post are courtesy of @matilda_3791 - created with the in-game 3D Photo Mode



https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames
Bluesky: https://bsky.app/profile/lordsofthefallen.bsky.social

#DareToBelieve

Update v.1.6.64 - Lightreaper’s Return, Inferno Progression, Enemy Encounters




Greetings Lampbearers,

In today’s update, we’ve introduced several gameplay adjustments and improvements inspired by your invaluable feedback, alongside a series of gameplay tweaks. Full patch notes below.

As always, if you’re enjoying your time in Mournstead, we’d be grateful if you could leave a Steam review and share your thoughts.

In light, we walk.
The HEXWORKS Team



Return of the Lightreaper

In a recent update, we removed the first (of potentially four) encounter with the Lightreaper, as the high-difficulty battle just after the tutorial was observed to be confusing for new players. However, it transpired that some of our more seasoned Lampbearers missed the early challenge, and so in response to this, we have added a new option to bring the encounter back. Players who wish to face the Lightreaper earlier in the game (as it was prior to the adjustment) may now do so by enabling the Increased Enemy Density option in the Advanced Game Modifier System, which can be accessed when starting a new game (including NG0) either through the main menu or at any Vestige.

Improved Enemy Encounters
To enhance combat immersion, we’ve adjusted the attack ranges and tracking for certain enemies. Previously, some enemies could leap unrealistic distances, which might break the player’s sense of immersion, while others would occasionally spin mid-attack (even mid-air), impacting their credibility. These changes maintain the same level of challenge but aim to make combat encounters feel fairer and more realistic.

Early Game Inferno Progression
In response to community feedback, early-game progression of the Pyric Cultist class has been altered. Two Inferno-based spells are now being granted earlier in the game through Damarose, giving players more opportunities to expand their pyromancy builds early in their journey.

Echoes of Battle for Lightreaper Bug Fix
We’ve resolved a bug where the Lightreaper’s Echoes of Battle was unlocked too early.


Virtual photographies in this post are courtesy of @pino44io - created with the in-game 3D Photo Mode



https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames
Bluesky: https://bsky.app/profile/lordsofthefallen.bsky.social

#DareToBelieve