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Dungeon Team News

Caverns QoL update

  • You can now discard unwanted loot in the Caverns.
  • Auto-explore is now available in the Caverns. Set a target depth and let your parties roam! (You just can't auto-descend past your deepest level reached.)
  • Burning Hands damage increased:
    65 + L*(Le/3 + Ma/5 + De/7) --> 65 + L*(Le/2 + Ma/4 + De/6)
  • (And a bunch of bug fixes.)

6 weeks worth of patch notes...

2025.02.11 - Mostly bugs & AI fixes :)

Added an opt-out profanity filter for chat.
Added a "Skip tutorial" button.
Prayer Candle tooltips now state the candle's alignment.
Balance: gave Blunt Arrow AP cost a nerf: 50 - L*2 --> 80 - L*2
AI
- Units will now target enemies with lowest EFFECTIVE health (HP * Armor Class), not just lowest HP.
- Summon abilities no longer belong to the Support tree. Instead they're treated as self-buffs, which is now its own tree that is checked before the roles waterfall.
- Units will not pass turn waiting for MP to cast a buff.
- The Tank and DPS Close trees will now be completely ignored by "pure ranged" units (i.e. has Ranged DPS prioritized above both, and no melee abilities equipped).
- Melee heroes will now only use Mortal Strike if it will kill the target.
- Fixed a bug causing units with Leap to hop around randomly.
- Interference units will no longer stun a feared target
- Now no one anywhere will ever target a summoned unit for healing.
Bugs
- Fixed a bug with Mortal Strike AI rendering ghost damage.
- Fixed AP cost refund for Mortal Strike.
- Fixed a bug where weapons didn't proc off Sky Hammer.
- Fixed a bug rendering Caverns loot after tabbing out and back.
- Fixed a bug allowing Inn attacks when out of challenges.
- Fixed the layout of item icons in the Battle Debrief modal.
- Fixed the display of dye icons in inventory and the shop.
- Fixed a bug dropping Caverns performance when the log gets full.
- Fixed a bug making naked heroes hard to click.
- Fixed the formatting of currency and HP/AP/MP displays.
- Fixed message log spam when tabbing out and back in.


2025.01.18 - Chat system update

Chat
- Instead of having a single, global chat channel... chat rooms are now separated by language, as well as limited to 200 players each.
- Introduced three new chat commands: /mute , /unmute , and /muted (to get a list of muted players).
- You can no longer inject HTML into the chat :)
- Posting links in chat is disallowed now, except for a whitelist. DM rob-wfs on Discord if you want something added to the whitelist.
AI
- Summon Dwarf will now target tiles near the nearest enemy, not next to the caster.
- Support units should no longer send mana to summoned units.
- Caverns squads will now buff & summon while rooms are empty, instead of doing nothing.


2025.01.04 - 9 new caverns mobs! Plus balance & AI fixes...

Get ready to face these new mobs in the Caverns:
- Ectoplasm
- Fire Drake
- Flying Jelly
- Ghost
- Goo
- Lich
- Phantasm
- Voidwalker
- Wraith
Balance
- Reduced duration of fears
* Road to Nowhere: 1 + L*(Le/100 + Pe/150) --> 1 + L*(Le/150 + Pe/200)
* Devil Mask: 0.5 + L*(Ma/250 + Le/350) --> 0.5 + L*(Ma/333 + Le/333)
- Reduced duration of Taunt: 1 + L*(Wi/200 + Pe/250) --> 1 + L*(Wi/225 + Pe/275)
- Increased duration of summoned Dwarves/Elves/Faeries: 40 + L*2 --> 40 + L*5
- Increased the AP cost of several abilities:
* Road to Nowhere: 15 --> 50
* Summon Dwarf/Elf/Faerie: 10 --> 35
* Psyche Out: 10 --> 35
* Devil Mask: 40 --> 50
* Poppets: 10 --> 35
* Bless: 10 --> 25
- ONE ability, however, got an AP cost reduction - Stance Dancing: 70 --> 50
- Increased Summon Option range: 5 --> 9
- Reduced the damage of Fire/Thunder/Weepin/Venomous weapon procs,
- Adjusted the gold prices of items in the shop (made sensitive to prefixes/suffixes)
- Increased stat bonuses for Trinket type items
AI
- Fixed a bug causing ranged units to use AoE attacks when single-target is better
- Fixed bugs in the movement AI, esp. for units with Leap/Teleport
- Fixed a bug causing units to fumigate a lot of nearby allies
- Tanks will no longer taunt enemies who are feared
Fixed the Suture ability
Fixed several bugs in damage calculations, especially for Armor Spikes. Also made poison & bleed damage affected by Affinities
Caverns: play an alert sound when a room is cleared

Introducing... hero affinities!

HERO AFFINITIES: Now your level 30+ heroes can spend ability points on "Affinity" upgrades, giving them bonus damage or damage reduction against specific hero classes or monster types. Find the Affinities interface in the lower left of the Edit Abilities screen!

Fixed a serious bug causing Caverns mobs abilities always to be level 0. So, you're going to find mobs a lot more dangerous at the depths you're already at. Since this is likely to cause some players to have to restart Caverns from the first level, I've given everyone 1,000 Pixie Dust to make up for it.

  • Balance
    • Devil Mask
      • AP cost: 10 --> 40
      • MP cost: 30 + L*3 --> 30 + L*5
      • Effect range: 1 + L/5 --> 2
    • Poison Weapon potency: 20 + L*(Le/15) --> 20 + L*(Le/5)
    • Burning Hands damage scaling: 65 + L*(Le/5 + Ma/7 + De/10) --> 65 + L*(Le/3 + Ma/5 + De/7)
  • AI
    • Fixed a bug where Devil Mask could be cast with no enemies in range
    • For healing, heroes will now only target heroes in PvP
    • For buffs, units will now start with the closest unbuffed allies
    • Similarly, Suture will now target the closest ally who needs it
    • Units will no longer use Leap/Teleport while feared
  • Options on poppets can now deal damage

TWO ability points per level now ~ whaaaaaat ~~

  • You heard that right. Heroes now get not 1 but 2 ability points per level.
  • Suture potency increased: 20 + L*(Le/6 + De/4) --> 20 + L*(Le + De)
  • Poison Weapon AP cost decreased: 50 - L --> 30 - L
  • When traveling in Caverns, any friendly dwarves in play will now start out in front.
  • Fixed several Caverns battle log bugs, like null/undefined unit names, and keeping your position while scrolling.
  • Limited the number of initial caverns mobs to 1~5, to avoid overwhelming heroes before they've had a chance to buff/summon.

AI update, fixes, balance ~ dwarves get a rework :)

- Inn: Increased maintain/upgrade peanut thresholds again
- Balance:

  • Lightning AP/MP costs adjusted

    • AP Cost: 25 --> 40 - L
    • MP Cost: 50 + L*4 --> 30 + L*3
  • Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L*40 --> 150 + L*25
  • Holy force AP cost increased: 10 --> 40 - L
  • Dwarves: removed Shield Block and added Slam
  • Slam knockback reduced: 2 + L*( St/80 ) --> 1 + L*( St/120 )

- AI

  • Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC).
  • Fixed several bugs causing units sometimes to run back & forth aimlessly
  • In PvP, the Interference tree now only targets enemy heroes
  • Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target.
  • Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot
  • Tanks will no longer target stunned enemies with Taunt
  • Increased the chances for DPS Close units to use Sky Hammer and Slam
  • Support units now consider groups of 2+ allies (from 3) as a "cluster" for AoE heals
  • Units will no longer use Adrenaline while feared

- Fixed bugs preventing use of XP Potions / Candles from hero inventory
- Fixed a bug causing summoned units' puppets sometimes not to appear
- Added SFX to Razor Shot and Blunt Arrow
- Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind