1. Dungeon Team
  2. News

Dungeon Team News

AI Update!


  • Balance

    • Nerfed Adrenaline

      • MP Cost: 75 - L --> 150 - L*3
      • AP Gain: 25 + L*( St/12 ) --> 10 + L*( St/12 )

    • Boosted Layers of Protection potency: L*1.5 --> L*5
    • Increased Healing Prayer AP cost: 20 --> 45
    • Nerfed Sanctuary

      • AP Cost: 25 --> 65
      • MP Cost: 30 + L*5 --> 40 + L*6
      • Effect Range: 3 --> 2

    • Nerfed Infect Mind

      • AP Cost: 10 --> 30
      • MP Cost: 20 + L*2 --> 20 + L*5

    • Adusted summoning spells' MP Cost scaling: L*50 --> 100+L*40

  • AI

    • Units should no longer perform actions before the results of the previous action are calculated (e.g. shooting arrows at dead enemies).
    • Units should no longer do Roundhouse when there aren't enemies in range.
    • Changed the way "best melee target" is calculated. Units should no longer break away from nearby enemies to go after a distant enemy with low HP. Also fixes the wasting-a-turn-running-back-and-forth bug.
    • Units should no longer pass turns with full AP
    • Units should now stack Armor Break appropriately
    • Units should now use Mortal Strike on slowed targets
    • CC abilities should no longer be duplicated
    • Units should now use Stance Dancing appropriately (defensive for tanks, offensive for DPS)
    • Ranged DPS should now use a variety of equipped abilities (including Fumigate and Lightning)
    • Improved the targeting for DoT abilities

  • ... aaaand ... drastically improved Caverns CPU performance


2024.12.05 Patch notes

Balance
  • Reduced the scaling of Fire/Ice/Thunder/Weeping/Venomous weapon procs
  • Fire damage: 30 + L*6 --> 50 + L*4
  • Ice jumps: L/5 --> L/7
  • Lightning damage: 30 + L*4 --> 50 + L*2
  • Weeping/Venomous potency: 10 + L --> 5 + L/2.5
    • Reduced the MP cost scaling of Summon Dwarf/Elf/Faerie from L*100 to L*50
    • Increased Healing Prayer MP cost scaling from 10 + L*4 to 5 + L*10
    • Increased Send Mana AP cost scaling from 25 to 45
  • Reduced the Shopkeeper's restock interval from 3hrs to 30mins
  • Increased amount of PD sold for real-world currency
  • Fixed Armor Spikes
  • Fixed the math on XP needed to for Levels 50+ (sorry, Mr. Gentle)
  • Fixed a ton of UI layout issues, esp. for smaller resolutions
  • Fixed a memory leak in the Blessed rendering, a couple other Caverns leaks, an Armory leak, and a huge leak for anyone on the web hitting the Refresh button.

Armor Class revamp!

  • Armor Class now works as a % damage reduction, not flat
  • Removed the Pixie Dust cost for resetting abilities & attributes
  • Caverns info panel: added loot items to the legend, blurb about auto-pickup
  • Nerfed Multi-shot damage
  • Reduced gold rewards for Inn battles
  • Fixed a bug resizing the game window from the Shop
  • (And, as usual, several other bug fixes not worth mentioning.)

Dungeon Team November updates!

[h3]Balance[/h3]
  • Boosted Suture bleed reduction potency: (20 + Level*(Le/8 + De/12)) --> (20 + Level*(Le/4 + De/8))
  • Increased Sanctuary effect range from 2 -> 3
  • Rebalanced Mystic focus to cost less AP
  • Nerfed the "of Terror" weapon suffix to proc less & have shorter duration
  • Increased the stat bonuses of medium & light armor pieces; increased shield AC
  • Dwarf/elf/faerie and poppets summons have been limited to 2~5, scaling with ability level
  • XP calculation also has been overhauled - leveling up is muuuuuch faster now

[h3]Shop[/h3]
  • Added a "Sell All" button to the shop
  • Fixed a bug unlocking bag slots from the Shop
  • Fixed a bug making players unable to sell their starting bags

[h3]Caverns[/h3]
  • When traveling thru doors, heroes will enter in order of Armor Class (tanks in front)
  • Heroes now start each run grouped together
  • The Caverns view is now pannable by click+dragging
  • Fixed a bug allowing players to skip Caverns levels by spam clicking the stairs
  • Increased the minimum breadth of hallways

[h3]Inn[/h3]
  • Resizing the window from the Inn screen no longer breaks the universe

[h3]Arena[/h3]
  • The Arena turn timer stops at zero now
  • Now no rewards will be granted for battles aborted in under 2 minutes

[h3]General[/h3]
  • Player names can now have characters from any language
  • You can now move around bags with items in them.
  • Fixed a bug calculating teams' HP remaining bars in the Inn/Arena
  • Added a tutorial for new players
  • Restricted areas of the game for beginners, starting out in Caverns and progressively unlocking other
  • Added new weapon prefix "Gladiator's" - 20% chance to stun.
  • Added mod commands to silence misbehaving players; deputized Mr. Gentle, Trevor, Draquonis2019, and Meisterlampe as mods.
  • Audio will now be muted when tabbing out / minimizing the game.
  • Pixie Dust store appeal for wishlists is now an appeal for reviews
  • Added Russian language support
  • Fixed many Ability Tooltips

[h3]AI[/h3]
  • Fixed AI lockups caused by Enraged conditions
  • Fixed several other AI bugs causing infinite loops in Caverns
  • Fixed AI bugs preventing the Support tree from using Send Mana and Sanctuary
  • Fixed a bug causing ranged units to charge in for melee attacks
  • When surrounded, toons will look to melee attack an adjacent mob rather than pass turn

[h3]Performance[/h3]
  • Dead body debris now disappears after 60 seconds
  • Fixed a (bad) memory leak on the Edit Hero screen
  • Did an optimization to the peanuts animation
  • Fixed a caverns memory leak
  • Did an optimization to the blessed rendering
  • Reduced number of particles rendered for Blessed condition and Molotov explosion


2024.11.3 Update 1

Caverns mobs now have HP bars.