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InfraSpace News

Friday Dev News #37 - Particle Effects + Bugfixes

Hello everyone!

As we come closer to release, we shift our focus a little bit further towards bugfixes and polishing, because we want our first paying customers to have a good experience :)
There are also some new features in the pipeline as well, but they are not high priority right now.

This week, you get particle effects, a new look for our cars, building rotation using Q and E keys, 3 new music tracks and a bunch of fixes.

Full post: https://forum.dionicsoftware.com/t/friday-dev-news-37-particle-effects-bugfixes/1769

Happy playing!

Friday Dev News #36 - City Districts, InfraSpace Release Date

Hello everyone!

This week we're introducing another, even more powerful traffic management tool: City Districts!
First, you group buildings together in a district....



...and then you define where the goods produced in this district should go:



This should give you a lot more control of the traffic flow and hopefully gives you some new ideas about how to organize your industry.

We also added a bunch of new animations. Here you can see the stadium and the food factory:





Finally, we balanced the immigration rate for large cities so it's easier to keep people moving in.

Early Access Release on Oct 15th


We've been providing free updates for 6 months now and the game has gotten better and better. We believe the time has come to share the game with the rest of the world and on October 15th the game will release into Early Access on Steam!

It's been a great journey together with our playtesters and I hope it'll be just as great once the larger Steam community joins in. Until then, happy playing!

Friday Dev News #35 - Superhighways

Hello everyone!

This week we're bringing a bunch of new road types, with different speeds and costs. This should allow you to structure your road network a lot better so that cars don't get stuck in your city center and take the highway around.

Also, there have been a bunch of balance changes, smaller QOL features, and some improved building models.

Full changelog: https://forum.dionicsoftware.com/t/friday-dev-news-35-superhighways/1748

Happy playing!