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InfraSpace News

Performance + Fixes: Update 1.55.453 on the Testing Branch

[p]Hello everyone, and happy holidays![/p][p][/p][p]Today I have a little bit of a surprise for you with a big performance update and some bugfixes. Update 1.55.453 has been uploaded to the testing branch. [/p][p]I would like to release it to everyone before Christmas, so if there are some brave souls that wanna test their city in the new version, and let me know if you can find any issues, that'd be great! See below.[/p][p][/p][h3]Changelog[/h3]
  • [p]Managed to make a bit of a breakthrough in simulation performance.[/p]
    • [p]We observed speedups on the CPU between 17 - 320% in very large cities.[/p]
    • [p]It probably depends a lot on your actual city, please don't have too high expectations. Some traffic setups might be unaffected. Test and let us know if it made a difference for you![/p]
    • [p]If your game is GPU-bound (meaning graphics settings make a big impact on the frame rate), then this won’t do much. But, if you’re building large cities and are hitting a CPU limit (fast forward slows down your game), this should help.[/p]
  • [p]Added a slider for UI volume in the settings (link).[/p]
  • [p]Fixed a bug where the passenger deck bonus to habitat consumption would not be saved properly (reported by AronJerda on Discord).[/p]
  • [p]Fixed an issue where the traffic light tutorial would not open the encyclopedia on the correct page.[/p]
  • [p]Fixed an issue where it was possible to build tiny, 0-length streets, which didn’t do anything except show a red error (reported by yogomove on Discord).[/p]
  • [p]Updated some translations.[/p]
  • [p]Fixed an issue where some tutorial messages would be titled like “Tutorial: Tutorial: …” (reported by zytukin on Discord).[/p]
  • [p]When placing buildings, it takes a couple of frames to switch into drag-building mode. This should reduce the number of times people drag-build by accident (suggested by Bayonette).[/p]
  • [p]Special shoutout to InfraSpace modder Bayonette, who worked with us on the following 3 improvements. Thanks a bunch![/p]
    • [p]Fixed a bug where some cars could get deleted in traffic jams on the small outgoing roads of buildings, leading to lost resources.[/p]
    • [p]Rebalancing so that buildings with integrated roads ask for more delivieries at once (especially buildings like the large storehouse or the mega-buildings used to take in items slower than their connects would allow).[/p]
    • [p]Fixed an issue where some objects would not be marked red when selected for lasering.[/p]
[p] Thanks to everyone who reported issues![/p][p][/p][h3]How to playtest the update[/h3][p]
If you want to help us test this update, you can switch to the playtesting branch by clicking on InfraSpace in Steam -> Properties -> Betas -> change the beta branch to "preview-test".

If you find any issues, let us know either in the comments here, on Discord, or via email: [email protected]
Thanks a lot for any feedback on the update!

(Note: InfraSpace is in maintenance mode and will receive bugfix updates indefinitely, but no new features. We are currently making our next game, taking a lot of learnings into account! If you're interested, news are available on our website.)

Thanks and happy playing![/p]

InfraSpace Update 1.54.452

[h2]Security Update[/h2][p]
A security vulnerability has been discovered in the Unity game engine (info). A ton of games on Steam are affected, so you might see many games updating lately. This update fixes the issue for InfraSpace. [/p][p][/p][h2]Am I at risk?[/h2][p] Probably not. There are no confirmed cases of the vulnerability being exploited and Valve, Microsoft, Apple, etc. have been taking additional security steps behind the scenes already. Now game developers are updating, too. Also, this vulnerability is only exploitable in combination with other vulnerabilities. Still, it's important for devs to fix these issues to keep players as safe as possible. [/p][p][/p][h2]What about content updates?[/h2][p]
InfraSpace is a finished game and we only fix bugs or bigger issues. We usually wait for a bunch of reports to come in and address them all at once. There are only minor changes on our list at the moment, so the next minor patch is still a while out. If you are looking for new content from us, check out the work on our next game. This update is only about the security fix, so the game should work the exact same. Let us know if there are any issues, thanks.

As always, happy playing![/p]

Update 1.53.451 Released For All

[p]Hello everyone![/p][p]
This update has been on the testing branch for a while. It's now stable and is released to all players.


Fixed an issue where the achievement "total industrialisation" took a long time to trigger on very long saves. It has to check if you have produced all resources ever and used to only check 200 time points. If your save was many hours old, it could take a long time for the achievement to trigger.
Improved the city stats chart to always show the current production on the right edge. This is related to above: With long saves, we only show 200 data points out of all city stats, and the latest changes could be invisible, because they're not part of the 200 shown data points yet.
Fixed an issue where terraforming production would not be recorded in the city stats charts properly.

If any of you experience problems with this update, let us know.

Thanks, and happy playing![/p]

Update 1.52 Released for All, Update 1.53 on the Testing Branch

[p]Hello everyone![/p][h2]
Update 1.52.450 Released for All[/h2][p]This update is stable and is released to all players.[/p]
  • [p]Fixed a save loading issue regarding pipes[/p]
  • [p]Fixed a save loading issue regarding gondolas[/p]
  • [p]Improved achievement handling: It used to be that population achievements only get checked every 5 minutes, leading to some players getting confused as to why their achievement does not trigger. Now it checks every couple of seconds (efficiently).[/p]
[p]If any of you experience problems with this update, let us konw.[/p][p][/p][h2]Update 1.53.451 on the Testing Branch[/h2][p]Update 1.53.451 has been uploaded to the testing branch.
If nobody finds any issues with it, it will be released to all players in a couple days.
[/p]
  • [p]Fixed an issue where the achievement "total industrialisation" took a long time to trigger on very long saves. It has to check if you have produced all resources ever and used to only check 200 time points. If your save was many hours old, it could take a long time for the achievement to trigger.[/p]
  • [p]Improved the city stats chart to always show the current production on the right edge. This is related to above: With long saves, we only show 200 data points out of all city stats, and the latest changes could be invisible, because they're not part of the 200 shown data points yet.[/p]
  • [p]Fixed an issue where terraforming production would not be recorded in the city stats charts properly.[/p][p][/p]
[h3]How to playtest the update[/h3][p]
If you want to help us test this update, you can switch to the playtesting branch by clicking on InfraSpace in Steam -> Properties -> Betas -> change the beta branch to "preview-test".

If you find any issues, let us know either in the comments here, on Discord, or via email: [email protected]

Thanks and happy playing![/p]

Update 1.52.450 on the Testing Branch

Hello everyone!

Update 1.52.450 has been uploaded to the testing branch.
If nobody finds any issues with it, it will be released to all players at the end of the week.

[h3]Fixes[/h3]
  • Fixed a save loading issue regarding pipes
  • Fixed a save loading issue regarding gondolas
  • Improved achievement handling: It used to be that population achievements only get checked every 5 minutes, leading to some players getting confused as to why their achievement does not trigger. Now it checks every couple of seconds (efficiently).


[h3]How to playtest the update[/h3]

If you want to help us test this update, you can switch to the playtesting branch by clicking on InfraSpace in Steam -> Properties -> Betas -> change the beta branch to "preview-test".

If you find any issues, let us know either in the comments here, on Discord, or via email: [email protected].
Thanks!

(Note: InfraSpace is in maintenance mode and will receive bugfix updates indefinitely, but no new features. We are currently making our next game, taking a lot of learnings into account! If you're interested, news will be posted soon on our website.)

Thanks and happy playing!