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Droplet: States of Matter News

Patch EA1.54

[p]Hey guys! Krayfishkarl here! Another update is out with another wave of bug fixes and quality of life updates. I'm expecting to announce the full release date within the next few weeks! The new trailer is coming soon![/p][p][/p][h2]Patch Notes[/h2][h3]Gameplay[/h3]
  • [p]Fixed missing collision with toxic waterfalls.[/p]
  • [p]Changed the timing of the message that appears telling you how to control the Mendeleev.[/p]
  • [p]New time trial times for Borealis Vista and Mangrove Marsh.[/p]
  • [p]Adjusted some misplaced objects.[/p]
  • [p]Adjusted collision of item pickups.[/p]
  • [p]Fixed a bug where the slime at the end of Cirrus Harbor couldn’t move.[/p]
  • [p]Mad Hatters are no longer invincible when beyond their awareness range.[/p]
  • [p]Adjusted the size of one of the boulders in Deep Sea Mines.[/p]
  • [p]Made some platforming in Chrome Skyscrapers, Frozen Fortress and Weather Machine Test Site easier.[/p]
  • [p]Damage radius adjusted for various enemies.[/p]
  • [p]Backend updates to mercy invincibility timer to prevent unintentional instances of taking damage.[/p]
  • [p]Updated one of the artifact challenges to fix some edge case issues.[/p]
  • [p]Slightly moved the first sea mine in Deep Sea Mines so that it’s not out of view on the starting camera angle.[/p]
[h3]Graphics[/h3]
  • [p]Added new animation to represent slipping around in ice form.[/p]
  • [p]New animation for eating a lot of burgers in quick succession.[/p]
  • [p]Corrected some player animation issues related to Momentum Breaking.[/p]
  • [p]Minor adjustments to Molly-QL’s mouth in some animations.[/p]
  • [p]Fixed some geometry issues on the centurion statues.[/p]
  • [p]Dialogue text should now be properly aligned on ultra wide monitors.[/p]
  • [p]Added a warning sign for piranhas in Mangrove Marsh.[/p]
  • [p]Giant burger in Macro Kitchen no longer spins like the smaller burgers do.[/p]
[h3]Audio[/h3]
  • [p]Adds a unique sound for the waterfall at the end of Mangrove Marsh.[/p]
  • [p]Adds sounds to sewage flow in Industrial Junkyard.[/p]
  • [p]Ambient sounds added to water geysers in Cretaceous Caldera.[/p]
  • [p]Grinders in Arctic Rig are now quieter.[/p]
[h3]Menus[/h3]
  • [p]Improved input sensitivity when navigating the menu with a controller.[/p]
  • [p]Cycle menu options now animate their arrows when hovered over.[/p]
  • [p]There’s now a prompt in the First-Time Setup menu explaining menu controls.[/p]
  • [p]Reworded a few menu option descriptions.[/p]
  • [p]Fixed an issue where shop menu item descriptions were not reappearing after pausing then unpausing the game.[/p]

Patch EA1.53.3.1

[p]Hey guys! Krayfishkarl here! I have a small patch update today! Details below![/p][p][/p][h2]Patch Notes[/h2][h3]Gameplay[/h3]
  • [p]Made the pink crystal challenge at the Galactic Science Festival significantly easier.[/p]
  • [p]Fixed an issue where the reward for completing all Kray Times could get prematurely unlocked.[/p]
[h3]Graphics[/h3]
  • [p]Adds support for several new resolutions, notably those for ultra-wide monitors.[/p]
  • [p]UI now better adapts to resolutions bigger than 1920 x 1080.[/p]
  • [p]Tweaked the appearance of the state of matter of timer to better stand out against the background.[/p]
  • [p]Adjusted colors of various objects that represent water form.[/p]
  • [p]Tweaked some player animations.[/p]
[h3]Menus[/h3]
  • [p]Backend changes to how extras are tracked in save data. (Dev note: The extras menu will likely reset itself after this update.)[/p]
  • [p]Changed default Camera Sensitivity settings.[/p]
  • [p]Rearranged Options menu.[/p]

Patch EA1.53.3

[p]Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Patch EA1.53.3 is now available! This update contains a ton of general fixes plus some readjustments to the time trial times to reflect recent physics changes.[/p][p]I'm planning to do a bit more testing on different types of hardware to ensure it's as smooth as I can get it. Stay tuned a little while longer![/p][p]That's all for now and thank for following the development of Droplet: States of Matter![/p][p][/p][h2]Patch Notes[/h2][h3]Gameplay[/h3]
  • [p]Made the switches at the end of Particle Accelerator bigger so that they’re easier to see on smaller screens.[/p]
  • [p]Adjusted default settings when playing on Steam Deck. Camera is more sensitive and framerate is capped at 60 FPS. (Dev note: If you ever launched the game on Steam Deck prior to this update, it is recommended to reset the options to the defaults.)[/p]
  • [p]Fixed some camera issues that might occur when entering the Brimstone Temple portal.[/p]
  • [p]Minor object repositionings in various levels.[/p]
  • [p]Updated collision on crystals.[/p]
  • [p]Player position is now reset at the start of the Salty Peter boss fight.[/p]
  • [p]Added some extra checks to make sure you don’t get damaged while mercy invincibility is active.[/p]
  • [p]Updated some enemy collision throughout the game.[/p]
  • [p]Added a visual cue for one of the more obscure puzzles in Krypton Estate.[/p]
  • [p]Readjusted all Kray times to account for recent physics changes.[/p]
[h3]Graphics[/h3]
  • [p]Updates despawning animation of a few projectiles.[/p]
  • [p]Lowered the time for the health satiated animation to play.[/p]
  • [p]Death animation is now shown even while in first person mode.[/p]
  • [p]New animations for warping to and from the galaxy map.[/p]
  • [p]Fixed some geometry issues on a few models.[/p]
  • [p]Updated animations for portal information panels.[/p]
  • [p]Special effect added for getting electrocuted.[/p]
  • [p]New animations for trolls.[/p]
[h3]Audio[/h3]
  • [p]New spaceship braking sound effect.[/p]
  • [p]Sound for audience cheering during Galactic Science Festival is now global.[/p]
  • [p]Made some enemy audio into spatial sounds.[/p]
[h3]Text[/h3]
  • [p]Realigned various text boxes to avoid overlapping other UI elements.[/p]
  • [p]Notification for insufficient fuel now has a background for better visibility.[/p]
  • [p]The notification for discovering an uncharted area has been relocated.[/p]
[h3]UI[/h3]
  • [p]Updated logic for determining when to show the HUD.[/p]

Patch EA1.53.2

[p]Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early Access 1.53.2 is now available! This update includes another round of bug fixes and other minor tweaks.[/p][p]These weekly patch updates will continue into the month of August. I am currently projecting the launch of a new trailer around early September so make sure you follow my socials to keep up to date![/p][p]That’s all for now and with that, thank you for the following the development of Droplet: States of Matter![/p][p][/p][h2]Patch Notes[/h2][h3]Gameplay[/h3]
  • [p]Adjusted the hardlight platforms in Sandswept City.[/p]
  • [p]Slightly moved the sun launcher in the Lord Krypton boss fight.[/p]
  • [p]State of matter timer no longer decreases during a few animations.[/p]
  • [p]Some bubbles in Abyssal Fissure now move slightly faster.[/p]
  • [p]Removed a few icicles in Frozen Fortress.[/p]
  • [p]Tigers in Frozen Fortress now react faster to you.[/p]
  • [p]Adjusted some edge case behavior with the Radiant Reactor hidden boss.[/p]
  • [p]Slightly moved the hardlight platforms in the Galactic Science Festival.[/p]
  • [p]Fixed some collision issues at Weather Machine Test Site.[/p]
  • [p]Updated logic for enabling and disabling player input.[/p]
  • [p]Redid collision regarding waterfalls and projectiles.[/p]
  • [p]Added a pizza crate in Cretaceous Caldera to help alleviate the difficulty.[/p]
  • [p]Fixed a bug where the projectiles from Fire Giants were being set to pass through terrain.[/p]
[h3]Graphics[/h3]
  • [p]Updated geometry for small levers.[/p]
  • [p]Fixed issue where NPCs in the post credits scene weren’t always appearing correctly.[/p]
  • [p]Added poof effect for defeating enemies.[/p]
  • [p]Added option to toggle the player’s limb visibility while in first person mode.[/p]
  • [p]Updated the crosshair graphic.[/p]
  • [p]Changed the color of the ice symbol to better distinguish it from the cloud symbol at a distance.[/p]
  • [p]Updated some graphics for particle projectiles.[/p]
  • [p]New animations for Kalofrioh’s dialogue.[/p]
  • [p]Tea table added to Cara Bonnie cutscene.[/p]
  • [p]Fixed some graphical issues when skipping cutscenes.[/p]
  • [p]Particle trail added for spaceship while boosting.[/p]
[h3]Audio[/h3]
  • [p]Updated logic for determining when to play footstep sounds.[/p]
  • [p]Adjusted some audio mixing on the post-credits dialogue.[/p]
  • [p]Sound added to the hidden bookcase in Krypton Estate.[/p]
  • [p]Sound added for toggling sprint off on the spaceship.[/p]
[h3]Menu[/h3]
  • [p]Notification now appears whenever the options menu is saved.[/p]
[h3]Text[/h3]
  • [p]Reworded some shop menu item descriptions.[/p]
  • [p]Fixed some grammar issues throughout the game.[/p]

Patch EA1.53.1

[p]Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early Access 1.53.1 is now available! This update includes various bug fixes, quality of life improvements and more.[/p][p]As stated in the previous update, I do not have any more plans to create dedicated video logs until the release of the next trailer so for the time being, you can expect approximately weekly bug fixes like this for the imminent future.[/p][p]That's all for now and with that, thank you for the following the development of Droplet: States of Matter![/p][p][/p]
Patch Notes
[h2]Gameplay[/h2]
  • [p]Adjusted where the player character shoots from in first person mode.[/p]
  • [p]Collision adjustments for various enemies.[/p]
  • [p]Minor terrain adjustments in Yokai Gardens.[/p]
  • [p]Sprint status is now cleared every time you change levels.[/p]
  • [p]Slightly moved one of the numbered platforms in Crystal Quarry.[/p]
  • [p]Minor changes to toggling first person mode controls.[/p]
  • [p]Disables collision on rubble produced by a breakable boulder.[/p]
  • [p]Increased attack rate for Salty Peter fight.[/p]
  • [p]Camera now resets itself when entering the Sobek fight.[/p]
  • [p]Slightly moved the portal entrance to Brimstone Temple.[/p]
  • [p]Option added to toggle the helper shadow on and off.[/p]
  • [p]Adjusted some time trial times.[/p]
  • [p]Some platforms in Neo Kryptopolis move slower.[/p]
  • [p]Fixed an edge case of strange behavior if you died just as a cutscene began.[/p]
[h2]Graphics[/h2]
  • [p]Swimming particles now hidden in first person mode.[/p]
  • [p]Added visual cue for holding sprint while in the spaceship.[/p]
  • [p]Removed the blank checkpoint platform on the stage at the Galactic Science Festival.[/p]
  • [p]Stray blade of grass removed from Galactic Science Festival.[/p]
  • [p]Updated a few enemy animations.[/p]
  • [p]Fixed some texture flickering on Avogadro enemies.[/p]
  • [p]Changed a few textures in some locations.[/p]
  • [p]Realigned the first person crosshair.[/p]
  • [p]Graphical update to jumping fireballs.[/p]
[h2]Audio[/h2]
  • [p]Target shooting mini-game sounds now play from further away.[/p]
  • [p]Updated various footstep sounds on a few surfaces.[/p]
  • [p]Updated some audio logic for player animations.[/p]
  • [p]Sound added for sprinting while in the spaceship.[/p]
  • [p]Footstep sounds added to a few enemies.[/p]
  • [p]Better looping with Science Museum exterior background music.[/p]
  • [p]Several new sounds added to Salty Peter fight.[/p]
  • [p]Music in the help menu now gets quieter while the voice is playing.[/p]
[h2]Menus[/h2]
  • [p]Fixed issue with start button not triggering title screen menu.[/p]
  • [p]Adjusted default footsteps volume.[/p]
  • [p]Combined X and Y camera sensitivity options into one.[/p]
[h2]Text[/h2]
  • [p]Fixed a few typos.[/p]