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The Doors of Trithius News

v0.5.8 (Hotfixes)

[h2]v0.5.8b[/h2]
  • Fixed "Primal Fury" giving 500% crit chance instead of 5%.
  • Fixed typos in ability descriptions.
  • Fixed Basic Attacks shortcut key targeting summoned creatures and traps.

[h2]v0.5.8c[/h2]
  • Updated Dreadheart ability icons. All Dreadheart abilities now have a new icon.
  • Fixed game crash due to player vision going out of bounds.
  • Fixed "Prepare for War" passive not unlockable due to invalid requirements.
  • Fixed game crash related to exploring Mountain Biome with the Friendly Hedgehog spawned.

[h2]v0.5.8d[/h2]
  • Fixed item icons not scaling to match UI scale setting.
  • Fixed status effect icons not scaling correctly to match UI scale setting.
  • Fixed able to target creatures out of vision using attack keys.
  • Fixed unable to attack enemies standing on a trap with keyboard directional inputs.
  • Fixed red temple traps playing no sound when activated.
  • Fixed UI scrollbar glitch in options menu.
  • Fixed War Plans quest not possible to complete in some cases due to the war plans not spawning.
  • Fixed tooltip for blight wound recommending to use the wrong kind of medicine.
  • Summoned bear no longer makes noise while not in combat.

[h2]v0.5.8e[/h2]
  • Fixed a cacophony of traps and other sounds sometimes playing all at once when loading into a new zone.
  • Fixed a game crash when clicking or using a keypress repeatedly on dungeon stairs, causing multiple zone loads to be triggered simultaneously.
  • Fixed killed NPCs that are protected not respawning, or respawning without knowledge of their associated quest, making quest completion impossible.
  • Fixed issue where if a battle resolves (without the player present) and is won by the defenders, the local defenders (local guards, adventurers, civilians) would not take any losses.
  • Fixed edge case where a battle loss occurring in a settlement before the player had ever visited could cause quests to permanently disappear.
  • Increased max armies per side in battles of 4 (from 3).
  • Fixed game crash when buying the Machinist Amulet from the collector.
  • Fixed satchels showing in the item list when enchanting (no satchel enchantments exist).
  • Weapon experiment quest - show text message for each killed enemy.
  • Fixed campfire incorrectly gives +25% cooking double chance.
  • Quest "The Oracle" will now respawn a Null Bouncer as backup if player has not yet broken through the barrier.

v0.5.8 - Skill Trees

This update revamps 9 existing skills, restructuring abilities and passives into a skill tree format, adding new icon art, and rebalancing abilities.

Also included is a new character background, "Commoner," along with the ability to customize your appearance.

Save files from version 0.5.7 are compatible, though it is highly recommend to started to a new game.

[h2]The Commoner[/h2]
The Commoner is a new character background designed to offer a heightened challenge. Starting with no skills or positive traits, this character receives negative buffs with each new skill unlocked.


[h2]Roll Appearance[/h2]
During character creation, you can now preview and roll to change your appearance (rolling affects both loot and appearance).


[h2]Skill Trees[/h2]
Most non-combat skills have been restructured into skill trees, with new icon art, additional abilities and passives, and balance changes.

Click here to view the below image in full resolution.
  • Converted to Skill Trees: Dreadheart, Warrapt, Enchanting, Chivalry, Quartermastery, Survival, Medicine, Botany, Cooking.
  • Rebalanced, added, and removed abilities across these skills.
  • Added hundreds of new icons for passives and abilities.
  • Medicine and Quartermastery recipes are now unlocked by learning techniques, similar to cooking and alchemy, making all recipes consistent.

While the above listed skills are closer to completion, more abilities and balance changes are still forthcoming. Future updates will similarly treat Reading, Travel, Athletics, and all Weapon skills.

Due to the extensive nature of these changes, some specifics are highlighted below, but we encourage players to explore the game to discover the full extent of these updates.

[h2]Quartermastery Satchels[/h2]
The Quartermastery skill now includes satchels, a new equipment type that reduces the weight of specific items. For example, the Materials satchel reduces the weight of raw materials:


Once crafted, satchels can be equipped on your character.


Note that inventory slots for satchels can only be unlocked through the Quartermastery skill tree and are otherwise invisible.

[h2]Friendly Hedgehog[/h2]
"Animal Companion" is a unique summon ability in the Survival tree. When toggled, a friendly Hedgehog will accompany you on your journeys, periodically bringing gifts from the forest.


The Hedgehog is resilient and will roll into a defensive ball when low on health.


[h2]Heal Summoned Creatures[/h2]
Creatures you summon now have their health displayed and can be healed with medicine.

Using medicine on a summon requires you to be within 1 tile.


[h2]Keyboard Shortcuts[/h2]
  • New shortcut key: [Z] for "Basic Attack." Use this to perform a basic attack on nearby targets without using the mouse. If there is more than one valid target, target selection mode is activated.
  • New shortcut key: [X] for "Basic Attack (Nearest)." Use this to perform a basic attack on the closest nearby target. If more than one target is tied for nearest, target selection mode is activated.

[h2]Client Icon[/h2]
The game now features a new client icon:


[h2]Sound[/h2]
Sound has been an ongoing issue for some users (I blame our sound libraries).

1) Sound File Format
To improve robustness across Windows, Mac, and Linux, all sound files have been upgraded to .WAV format. This increases the game size but should enhance performance and reliability.

2) Music Player
You can now select music player. If music is not playing properly or causing stability issues, try switching to the other music player.


[h2]What's Next?[/h2]
If you've read to the end, thanks for following along! Skill Trees will continue to be developed in future updates.

Also on the horizon are the new Polearm weapons and associated skill trees: Spears, Halberds, Tridents.

A poll on Discord determined which stance to use (the middle option won):


If you'd like to participate in community polls, feel free to join our Discord!

v0.5.7 (Hotfixes)

[h2]v0.5.7b[/h2]
  • Fixed save files from v0.5.6 failing to load, if the quest "The Collector" had been started.

[h2]v0.5.7c[/h2]
  • Fixed issued with dungeon generation where the stairs entry room would be blocked and not connect to the rest of the dungeon.
  • Fixed dead NPCs would never respawning, making quests not possible to complete. Killed NPCs will now respawn in 8-16 ingame hours.
  • Fixed certain abilities targeting not activating if the target was selected with the mouse, includes: "Heroic slam", "Mighty Lunge", "Gutting Reave", "Vicious Lunge", "Vault Kick", and "Sliding Strike".
  • Tweaked appearance of several armor items: fancy doublet, scout's cap and wildwood cap.

[h2]v0.5.7d[/h2]
  • Travel Weariness:
    • Limited the number of items stolen after passing out from weariness to a maximum of 3, and ensured the player's weapon is never stolen.
    • Removed the chance to critically fail and lose all gold (10% chance) when passing out from weariness. Now, only a percentage of the player's gold will be lost, up to a maximum.
  • Duranki Temple: updated Dyeia's riddle text to make the riddle clearer. Added riddle hints to the adventurers.
  • Limited the maximum number of armies that can join each side in a battle to 3.
  • Fixed issue where Sand Wyrms would not trigger aggro from any monsters.
  • Fixed overhead "!" aggression indicator not moving when the entity moves.
  • Fixed visual glitch on the "Disenchant" tab of the enchanting table.
  • Fixed "Achilles' Bane" ability only targeting animals; it should now be able to target any entity.
  • Fixed governors not wearing their new outfits (applies to newly generated towns only).
  • Fixed issue where Multistrike ability was dealing damage to allies.
  • Fixed possible exception when showing ability tooltip if unlock info is missing for that ability.
  • Added additional handling to ensure save failures are logged to the error log.
  • All errors are now combined into a single log file to prevent creating multiple files.

[h2]v0.5.7e[/h2]
  • Fixed issue causing save files become corrupted, making it not possible to load your saved gamed.

[h2]v0.5.7f[/h2]
  • Fixed bug where Garrick's dialog would not open.

v0.5.7 - Duranki Temple, A New Trailer, A Discount & Endless Replayability Fest

Hello everyone. I’m excited to get this update into your hands today and I’d love some feedback. Consider joining our Discord server to share your thoughts and chat with the rest of the community.

Gameplay Trailer

Additionally, I’m very happy to showcase the very first trailer for The Doors of Trithius. The game is now at a stage where I’m ready to show it off this way and I hope you think so too. Consider liking the video on Youtube, leaving a comment and, dare I say, sharing the trailer with your friends and favorite communities.
[previewyoutube][/previewyoutube]

15% Discount & Endless Replayability Fest

The Doors of Trithius is part of this week’s Endless Replayability Fest on Steam. To celebrate all these things happening, I’ve discounted the game by 15%. Now’s a great time to snag a copy.

https://store.steampowered.com/app/1519490/The_Doors_of_Trithius/

Today’s Update - v0.5.7

[h2]Duranki Temple[/h2]
Deep within the Duranki Temple lies the Oracle, an ancient machine of immense power and mystery.


The temple represents the fourth dungeon specifically designed for the Machinists’ storyline and features challenging traps and an especially deadly new enemy type (caution advised near pit edges).


Completing the quest will grant access to the first ability from the Zun school of magic.


You can find the quest at start at a random settlement in Greenhaven (near the starter area). Look for "The Oracle" quest on the local job board.

[h2]Death Screen[/h2]
On death, you will now be greeted by the King of the Underworld, who has claimed your card!

This wonderfully terrifying illustration was created by Maxwell Arch, the talented artist behind all the character cards in-game.

Dev Blog #25 - Smarter Monsters: The Art of the Surround

Hello everyone,

If you didn't know, I have a Youtube channel on which I occasionally post dev blogs and my thoughts about game development and my work on The Doors of Trithius.

For the upcoming update, I've been working on a new kind of monster behavior to add an interesting twist to a new dungeon.

Enjoy and let me know what you think.

[previewyoutube][/previewyoutube]