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The Doors of Trithius News

v0.5.0g (Hotfix)

[h2]Bug Fixes[/h2]
  • Resolved an issue where the existence of Ghosts in an area led to save file corruption. Regrettably, due to the nature of the issue, existing corrupted save files cannot be repaired. However, we've ensured that this issue will not occur in newly generated dungeons.
  • Fixed an issue with the music player which would sometimes cause a memory error, causing the client to close without an error log.

v0.5.0f (Hotfix)

[h2]Bug Fixes[/h2]
  • Fixed wisdom not gained when killing mobs.
  • Fixed crash when returning to main menu.
  • Fixed issue that occurs when screen is resized at same time as drop down option is selected.

v0.5.0e (Hotfix)

[h2]Bug Fixes[/h2]
  • Fixed an error where over 15 sound effects, including those for Lamassu, Aeternum, and various Temple interactions, were not working due to a file loading typo.
  • Fixed an issue causing the game to crash when underground blood worms were unable to find a valid tunnel location due to blocked tiles.
  • Fixed a map generation issue where the Arallu temple was able to be placed on top of another location (requires new game start).
  • Fixed a bug where the downstairs would sometimes be missing in large gremlin fortresses, including Grimjaw's fortress.
  • Fixed rooms in gremlin fortresses sometimes not connecting to hallways making them inaccessible.
  • Fixed abilities Renew, Shield Bash, Summon Brambles, and Toxic Plume requiring crossbow to be loaded if activated while crossbow was equipped.
  • Fixed reload ability still using up a turn when it failed to activate due to lack of ammo or incorrect ammo type.
  • Fixed an issue with Gremlin Trapmaster traps blocking other gremlins. Trap Master will now place traps less densely packed; also increased his trap placement cooldown from 10 to 13 turns.
  • Fixed an issue where the Player's chest inventory did not refresh weight accurately.
  • Improved handling of situations when attacking a target that is standing on a trap. We hope this will resolve the issue altogether, but as we are still unable to reproduce the problem reliably, we cannot be certain.
  • Fixed Sprites incorrectly applying the "frightening" status effect.
  • Fixed farmers unable to trade trading.
  • Fixed game crash, related to checking for status effects when an existing status effect had no name.
  • Fixed updated ability hotkeys not displaying the new key on the hotbar icon.

v0.5.0d (Hotfix)

[h2]Bug Fixes[/h2]
  • Fixed Chivalry abilities "Shield Bash" and "Shield Deflection" missing from the chivalry tree. They were inadvertently removed due to an upcoming rebalance, which will shift these abilities to a new skill. This was not intended for this version.
  • Fixed a bug where the "Corruption" status effect, intended to apply only on Grimjaw's Fortress's bottom floor, would persist indefinitely.
    • As an extra measure, we've added a new console command "clear effectsall" which enforces the removal of all status effects, including the hidden ones. It can be handy in situations where a status effect gets stuck.
  • Fixed "War Plans Quest" wrongly directing players to previously cleared locations.
  • Fixed an issue with the "War Plans Quest" where the War Plans failed to place in dungeons. Please note, this fix only applies to newly generated dungeons. Already visited dungeons, unfortunately, cannot be adjusted.
  • Fixed skin cream (blight cure) not appearing in medicine shops. Additionally, we've included a chance for it to appear in variety stores and general stores. Note: already generated shops won't have this item until their next restock
  • Fixed bloody Knuckles (Unarmed ability) attack speed not highlighted correctly in the upgrade tooltip.

[h2]Other Changes[/h2]
  • Reduced medicine prices: Splint from 20 to 15, Bandage from 15 to 12, Soothing Balm from 35 to 27, Antidote from 25 to 18, Long-lasting Antidote from 55 to 35, Thawing Ointment from 38 to 25, Skin Cream from 45 to 35, Shadewood Mixture from 75 to 65, First Aid Kit from 155 to 125, and Healing lotion from 60 to 40.
  • Updated the description of Feverfew to better match the attributes of the real-life flower.

v0.5.0c (Hotfix)

[h2]Bug Fixes[/h2]
  • Fixed game crash caused by failed interactions with certain status effects.
  • Fixed bug causing Vile Gremlin to occupy same tiles as other creatures.
  • Fixed an issue where items could become invisible and unresponsive after reaching 100% travel weariness due to improper handling of the alternate swap; items will now unequip correctly in all circumstances.