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Grim Realms News

Patch 0.9.1.4 - One crash less!

This patch gets rid of a crash related to having the search item-menu open and one of the items being removed or used meanwhile. Very annoying crash, my bad!

Best wishes and lots of love! //Mattias

Patch 0.9.1.3 - Moooore fixies!

This patch does the following:
- Updated the storage icon for fabrics, distinguishing a little more.
- Cabinets and chest can now be upgraded three times instead of just two.
- Improved item comparison interface (I think its a big improvement; showing the pros and cons of changing in clear numbers. Let me know what you think!)
- Fixed an issue where the starting year of the dread storm was incorrectly set in the future. Also implemented a retroactive fix.
- The 'Terror' spell has been moved to the off-hand slot, just like the 'Smite' spell.
- Adjusted the crafting menu in which the cursor still counted as inside menu despite being far to the right.
- Modified direct fire-fighting orders to prevent units from walking directly into the fire like morons (sorry about that one!). If the space is free they will always go either the left or right of chosen fire.
- Fixed an issue with the eat-orders-menu in which units were incorrectly crossed out.
- Updated the caravan quick-food menu so you no longer can click between foods and accidentally close the entire menu.
- Fixed an issue related to plants being harvested yet appearing again when loading the game.
- Also fixed a few typos.

Best wishes and lots of love! //Mattias

EDIT: Changed the chances of ancient research tables spawning. Previously it was based on whether both types (dark and light) existed, and was very high if either didn't. I realized later that some people chose to dismantle the one not used, which lead to them keeping their high spawn rate.

Patch 0.9.1.2 - A few more fixes!

This little patch fixes the following:
- When multiple dead animals are selected and 'dissect' is chosen, there will be multiple orders created, just like with 'harvest'.
- An annoying equipping-new-weapon-bug which caused the wearer to replace a shield with a weapon when clearly the current weapon should have been swapped.
- Work orders lacking resources will not be destroyed, which sometimes caused already added resources to become lost.
- Scrolls icons are added when browsing world regions.

Best wishes and lots of love! //Mattias

EDIT:
I made two more fixes and uploaded a new version under this number:
- Got rid of a crash related to the game world loading and changing resolutions or setting fullscreen.
- Searing beam and Terror did not count as ranged weapons when equpping, which was frustrating and caused some strange equipping choices.

Patch 0.9.1.1 - A few fixes!

Two little fixes:
- Charcoal kilns having works orders rapidly popping in and out of existence, spamming news messages.
- Selecting stuff behind the bottom left selection-buttons when clicking there.

Best wishes and lots of love! //Mattias