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(Patch Note) Base Decor and More - Update Preview (03.02.2023)

Greetings from Orbis!

We’ve got a jam-packed patch for all of you soon-to-be interior designers.

If you’ve been wanting more ways to personalize your base, we’ve got what you’ve been waiting for.

But if you’re not ready to tackle interior decorating, we’ve got 3 new sets of armor, 9 new gun attachments, turret improvements, and raiding buffs to a couple melee weapons.

[h3]📒 Decorate your base![/h3]
Starting from this patch, you’ll be able to turn that cold, dark base of yours into a warm, inviting home.

With item recipes that you can acquire in the game lobby’s “Terra Shop”, you’ll be able to decorate and organize your base in new and fun ways.

Aside from the bed and the shelves, all of the decor in this patch is non-functional. We plan to wall shelves soon that will also serve as a place to store items.

These item recipes are unavailable by default. You’ll have to use your terrapoints to unlock their crafting recipes.

Reminder: Terrapoints can be earned daily by logging in, and they’ll also be paid out weekly to players according to their ranking tier. They are different from the points you receive when transmitting terrasite.

Here’s one way you might decorate your base:


And here’s another:


[h3]📒 Color-code your chests[/h3]
You’ll also find three new colors of chests that you can unlock.

So for those of you that enjoy visually organizing your chests, this should open up quite a few new ways to keep track of which items are in which chest.



[h3]📒 Rad new armor![/h3]
Hazmat suits give you 50% radiation protection, making them a solid Tier 3 choice for survivors that often visit the Orbis bases. The only issue is that they’re a bit difficult to craft.

For players that are just getting started, we have 3 new suits for you to try out: the Cryo Suit, the Pyro Suit, and the Rad Suit. These Tier 2 suits will only give you 30% protection against their respective elements, but it should be enough for those of you venturing into dangerous territory.

From left to right: Rad Suit, Cryo Suit, Pyro Suit


[h3]📒 9 New Gun Attachments[/h3]
We’re adding 3 new compensators, 3 new silencers, and 3 new vertical grips.



Each type of attachment has 4 levels for you to choose from. The existing standard attachments are now “level 2”. We’re also hoping to add even more attachments some day. Keep in mind that we had to adjust the stats of existing attachments to fit with the new number of attachments.



[h3]📒 2 existing weapons can now have attachments[/h3]
The Shotgun RF-9 and the Assault Rifle TAR-1A can now have a muzzle. So feel free to choose between a silencer or a compensator the next time you’re gearing up.

[h3]📒 Name and Stat Changes to two melee weapons[/h3]
Raiding has mostly been secluded to mines and rockets, but we’re hoping to open that up more with the repurposing of battle hammers into “siege hammers.”

The Siege Hammer IGX-1(battle hammer) will give 100% damage to building parts, while the Siege Hammer IGXX-100 will give 200% damage to building parts.

Battle Hammer → SIEGE HAMMER IGX-1
Great Battle Hammer → SIEGE HAMMER IGXX-100
(Names are still subject to change)

[h3]📒 Changes to Existing Recipes[/h3]
As we try to make raiding more approachable, we also want to make rockets cheaper.

We’ve changed the recipe from
5 Fine Metal, 5 Fine Wires, 1 Superior Blasting Agent
to
2 Fine Metal, 2 Fine Wires, 1 Superior Blasting Agent

[h3]📒 Turret Improvements[/h3]
We can’t make raiding easier without considering base defense.
We’ve also changed turrets so that as you upgrade a turret, each level has faster bullets and higher accuracy with the exception of the shotgun turret because it’s made for close encounters like being hidden inside one’s base.

[h3]📒 Teleporting Improvements[/h3]
When leaving the hyena den or bunker, players were plopped onto the beach.

While we changed the location for better convenience, we also realized that players may spawn next to a not-so friendly mob, or another player might catch them off guard.

That’s why we instituted a 10 second window of invincibility when teleporting anywhere.

We’ve also adjusted teleport destinations when leaving the bunker.

You’ll now arrive somewhere near the main road(where the bunker entrances are) as opposed to being dropped on the beach. We’re hoping this should shorten commute times by a significant amount.

[h3]📒 Changes to Item Drops[/h3]
The following containers/mobs now have a chance to contain the following.

Hyena Secure Crate:
2 superior Blasting Agents OR 4 Fine Blasting Agents

Hyena Transport Box:
2 Superior Blasting Agents

Hyena Heavy Buster:
6 Superior Blasting Agents

Hyena Heavy Assaulter:
2 superior Blasting Agents OR 4 Fine Blasting Agents

[h3]📒 Bug Fixes[/h3]
We’ve also made several bug fixes. You can see them all in our update note once it’s up.
But here are a couple of the bigger fixes.

⚪ Items weren’t going into the forge. Now they do.
⚪ Shotgun damage was sometimes showing as ‘0’. It should display accurately now.
⚪ There were occasions of players losing building core privileges when their core somehow overlapped with another core. We added some code to prevent this from happening.

Remember that this isn’t everything.
You can always read the update note to know about every single thing we’ve changed in this patch.

I’ll see you on Friday with the Dev Note.
-Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

(Dev Note) What’s in the pipeline

Greetings from Orbis!

It’s almost the weekend!



For all of you survivors out there, this week’s dev note is introducing some things that are in the pipeline.

As with all things development, some plans change and other plans get canceled.

So keep in mind that everything is a work-in-progress and will likely change in some way or another before it gets out the door.

Up till now, I’ve mostly shared finished products in these dev notes, but I’m hoping to reveal more of our process moving forward.

I hope you enjoy this glimpse into what goes into developing Dysterra!

[h3]📒 Decor![/h3]
We’re working on decor to help you survivors turn your house into a home. We’re still figuring out how things’ll fit together, but feel free to spitball any ideas you have on our Discord feedback channel. We plan to regularly develop decor for inside and outside of your base.

(Concept Image)


[h3]📒 New Orbis baddie on the horizon[/h3]
Also, a new Orbis mob is being developed for what will likely be the Orbis version of the Hyena Den.
The robot below is going to be the boss.

(Concept art)


(Modeling mockups)


(Final Concept with Effects)


[h3]📒 Titanium Armor?[/h3]
We’re also looking into putting out some titanium armor.

This is a rough draft of what it COULD look like.

On the left is a basic Tier 4 titanium concept that our art team developed into two different Tier 5 drafts on the right.




[h3]📒 Refining the cyclops’ walking animation[/h3]
We also did some work on the cyclops’ walk to make it feel more natural.

It’s nothing big, but I think it sheds light onto what our team does.



This was my first foray into sharing our process.

It’s a bit short and a bit rough, but that’s a lot of what development is.

So much is happening behind the scenes with conceiving ideas, creating concept images, modeling, testing, and sometimes scrapping ideas.

By sharing our process, I hope you can catch a glimpse into the complexity of
game development and our creative process.

Enjoy your weekend!
- Director K


[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

📢 Notification of Known Issues as of February 23rd, 2023

Greetings, survivors!
This is Team Dysterra.

Some of the known issues have been resolved and improved through the last update on February 15th 

and new issues to be resolved in the next update have been added. 

For more detailed update information, be sure to check out the

🔗Update Details!🔗

[h2]📢Notification of Known Issues for February 23rd, 2023[/h2]

Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress).

They will be announced as often as possible according to the progress of reports from players.

[h2]📌 Recently resolved or reflected 📌[/h2]

✅ Mutant Guardian NPCs not spawning at the last stage of Chemochamber

✅ Survivor could interact with Talon retcher with no loot

✅ The Terrasite transmitter is not providing the correct stack amount of item

✅ Characters being stuck at various locations in the underground zone

✅ Unable to purchase limited items from Terrasite transmitter.

[h2]🚧 Issues to be fixed in the next update 🚧[/h2]

❗ The time of application of these fixes may be delayed depending on the priority,
but they will all be applied as soon as possible.


🔧 Players do not get affected by status effects when riding a vehicle

🔧 Healing consumables are not being displayed on Terrasite transmitter shop

🔧 Non-existing item(noname) is being displayed when repairing items on Repair bench

🔧 Abnormal hit sound effect on Geolab's sliding door

🔧 Constant energy consumption after using Air Glide skill

🔧 The issue of not being able to build foundations in some places after removing trees

🔧 The issue of Juggernaut and Grima being stuck in certain areas

🔧 Fixed the issue of players not being able to hear the sound of the vehicle while riding on them

🔧 Fixed an issue of wheels not moving while riding on the vehicle

🔧 Minimized frame drop while playing the game.

🔧 Problem of character creation notation error in the lobby server list.

🔧 Gamepad support

🔧 Expansion of areas where you can build housing
  🎤Dev comments🎤
💬 Currently, surrounding areas of major bases and facilities restrict players
from building housing to prevent monopolization and abuse.
However, since we received many complaints about the inconvenience these
restrictions cause, we are considering reducing the restricted area
and will be reflecting the reduction in our next update!

[h2]🔍 Content being fixed or being prepared[/h2]

🧪 Abnormal movement/behavior of some animal NPCs
🎤Dev Comments🎤
💬We are constantly checking the movement/attack patterns of NPCs.
We will quickly identify what is causing the issue and fix it as soon as possible

🧪 Improving loading speed.
🎤Dev Comments🎤
  💬We are continuously working on optimization and other related issues to
reduce the time it takes to load servers and run game.

🧪 Difficulty level for field boss Juggernaut
🎤Dev Comments🎤
  💬 We have been getting reports about Juggernaut being too easy to take down,
and bugs that you can take advantage of by using surround walls.
Juggernaut will be back with better AI.

🧪 Considering providing a skill reset
🎤Dev Comments🎤
💬 We have been getting complaints about not being able to reset your skills, and we are thinking
about adding a skill reset method. For instance, you would have to reset your skills
by acquiring certain items through crafting or Facility raids.

🧪 Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

🧪 Issues with installations being installed improperly
  🎤Dev comments🎤
💬We are considering improvements for issues such as not being able to place items
like the Workbench close to the walls, and not being able to automatically align
these benches in the direction where the character is looking at.

🧪 Changing existing settings for Single Player mode
🎤Dev comments🎤
💬We are considering a modification function for survivors who must have been frustrated
because it was impossible to change the settings in the middle of Single Player mode.
You can change the Single Player mode settings by modifying the contents of the file
located in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

🧪 Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

[h3]🚨 Issues that need to be reported 🚨[/h3]

❗ These are the issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️ 🔗Links to Customer Center

👁‍🗨 Dynamo destroys even if there is a health point left in the vehicle

- If you have a recorded video regarding the issue, please submit it through the customer center.

👁‍🗨 Client crashes when colliding in to field terrasite ores.

- If you have a recorded video regarding the issue, please submit it through the customer center.

👁‍🗨 The issue of NPC AI when using Satellite Station debuff (EMP Shockwave)

- If you have a recorded video regarding the issue, please submit it through the customer center.

👁‍🗨 The issue of structures being left unrepaired when using a Buildingcore repair function

- Please submit a detailed explanation of the issue through the customer center.

👁‍🗨 The issue of quick slot and protocol settings are initialized when reconnecting to the server

- Please submit a detailed explanation of the issue through the customer center.

👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window

- If you have a recorded video regarding the issue, please submit it through the customer center.

👁‍🗨 Mutant Guardians respawn at the same location, If they are killed outside of the core room

- If you have a recorded video regarding the issue, please submit it through the customer center.

👁‍🗨 Electric barrier remains active until the Mutant Guardian's dead body gets looted and vanished.

- If you have a recorded video regarding the issue, please submit it through the customer center.

[h3]📖 Resolved/Reflected history 📖[/h3]

✔ Client crashing issues

✔  Landing on abnormal locations in the underground zone

✔ Being unable to use protocols in the Underground area

✔ Equipment skins being locked ever after players received them

[h3]🗳️ Feature Upvote 🗳️[/h3]
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.

📢 Notification of Maintenance at Feb 22th, 01:00 - 04:00(PST) & Update Details

[h3]The maintenance is now completed, you could join the game now! [/h3]

[hr][/hr]
Due to the unexpected technical issue during the maintenance, it is now extended until 09:00 PST

We apologize for inconvenience you experienced due to this extended maintenance. 🙇‍♂️

[hr][/hr]
[h2]📢Maintenance Guide📢[/h2]
We will be proceeding with server maintenance soon. Maintenance will last for 3 hours.

The duration of the maintenance may be shortened or extended.

PST: Feb 22th, 01:00 - 04:00 09:00
CET: Feb 22th, 10:00 - 13:00 18:00
KST: Feb 22th, 18:00 - 21:00 Feb 23rd 02:00


Please make sure to move your character to a safer place before the maintenance.

Your character will fall asleep at that specific location when the maintenance starts.

[h3]📍Link to Update related Patch Note📍[/h3]

[h2]🚧Update Details🚧[/h2]

[h2]🔧 Balance 🔧[/h2]

[h3]1) Facility & Field event adjustment[/h3]

  - Hyena Den reward

    * Ground floor Hyena heavy assaulter: Random green facility tetrad
      └ Respawn time has been adjusted: 1200 → 600

    * B1 floor Hyena heavy assaulter: Random orange facility tetrad

    * B2 floor Hyena heavy assaulter: Random blue facility tetrad

    * B3 floor Hyena heavy buster: Random red facility tetrad

    ※ Time limit for Hyena key has been adjusted: 900 → 300
    ※ You can now earn facility core by combining four tetrads into one (Green,Orange, Blue,Red)
    ※ The Delta plant's core consists of Blue, Orange, Purple, and Red tetrads.
      Blue can be earned from the ground floor, purple can be earned in the B2 floor.

  - The Meteocenter's NPCs spawning from the generator event 
      will now drop 20 rounds of Energy Ammo.

  - Askr sniper events are now removed
  
[h3]2) Equipment adjustment[/h3]

  - Regardless of the condition, the material needed for repairing equipment is now fixed as follows. 

Rank             
Weapons

Fiber Tops, Pants

Fiber Helmets, Shoes

Metallic Tops, Pants

Metallic Helmets, Shoes
Common
Microparts X 1
Fiber X 1
 
 
 
Uncomon
Microparts X 1
Silicone fabric X 1
 
Fine Metal X 1
 
Rare

Fine Metal X 1

Fine microparts X 1

Fine silicone fabric X 1

Fine fiber X 1
Fine silicone fabric X 1

Fine Metal X 1

Titanium X 1
Fine Metal X 1
Epic

Superior metal X 1

Superior microparts X 1

Superior silicone fabricX 1   
Superior fiber X 1
Superior silicone fabricX 1

Superior metal X 1

Titanium X 1
Superior metal X 1
Legendary

Superior metal X 1

Superior microparts X 1    

Superior terrasite X 1
Superior silicone fabric X 1    

Superior fiber X 1
Superior silicone fabricX 1

Superior metal X 1

Fine titanium X 1

Superior terrasite X 1

Superior metal X 1

Superior terrasite X 1

※ Durability of all equipment (Weapons, Armors) are buffed 50%
   
  - Building damage rate has been adjusted 

    * Rocket launcher UWR-102
      └ Building damage rate 100% → 200% (400 damage per hit)

    * Energy rocket launcher EF83T
      └ Building damage rate 50% (125 damage per hit)

    * Blast mine 
      └ Building damage rate 500% → 1200% (600 damage per hit)
      
  - Consumables are adjusted

    * Status effect shots are changed into pills and will now be effective immediately.

      └ Cooling shot → Cooling pill

      └ Heating shot → Heating pill

      └ Anti-radiation shot Lv.1 → Anti-radiation pill Lv.1 

      └ Anti-radiation shot Lv.2 → Anti-radiation pill Lv.2

      └ Cleansing shot → Cleansing pill

  - Ammo stack adjustment

    * Light ammo, Energy ammo 300 → 500

    * Shotgun shell 100 → 180

    * Sniper ammo 50 → 100

    * Rocket cartridge 3 → 5

  - Underground Dungeon Item stack adjustment

    * Terrasite lump 1 → 3

    * Lithium shard 1 → 3

    * Titanium shard 1 → 3

    * Antique goblet 1 → 3

[h3]3) Resource process at Forge[/h3]

 - The process result of the underground dungeon item is now randomized and
    its process will take only 60 seconds.

    * The drop chance of items remains the same.

Terrasite Lump
Antique goblet
Titanium shard
Lithium shard
Superior terrasite lump 5%
Superior metal lump 5%
Titanium 15%
Fine Lithium 15%
Fine terrasite 40%
Fine Metal 40%
Fine Metal 35%
Fine Metal35%
Terrasite 55%
Metal 55%
Stone  50%
Stone  50%

[h3]4) Skill adjustment[/h3]

  - Field repair requirement

    * Added energy consumption on field repair.
      └ Common: 20 / Uncommon: 30 / Rare: 40 / Epic: 50 / Legend: 60

  - Big Bag

    * The skill level and effect are adjusted: 
      3 Level: 2 / 5 / 10 → 5 Level: 2 / 4 / 6 / 9 / 12

    ※ The Survivor's Inventory slot is adjusted 30 → 36

  - Security Hacking

    * The fourth hacking attempt at the security crate will succeed 100%

    * The overload debuff time after failing hacking attempt at the security crate is lowered by 50%

[h3]5) NPC improvements[/h3]

  - The rotation animation for the following NPCs is improved.
    * Giant, Stomper, Talon

[h2]🔧 Contents 🔧[/h2]

[h3]1) New Workbench recipe[/h3]

  - Bolt: Metal X 2 (2 Metal when disassembling it from recycler)

[h3]2) New lobby Terrasite shop item[/h3]

  - Potted Cactus, Light Stand
  ※ The recipes purchased from the Terrashop could craft in-game.
    You can also find unlocked recipes in the storage tab from the main lobby.

[h2]🔧Bug Fix🔧[/h2]
  • Fixed the issue of Grima sticking to the wall when incapacitated.
  • The Terrasite transmitter shop will now provide the correct stack amount of item
  • Fixed the timer of the products at the Terrasite transmitter shop.
  • Corrected Facility conveying wrong Terrafire eruption date.
  • Fixed the issue of radioactive-related comments displaying when overload time debuff is applied 
  • Fixed the issue of NPCs from Hyena Den not dropping keys
  • Fixed the issue that survivor could interact with Talon retcher with no loot
  • Fixed error that survivor cannot purchase from the Terrasite transmitter shop
  • Fixed the issue of being able to use consumables without using the item.
  • Unable to launch both client and the custom server
  • Unable to connect to a server without the custom server password
  • Misplaced hyena portal icon at X3403, Y3042.
  • Adjusted map's portal marker with its actual location.


We'll come back with a more stabilized and better gameplay environment after the maintenance.

Thank you, survivors!




(Patch Note) Quality of Life Improvements - Update Preview (02.22.2023)

Greetings from Orbis!

For all of you amazing survivors out there, we have an exciting patch for you this week. This week’s patch will make everyone’s life easier with instant shots, larger player inventories, (mostly) cheaper repair recipes, increased durability for ALL weapons and armor, larger ammo stacks, and more.

[h3]📒 All Status-Effect Shots Are Instant[/h3]
Shots are a big part of Dysterra. Whether it’s a shot to your enemy’s head or an anti-radiation shot. We made status-effect related shots take effect instantly so you won’t have to wait for your shot to take effect. No more crossing your fingers hoping for your radiation shot to take effect before you lose that last bar of health!

[h3]📒 Removal of all Snipers[/h3]



Snipers were a novel and fun addition to the game when we first implemented them, but over time, they became more of a nuisance than a fun mob you can loot. After long and hard deliberation, we’re taking ASKR snipers as you know them out of the game for the foreseeable future. We’re in the process of developing something else that will add some action to your farming ventures. But in the meantime, you’ll only have to worry about bears and the occasional cyclops when you’re wandering the wilderness.

[h3]📒 New Terrashop Recipes[/h3]
Some of you may remember Christmas Trees and the introduction of potted firs as a decorative item. We’re adding a potted cactus in this week’s patch along with a light stand that you can easily turn on and off. Be careful around the cactus, though! You’ll get pricked if you bump into it.



You can use your terrapoints to purchase their recipes in the game’s lobby. We’re planning to add more decor recipes in the near future as well.



[h3]📒 Forge Refinement Modifications[/h3]
Forging items was always a straightforward process: put in a basic item, receive a higher level item. We have some new items that don’t fit so easily into that mould, so we’re adding some randomization to what you get when refining terrasite.

Terrasite Lumps now have a chance to be refined into terrasite, fine terrasite, or a superior terrasite lump (refinable into superior terrasite).



You’ll see the possible results when you drop your material into the forge. Please keep in mind that each refined item has a different chance of dropping.

[h3]📒 Easier Inventory Management[/h3]
We’ve taken several steps to alleviate the struggles of inventory management.



1. We’ve increased inventory sizes for all players from 30 to 36.
2. The inventory upgrade skill now has 5 levels: 2/4/6/9/12
3. The maximum inventory possible is 48 slots. (up from 40).



[h3]📒 Simplified Repair Recipes[/h3]
We were trying to make repair recipes reflect the original recipes for items, but we realized it would be easier for players if recipes were more straightforward.

Repair recipes are now simply divided into 3 types: weapons, fiber-based armor, and metal-based armor. Each type has the same recipe for all items of the same tier.

For example:
Tier 2 weapons: 1 microparts
Tier 2 fiber-based armor: 1 silicon fabric
Tier 2 metal-based armor: 1 fine metal

[h3]📒 Repairing in the field requires energy[/h3]
On the other hand, we want to encourage players to use a repair bench, and not solely repair items while in the field. We’ve added an energy cost to field repairs of items respective of the items tier, so bring some extra batteries if you think you’ll need to repair your equipment in the middle of a mission.



For those of you who don’t know: You can right click items while they’re in your inventory to repair them. It’s the same cost as using your repair bench, but you’ll also spend energy in the process. This isn’t a big deal if you’re using lower tier weapons, but if you’re using a higher tier weapon, you’ll have to think tactically before doing a repair.

[h3]📒 Increased durability across the board[/h3]
While we were modifying the recipes, we also decided to increase the durability for all weapons and armor by 50%. If the durability of something was 300, it’s now 450. If it was 200, it’s now 300. This should make your life a bit easier!

[h3]📒 Larger Ammo Stacks[/h3]
As part of the battle against inventory management, we’re also increasing the stack sizes for all types of ammo.
Light Ammo: 300 -> 500
Energy Ammo: 300 -> 500
Shotgun Ammo: 100 -> 180
Sniper Ammo: 50 -> 100
Rocket Cartridges: 3 -> 5

[h3]📒 Meteochamber Modifications[/h3]
Some players were abusing the Meteochamber. We’ve taken steps to make NPC spawn camping in the Meteochamber less productive.

[h3]📒 Changes to Raiding Weapons[/h3]
Land mines have been the primary base attack weapon for quite some time, but we want the rocket launcher to be a useful base-attack weapon as well. We’ve made some changes to make it more useful in a raid:

1. We increased building damage for the Rocket Launcher UWR-102 from 100% to 200% building damage. (The Energy Rocket Launcher is primarily an anti-personnel weapon, so it’s still 50% building damage.)

2. It’s possible to craft rocket launchers without conquering a facility. You can get core tetrads through random drops in the Hyena Den when defeating bosses of each area. It’ll require a few run-throughs and a bit of luck, but you’ll gain access to high level items that once were only obtainable through facilities.

3. If you noticed the change to repair recipes above, it also applies to rocket launchers. So you no longer need ultra-rare items to repair your rocket launchers. A tier-5 weapon repair will cost you: 1 superior metal, 1 superior microparts, & 1 superior terrasite. It’ll also cost you 60 energy if you’re repairing it in the field.

4. If you run out of rockets, we’ve also increased the building damage of blast mines. So they’re still as useful as ever.

That’s it for this week’s patch note.

We’re trying hard to listen to our survivors and always change the game in a positive direction. Constructive feedback is always welcome, so be sure to leave a comment on our Discord server if you have an opinion about what else needs improving.

See you all on Discord!
- Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch