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Dysterra Early Access will begin on November 23rd (PST)

Hi Survivors,
This is Dysterra, we are very excited to announce our Early Access schedule to all our survivors.

Ever since our Alpha test that took place in March of 2021 until the 4th Beta that took place last September, we were able to better our game based upon your valuable feedbacks.
For this, we would like to give this credit to our fellow survivors that have participated and supported us throughout our consecutive tests.

[h3]Dysterra Early Access will launch on November 23rd (PST)[/h3]

In the time remaining till our Early Access launch, we will do our best and make a thorough effort to prepare better Dysterra.

In addition, pre-launch for Partner Streamers will be conducted before the start of this Early Access.

- Pre-test schedule: Monday, November 14th, 2022 ~ November 20th (PST)

※ If you are interested in the partner program, please check here for details.

[h2]■ Early Access Schedule[/h2]
- PST: Wednesday, November 23rd, 2022
- CET: Wednesday, November 23rd, 2022
- KST: Thursday, November 24th, 2022

[h2]■ Key Updates for Early Access[/h2]
- Limited maximum number of building cores per user
- Storage function added in building cores
- Added equipment durability enhancement function
- Added Juggernaut that one can board on
- Added new gun Venator & Stalker
- Added Terra Shop and Skin System
- Support gamepad (controllers)
- Added fame system
- Added Flare Drones with NPC searching functions
- Added storages to crafted vehicles
- A Vehicle can now be recovered upright in case it flips
- Damage now differs based on types of weapons used (Energy/Physical)

[h2]■ Precautions[/h2]
- The price of Dysterra Early Access will be announced at a later date.
- All of the user information used in previous tests and pre-tests will be initialized, so on the day of the launch, everyone will be on a same starting line and get a fair shot.

The aforementioned schedules and updates are subject to change, and we will provide a more detailed announcement prior to the start of our Early Access launch.

See you all in Early Access, survivors!

Thank you.

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

[Dev Note] Reinforce Equipment Durability, Mech suit, TerraShop, Skins, New Guns

Greetings from Orbis! Director K here with another developer update for you.

I know you’ve all been waiting in anticipation for another chance to play Dysterra. And our team has enjoyed seeing the creative memes you’ve been posting in the Discord channels.

Over the past month, our developer team at Reality MagiQ has been hard at work making improvements and adding even more features to the game.

[h2]📒 Reinforce your equipment! ⚒️[/h2]
Durability low? Not any more!
Introducing Level 2 repair benches! They come with all of the same features as
the Level 1 repair benches, but with the ability to increase your items’ total durability.

We heard players’ complaints about needing to bring several guns on a facility raid,
and now that should be a thing of the past.
For example: Instead of packing two guns with their default durability, you can upgrade one gun
so it will last longer while you’re exploring the map or taking down a facility.



[h2]📒 Rideable mech suits! 🦾[/h2]
Our team was thinking… 4-wheeled vehicles are great and all, but what if it was possible
to stomp around in a juggernaut suit and blast enemies with a volley of rockets?

Well now it’s possible. Players will now be able to control Proto-Juggernaut suits while fighting
the Delta Plant bosses. They’re currently only accessible inside the fighting arena, and you can’t
take them through the portal (balancing reasons and all). So be sure to try them out the next time
you drop by the Delta Plant in the Delta region.


[h2]📒 Skin Systems 🧵[/h2]
We’ve added new skins for you to enjoy. They can be collected by watching Dysterra streams on Twitch, or by completing missions in game. There’ll be a good mix of skins ready,
so be sure to grab them!

[h2]📒 The Terra Shop 🏪[/h2]
For all of you survivors wanting to look sharp while you’re running through the Geolab, or doing donuts around your friend’s base in your new vehicle, we’ve added a Terra Shop to the game’s lobby screen. This is where you can buy all the latest outfits and get new skins for your guns.

You can buy things from the Terra Shop with terrapoints.
But what’s a terrapoint you ask?

Terrapoints can be earned daily by logging in, and they’ll also be paid out weekly to players according to their ranking tier. You can think of it as a wage paid out to the survivors that work the hardest to mine Terrasite for Orbis. Once you’ve earned enough terrapoints, you’ll be able to spend them to get all kinds of weapon or armor skins.

[h2]📒 New Gun Type 🔫[/h2]
And finally, we’ve added two new guns to the game to give you more choice in your style of gameplay:

[h3]DMR SW-1 Venator[/h3]
A rare-tier(blue), light ammo designated marksman rifle(DMR) with better armor penetration than standard DMRs, giving you that extra edge when you’re fighting for your life.

[h3]DMR ASW-82 Stalker[/h3]
An epic-tier(purple), light ammo designated marksman rifle(DMR) that has a smart-ammo ability. Shooting a target marks it, and each successive shot will bend and twist through the air towards
its marker.

The catch?
The marker is reset when you cancel it, or line-of-sight to the opponent is lost.
Opponents using the stealth ability cannot be targeted. Shots taken using the smart-ammo
ability cause less damage than shots taken normally.

I’ll be back next week with even more updates!
Orbis thanks you for your service!


[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

[Dev Note] Phase Controller Usability, Orbis NPC Buffs & Advanced Hyena Dropship

Hi Survivors,
This is Director. K.

First of all, we sincerely thank all of your valuable comments after participating in the test.
The various opinions you send are carefully read by all concerned in order to provide better Dysterra.

Today, as a Dev Note for the first time since the 4th Beta Test started, we have prepared information
on improvements on the usability of the Facility Phase Controller, differentiating Orbis NPCs by grade,
and High-Tier Hyena Dropship.

[h2]📒 Facility Phase Controller Usability Improvements 📡[/h2]
The effect of the Facility Phase Controller previously only affected the houses and survivors,
but in this test, the usability has been improved so that various effects are also applied to NPCs.

Depending on the Facility Phase Controller effect, you can lower the difficulty of capturing NPCs
to favor your allies or increase the difficulty of obstructing the enemy’s hunting.

[h3]1. Chemochamber[/h3]
1) Air Purification: A ‘Sleep’ effect is applied to living NPCs, stopping their actions.
 The damage of the first hit is doubled when attacking the target who is affected by the ‘Sleep’ effect.
[previewyoutube][/previewyoutube]
2) Dust Storm: ‘Enrage’ effect is applied to living NPCs. When the ‘Enrage’ effect is applied,
 attack power, speed, and HP increase, increasing the difficulty.
[previewyoutube][/previewyoutube]
[h3]2. Geolab[/h3]
1) Seismic Waves: A ‘Impact’ effect is applied to living and mechanical NPCs, reducing movement speed.
[previewyoutube][/previewyoutube]
[h3]3. Meteo Center[/h3]
1) Thermal Equilibration: A ‘Sleep’ effect is applied to living NPCs, stopping their actions.
 The damage of the first hit is doubled when attacking the target who is affected by the ‘Sleep’ effect.
[previewyoutube][/previewyoutube]
2) Thermal Shock: ‘Frostbite’ effect is applied to living NPCs, taking damage per second and reducing movement speed.
[previewyoutube][/previewyoutube]
[h3]4. Satellite Station[/h3]
1) EMP Shockwave: ‘Lockdown’ effect is applied to mechanical NPCs.
[previewyoutube][/previewyoutube]
※ Living NPC: Animals, Creatures, Hyena / Mechanical NPC: Orbis Robot series

However, the status effect is not reflected in all NPCs.
Major boss NPCs (Juggernaut, Grima, Giant, Vulkan) and important NPCs (Mutant Guardian, Bombbug, Minion, ASKR Sniper, etc.) are not affected, so be careful.

[h2]📒 Orbis NPC Upgrade 🤖[/h2]
Orbis NPCs, which afflict and cause difficulties for survivors, are now more clearly differentiated by grade. Now you can classify grades more easily and quickly judge how to respond!

[h3]Differentiation of appearance by grade[/h3]
Previously, you could classify Orbis NPCs only by the weapon they wore.
But now, different appearances are reflected depending on the grade.
Therefore, the grades are more clearly differentiated.

[h3]Improved combat methods by grade[/h3]
Orbis NPC’s combat method by grade has been improved, and the difficulty of attacking becomes more difficult depending on the grade.

[h2]📒 High-Tier Hyena Dropship Reveal 🛸[/h2]
Do you remember the Hyena Scout event among the High-Tier regional events that were briefly introduced in the last Dev notes?
High-Tier Hyena Dropship appearance is as below.

More powerful Hyena NPCs will be on board than the regular Hyena Dropships, but the rewards will be great because of their difficulty, wouldn’t it?
High risk, high return! Challenge the High-Tier Hyena Dropship.

[h2]📒 New weapon AWS-82 🔫[/h2]
The Energy DMR AWS-82 will be added through an update during the 4th Beta Test.

Hitting an enemy with the AWS-82 will mark the target, and the bullet will automatically hit the target even if the enemy moves.

However, bullet tracking is canceled if the target is out of sight, hiding in cover, and using stealth.

Use the guided bullet function to easily subdue your enemies!

[h2]📒 Buildingcore and Superior/Fine Terrasite Balance ⚖️ [/h2]
We will briefly explain the planning direction in relation to the Buildingcore and Fine Terrasite balance that you left comments on the Official community during the previous Pre-Service period.

[h3]Buildingcore Balance[/h3]
First, the energy consumption issue that was excessively reflected in some building parts and installations during the Pre-Service period was improved in this 4th Beta Test.
However, energy efficiency is designed to decrease if an excessively large housing is being operated, and this is a plan considering the attack and defense balance of the housing.

[h3]Superior/Fine Terrasite Deposit Balance[/h3]
The balance has been adjusted for the Superior/Fine Terrasite Deposits in order to revalue the Terrasite and to adjust the balance of the Terrasite Transmitter price.

The quantity and distribution locations of the collected Terrasites have changed, and Fine Terrasites that have been obtained with a certain probability have been excluded.
※ Tip! Fine Terrasites can be obtained from Terrasite containers and capsules deployed at Hyena/Orbis/Rocket Bases, and can also be obtained from Field Bosses and Facilities.

Also, please note that the Superior Terrasite Deposits only spawn in Juggernaut Spot Events and in the new Delta region to adjust the difficulty of acquisition.

During this 4th Beta Test, we will continue to improve based on the data obtained by checking the opinions of survivors in various fields as well as Buildingcore and Fine Terrasite Deposit balance.

If you leave various opinions about Dysterra on Official community channels such as Discord
and Steam Forum, we will deliver them through our future Dev Notes.

[Dysterra official community channels]

📌 Steam community forum 👉LINK🔗
📌 Discord 👉LINK🔗
📌 Twitter 👉LINK🔗
📌 Facebook 👉LINK🔗
📌 Youtube 👉LINK🔗
📌 Twitch 👉LINK🔗

Then, we will see you next week with various information through the Dev Notes.

Thank you, Survivors!

[Dev Note] New Region and Facility, Map Improvements, and Secure Crates

Hi Survivors,
This is Director. K.

Next week, our 4th Beta Test build will finally be released.
It really makes our hearts pound and nervous as we are approaching the big event.
We should calm our minds as we introduce the Dev Notes to you, Survivors.

Now, what we have prepared for you today are New Region and Facility, Map Improvements, and Security Hacking system.

[h2]📋 New Region and Facility🌋[/h2]

New Areas and Facility have previously been disclosed through the Dev Notes or our roadmap, but this time we will introduce them in more detail.

[h3]New Region, Delta[/h3]

The Delta region is located in the northwest, which we previously blocked access to.
Environmentally, it is very barren compared to the existing regions and there are many dangers, so it seems like it would be better to avoid access in the early game if you are a beginner.

Lava flows around this place, so your character’s body temperature will constantly rise as you stay in the area.
Direct contact with lava can result in instant death, so be careful while moving near it.

In the Delta region, the ‘Cyclops Tracker’ will appear at all times, impeding access to the Facility.
[previewyoutube][/previewyoutube]
However, it is the only place where you can get the Superior Terrasite except for the Juggernaut run!
The challenge will be worth it, right?

[h3]5th Facility, Delta Plant[/h3]

The Delta Plant is a Facility that produces the Superior Terrasite by injecting catalyst materials underground.

It is located in the northwest of the Delta region, and the portal key to enter the Facility can be obtained by engaging the ‘Cyclops Tracker’ in the Delta region.

The inside of the Facility is guarded by ‘Vulkan’, the most difficult boss of Dysterra, so be extra careful.
[previewyoutube][/previewyoutube]
               ▲ Dysterra's most difficult boss, Vulcan

The Facility’s unique phase controller features ‘Enhanced Crystallization’ and ‘Crystalline Degradation’, allowing you to gain an edge over other survivors in the ranking competition if successful.

[h2]📋 Map Improvements 🌐[/h2]

The Eternal companion for World exploration, the World Map and Minimap will be improved.

[h3]World Map[/h3]

It is now modified to display official names in significant areas of the World.
Now, in addition to the coordinates, it will be possible to communicate more easily by using significant area names, right?


In addition, information such as altitude, vegetation, buildings, and roads is reflected to be expressed in more detail, and as various information is added, a filter function is also provided.

[h3]Minimap[/h3]

The minimap is improved to show the same level of information as the World Map, and the filter settings in the World Map are reflected in the same way.
[previewyoutube][/previewyoutube]
[h2]📋 Secure Crate 👨‍💻[/h2]

The Secure Crate has been added that allows you to obtain better rewards than the regular crates.

Depending on the security level of the Secure Crate, you can find low grades in Ruined Building areas and high grades in Hyena and Orbis Buildings.

Unlike other crates, the Secure Crate is highlighted with a hologram, and the required level of Security Hacking skill varies depending on the security level.
[previewyoutube][/previewyoutube]
There is a catch. Security Hacking can fail with probability! Of course, in case of failure, it is possible to give it another shot after a certain period of time.
Maybe try reducing the burden by investing in your Security Hacking skills.

When the Security Hacking skill level increases, you can enjoy effects such as cost time reduction, and energy cost reduction, in addition to increasing the success rate.

How was this week’s Dev Note contents? We hope you like the news!

Please leave your impressions or opinions on the Weekly Dev Notes on Official community channels such as Discord, Steam Forum, etc.
Of course, contents that are not related to the Dev Notes are always welcome as well.

Any comments or inquiries you have left will be delivered through the Dev Notes at a later date.

[Dysterra official community channels]

📌 Steam community forum 👉LINK🔗
📌 Discord 👉LINK🔗
📌 Twitter 👉LINK🔗
📌 Facebook 👉LINK🔗
📌 Youtube 👉LINK🔗
📌 Twitch 👉LINK🔗

Then, we will see you next week with various information through the Dev Notes.

Thank you, Survivors!

4th Beta Test & Twitch Drops Event Schedule Guide

Hi Survivors,
Today, we prepared information about the 4th Beta Test & Twitch Drops Event schedule.

4th Beta Test will be conducted in the "Dysterra Playtest" app,
and you can participate by clicking the 'Playtest Access Request' button
which will be displayed in the Dysterra Steam store page on the test start date.
❌ "Dysterra", "Dysterra Demo" app unavailable to play❌

In addition, there will be a Twitch Drops event to commemorate the 4th beta test opening!
After linking your Dysterra Steam account and your Twitch account,
you can obtain a special skin item by watching the Dysterra broadcast with [Drops Enabled].

[h2]📌4th Beta Test Schedule[/h2]
(PDT) Tue, Aug 30, 2022. 01:00 ~ Sun, Sep 4, 2022. 22:00
(CEST) Tue, Aug 30, 2022. 10:00 ~ Mon, Sep 5, 2022. 07:00
(KST) Tue, Aug 30, 2022. 17:00 ~ Mon, Sep 5, 2022. 14:00

※ During the test period, the game server will operate 24 hours a day.
※ The test schedule may change depending on the circumstances.


[h2]📌Additional Info on 4th Beta Test[/h2]
※ In this 4th Beta Test, 1 PVP and 1 PVE servers will be opened in each region(Total of 6 Servers).
 (PVP AMERICA, PVP ASIA, PVP EUROPE / PVE AMERICA, PVE ASIA, PVE EUROPE)
 New servers will be added depending on the number of server participants.
※ If an issue occurs during the test, server restart and temporary maintenance may be
 carried out without any notice.
Single Player Mode and Custom Servers will be available for this test.

[h2]📣Invited Guests and Pre-Service Notice[/h2]
Prior to the opening of the 4th Beta Test on Tuesday, August 30th, a Pre-Service for invited guests (Influencer, etc.) will be held on Friday, August 26th for smooth Beta Testing.
※ Please note that as Influencer/Streamer participates in the 4th Beta Test Pre-Service,
 Dysterra gameplay related broadcast may be shown.
※ Pre-Service will end before the 4th Beta Test, and all information will be initialized.

[h2]📌 Dysterra Twitch Drops Event Schedule :[/h2]
- (PDT) Thu, Aug 25th, 2022. 22:00 ~ Sun, Sep 4th, 22:00
- (CEST) Fri, Aug 26th, 2022. 07:00 ~ Mon, Sep 5th, 2022. 07:00
- (KST) Fri, Aug 26th, 2022. 14:00 ~ Mon, Sept 5th, 2022. 14:00

[h3]📌Twitch Drops Rewards[/h3]
※ Keep in mind that, TWITCH PISTOL and TWITCH ASSAULT RIFLE skins are the same product as the last Twitch Drops event rewards from June 13th ~June 20th(PDT).

- Watch 30 min: TWITCH PISTOL skin

- Watch 2 hours: TWITCH ASSAULT RIFLE skin

- Watch 3 hours: TWITCH SUBMACHINE GUN skin


[h3]📌 How to Participate[/h3]
1. Link your Dysterra Steam and Twitch account here:
https://dysterra.kakaogames.com/dysterra/drops/ko/index.html#none

2. When activated, you can check your Twitch Drops status through Twitch TV > settings > connections > Other connections
3. Watch Dysterra live stream on Twitch
4. Claim Drops in Twitch Drops inventory after meeting conditions, and activate your event item in Storage from Dysterra lobby

[h3]📌 Event Precautions[/h3]
※ Survivors other than invited guests can receive rewards after the 4th beta test starts
 (PDT) Tue, Aug 30th 01:00 / (CEST) Tue, Aug 30th 10:00 / (KST) Tue, Aug 30th 17:00

- If you have multiple accounts please check your link between
Steam and Twitch accounts. You will not be able to get rewards if linked Steam and Twitch accounts are different.
- You can only earn progress towards a Drop on one participating channel at a time.
-Please claim Drops within the expiration date. Drops cannot be obtained if the expiration date has expired.

We ask for a lot of participation from Survivors as lots of new content has been added to this 4th Beta Test.

Thank you, Survivors!

[Dysterra official community channels]

📌 Steam community forum 👉LINK🔗
📌 Discord 👉LINK🔗
📌 Twitter 👉LINK🔗
📌 Facebook 👉LINK🔗
📌 Youtube 👉LINK🔗
📌 Twitch 👉LINK🔗