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[Dev Note] New Skill tree menu, (Skin) Random box, Inventory management and more

Greetings from Orbis!

Early access is almost here!!!! I hope you’re all as excited as I am! It’s been a long road from when we first set pen to paper to start drawing concept art and character designs for Dysterra. I’m so happy to see all of you amazing(and magnificent!) people waiting on the edges of your seats for our launch into Early Access. Thank you for encouraging our team and helping us make Dysterra into what has become.

We’ve got a new set of upgrades for the skill tree, a random box(of skins!) you can earn, an inventory management system, and a new attack for the cyclops.

[h2]📒 Skill Tree Upgrade[/h2]
We’ve added a third tab to the skill menu: COMBAT

The new combat skill tree consists of two main tiers: “fast reload” and “specialization.” And each tier has a skill for improving only a specific gun-type: short-range guns, mid-range guns, long-range guns, and rocket launchers. I think “fast reload” is pretty self explanatory. “Specialization” reduces durability lost when firing a gun.



We’re hoping this will give players more choices on how they can choose to play the game. Beginners might spread their skill points between different gun types, while Dysterra veterans might prefer to throw all of their skill points into a single gun type.

The choice is yours!

[h2]📒 Random Box[/h2]
Some of you may remember that we added the “Terra Shop” to our game’s lobby. One of the things we’ve added to the shop is a random box. Each time you open a random box, you’ll unlock 3 new skins that you can use when crafting in-game. Note: You won’t receive any items when you open a random box, but you’ll be able to craft new items with the skins you unlock.



So how can you purchase these new skins? With Terra Points! We want to reward survivors who play frequently as well as ranked survivors, so there are two ways to get Terra Points (TP):
1. Log in daily.
2. Weekly TP rewards according to your global ranking.



[h2]📒 Easier Crafting With Remote Chest Access[/h2]
We realized a lot of players were struggling with inventory management. Running back and forth between your crafting bench and your storage chests can get tiring. And we wanted to make it at least a little easier.

We’ve modified the inventory UI so you can see what’s in nearby chests and drag and drop items from one chest directly into another. You can even open up a chest and craft directly from inside it!



[h2]📒 Cyclops Now Shoot Lasers![/h2]

The cyclops is definitely the most dangerous Orbis robot out in the wild. It initially had a slicing attack for close range, as well as a jumping attack for mid-range… Now we’ve added a laser attack to the cyclops to keep players on their toes no matter where they are.

Good luck staying alive out there!

[previewyoutube][/previewyoutube]

There’ll be one more update before our launch next week, but our partner-streamers are already playing the game. So jump on over to twitch to get your Dysterra fix!

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

Dysterra Twitch Drops Event

Dysterra Twitch Drops Event for Early Access Pre-test!

Link your Dysterra Steam and Twitch accounts, and get special skins by watching Dysterra streams.

In addition, Dysterra Stream and Drops on Twitch are also scheduled by a veiled influencer,
so please be sure to participate!
※ Stream schedule for a veiled influencer : TBA 🤫

📌 Twitch Drops Event & Dysterra Pre-test Schedule :
[Twitch Drops Event Schedule]

- (PST) Mon, Nov 14, 2022. 18:00 PM ~ Wed, Dec 14, 2022. 18:00 PM
- (CET) Tue, Nov 15, 2022. 03:00 AM ~ Thu, Dec 15, 2022. 03:00 AM
- (KST) Tue, Nov 15, 2022. 11:00 AM ~ Thu, Dec 15, 2022. 11:00 AM
👉Twitch Drops Event Page
※ You can click here to check out live channels of Dysterra Partners!
※It may be difficult to achieve Drops reward during the period between the
 end of the Pre-test and before the Early Access opening.

[Pre-test Schedule]
- (PST) Mon, Nov 14, 2022. 18:00 PM ~ Mon, Nov 21, 2022. 00:00 AM
- (CET) Tue, Nov 15, 2022. 03:00 AM ~ Mon, Nov 21, 2022. 09:00 AM
- (KST) Tue, Nov 15, 2022. 11:00 AM ~ Mon, Nov 21, 2022. 17:00 PM
※Single-Player mode and Custom Servers are not provided during the pre-test.


📌Twitch Drops Rewards
[Regular Twitch Drops]

- Watch 30 min: Fine Metal Upper Suit [Skull - Black] skin
- Watch 2 hour: Fine Metal lower Suit [Skull - Black] skin

[Drops from a Veiled Influencer 🤫]
- SUBMACHINE GUN [Skull - Black] skin
- ENERGY DMR [Skull - Black] skin
- Fine Metal Suit Helmet [Skull - Black] skin

📌 Event Precautions
- Twitch Drops rewards can be confirmed when logging in after Early Access starts.
- If you have multiple accounts please check your link between Steam and Twitch accounts.
 You will not be able to get rewards if your Steam account and Twitch TV account are not linked.
- You can only earn progress towards a Drop on one participating channel at a time.
 You can only earn rewards on 1 Steam account that is linked to your Twitch account.
- Please claim Drops within the event period.
 Drops cannot be obtained if the event period is over.
- If the reward cannot be confirmed due to reasons such as omission of account linkage,
 you can receive the reward by clicking the 'Receive again' button on the event page after
 linking with Steam.
 ※The 'Receive again' button will be available from Thursday, November 17th.

Thank you.

[Dev Note] New Hyena Designs, a New Item, and More

Greetings from Orbis!

Brrrr! It’s been getting cold out lately. We’re all sweating at the brow here in the Reality MagiQ offices trying to polish everything in our game before we launch into early access later this month.

There’s a lot more to unpack this week. We’ve visually redesigned all of the hyena soldiers, toughened up high end vehicles, added detection drones to the game, and updated the facility skill UI.

[h2]📒 New Hyena Troop Design[/h2]
The Hyena soldiers didn’t feel quite human enough, so we decided to take the visors off their helmets and let them breathe some fresh air while they’re waiting to put a hole in your head.



While we were at it, we also tried to more clearly differentiate between the 4 different types of Hyena soldiers.



[h2]📒 Stronger High Level Vehicles[/h2]
Have you ever been driving along in the Dysterra wilderness, minding your own business, when BAAMMM!!! You ran over a landmine. And then another one. And @#$%!! ANOTHER ONE!!! This isn’t looking good…

Well worry no longer. The Strider and Strider EX now come with a thicker more mine-resistant undercarriage as well as stronger anti-rocket paneling to keep you from unwittingly dying while you’re out and about. Vehicles are expensive to make, and we want to make sure you get to enjoy your investment.

[previewyoutube][/previewyoutube]

[h2]📒 Drones![/h2]
Imagine this: You’re outside a building, ready to loot it, but you want to know how many NPCs are inside. Maybe you’re out of bullets and want to avoid them, or maybe you’re looking to kill them and loot their bodies as quickly as possible.

Well now you can throw a scan drone up in the air, and it’ll tell you where and how far different NPCs are.

But be warned: it won’t tell you the locations of other survivors, so you can’t use it to see if anyone is home before you raid a base.

[previewyoutube][/previewyoutube]

[h2]📒 Improved Facility Skill UI[/h2]
We’ve also been working on fine-tuning our game’s interface so it’s more intuitive for survivors that are new to the game. This week’s focus was on the facility skill UI.

The layout should feel a lot cleaner and simpler, and first time users of a facility controller should have a much easier time deciding where and how to use their new toy.



That’s it for this week’s dev note.
I’ll be back next week with even more updates!

Orbis thanks you for your service!

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

Notice on Participating in G-STAR 2022 & Pre-test Guide

Hi, Survivors.
This is Team Dysterra.

Dysterra is participating in G-STAR 2022, from Wednesday, November 16th to Saturday, November 19th!

G-STAR is a global game exhibition organized by the Korea Association of Game Industry (K-GAMES).
It promotes advanced game technologies and domestic game industry development.

As the event takes place in Korea, we are aware that many survivors living outside of Korea
may not be able to participate.
But don't worry! G-STAR 2022 will be broadcast live on Twitch channel!
We hope a lot of you survivors participate and watch the stream.

For more information about G-STAR 2022, please see below.

[h2]📌G-STAR 2022 Schedule[/h2]
Online(GSTAR Twitch):
Dysterra will be introduced briefly by CASANOPARK(YouTuber) in a program
 on 2nd Day of G-STAR 2022.
- (PST) Thursday, November 17th. 18:00 PM ~ 18:30 PM
- (CET) Friday, November 18th. 03:00 AM ~ 03:30 AM
- (KST) Friday, November 18th. 11:00 AM ~ 11:30 AM

Offline(Busan BEXCO):
- (PST) Wednesday, November 16th. 18:30 PM ~ Thursday, November 17th. 01:00 AM
 November 17th ~ November 20th: (17:00 PM ~ 01:00 AM)
- (CET) Thursday, November 17th. 03:30 AM ~ Thursday, November 17th. 10:00 AM
 November 18th ~ November 20th: (02:00 AM ~ 10:00 AM)
- (KST) Thursday, November 17th. 11:30 AM ~ Thursday, November 17th. 18:00 PM
 November 18th ~ November 20th: (10:00 AM ~ 18:00 PM)

[h2]📌Kakao Games(Dysterra) Booth Location[/h2]
- For those of you who are planning to visit G-STAR offline,
 Kakao Games(Dysterra) Booth is located on A03 of Exhibition Center #1 in Busan BEXCO.



[h2]📌Pre-Test Guide[/h2]
In addition to the G-STAR 2022 schedule, Dysterra Pre-test will be held.
In the case of this Dysterra Pre-test, it will be conducted for our Partners(Creators),
and the Twitch Drops event will also be held at the same time.

You can meet Dysterra in advance and get the Twitch Drops through the Partner stream.
So, be sure to watch the stream and participate in the Twitch Drops event!

- You can click here to check out live channels of Dysterra Partners!
- Details of the Influencer Broadcast and Twitch Drops event will be announced in
 a separate notice at a later date.

[h2]📌Pre-Test Schedule[/h2]
- (PST) Mon, November 14th ~ Sun, November 20th
- (CET) Tues, November 15th ~ Mon, November 21st
- (KST) Tues, November 15th ~ Mon, November 21st

As introduced in the Dev Notes, a lot of new content has been added this time,
so please be sure to participate.

Thank you, survivors.

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

[Dev Note]Improvements to Vehicles, Enemy AI, Hacking, and Terrafire countdown

Greetings from Orbis!

For all of you Dysterra-holics out there, here’s the latest Dysterra news for you to read while sipping on a homemade hot chocolate and watching what’s left of the Autumn leaves change color outside your living room window.

This week we have quite a few vehicle updates, changes to hacking success rates, improved enemy AI, and a modification to the Terrafire countdown.
[h2]🏎️ Flip Your Car Upright🏎️[/h2]

We’ve all rode our Strider off a cliff or over a ridge and somehow flipped it on its back… unable to use it ever again. Some survivors have been creative and were able to get their Strider on all four wheels with the use of a friend and some careful maneuvering.

[previewyoutube][/previewyoutube]
Now you can build and drive your vehicles without worrying about eventually flipping it.
When, not if, you eventually flip your Strider again, long-hold “F” to access the ring menu, and you’ll find an option to flip your car back to how it should be.

[h2]👻 NPC Detection of Stealthed Survivors👻[/h2]
We realized the Stealth protocol was a bit OP at times, so we’ve added the ability for enemies to sense stealthed survivors under certain conditions. NPCs will now be able to sense if a stealthed survivor walks, runs, crouches, or lands nearby and will run towards wherever the sound originated.

Additionally, even if the player is not taking any action, NPCs can sense motionless survivors if they are very close to the NPC.

[previewyoutube][/previewyoutube]
[h2]🌋 Improved Terrafire Countdown🚀[/h2]
If you’ve conquered a facility, then you’ll know that you get a phase controller that can be used to add/subtract days from the Terrafire eruption countdown, while also adding a positive/negative effect to an area of the map.

We saw the number of days go up and up and up and up, and decided that it’d be best to put a cap on it. For now, the cap is set to 365 days of in-game time(1 in-game day = 1 real-time hour, so just over 15 days), but that number may be fine-tuned in the near future.

[h2]💻 Improved Hacking Success Rates💻[/h2]
Not everyone has tried hacking yet, but for those that have, we understand that there were far more failures than successes when trying to open a secure crate. We’ve revamped the hacking calculations to make hacking success rates more intuitive and player-friendly.

Before: Hacking success was calculated purely by each survivor’s own personal success rate.

Now: Each type of security crate has its own hacking success rate, with lower level Tiers being easier, and high level Tiers being more difficult. This success rate can be modified by leveling up hacking skills.

[h2]🏎️ New distinct design for the Strider EX🎨[/h2]
Rather than using color to distinguish the Strider EX from the Strider, we’ve instead chosen to redesign the EX so it has its own visually distinct shape.



[h2]🏎️ Store Items in Your Strider🧳[/h2]
Every car should have a trunk (or a boot if you’re from East of the Atlantic).

Now you can store items in your Strider or Strider EX by holding “F” to access the ring menu, and accessing “Vehicle Management.” Currently, the Strider has 10 slots while the EX has 20 slots for you to store your hard earned loot.



[h2]🧑🏽‍🤝‍🧑🏾Discord Changes💜[/h2]
We’ve revamped our discord server to prepare for Dysterra’s release into Early Access on November 23th, 2022(PST).

As some of you may have noticed, we’ve updated our discord server with a cleaner, hopefully more intuitive layout. Check out the recent post on our discord to learn more about what we’ve done.

Also!
From here on out, our developers will be joining in on the suggestions, feedback, and bug report channels.
Please don’t hesitate to leave your ideas or questions in the feedback or bug report channels.


I’ll be back next week with even more updates!
Orbis thanks you for your service!


[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch