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[Dev Note] Phase Controller Usability, Orbis NPC Buffs & Advanced Hyena Dropship

Hi Survivors,
This is Director. K.

First of all, we sincerely thank all of your valuable comments after participating in the test.
The various opinions you send are carefully read by all concerned in order to provide better Dysterra.

Today, as a Dev Note for the first time since the 4th Beta Test started, we have prepared information
on improvements on the usability of the Facility Phase Controller, differentiating Orbis NPCs by grade,
and High-Tier Hyena Dropship.

[h2]πŸ“’ Facility Phase Controller Usability Improvements πŸ“‘[/h2]
The effect of the Facility Phase Controller previously only affected the houses and survivors,
but in this test, the usability has been improved so that various effects are also applied to NPCs.

Depending on the Facility Phase Controller effect, you can lower the difficulty of capturing NPCs
to favor your allies or increase the difficulty of obstructing the enemy’s hunting.

[h3]1. Chemochamber[/h3]
1) Air Purification: A β€˜Sleep’ effect is applied to living NPCs, stopping their actions.
γ€€The damage of the first hit is doubled when attacking the target who is affected by the β€˜Sleep’ effect.
[previewyoutube][/previewyoutube]
2) Dust Storm: β€˜Enrage’ effect is applied to living NPCs. When the β€˜Enrage’ effect is applied,
γ€€attack power, speed, and HP increase, increasing the difficulty.
[previewyoutube][/previewyoutube]
[h3]2. Geolab[/h3]
1) Seismic Waves: A β€˜Impact’ effect is applied to living and mechanical NPCs, reducing movement speed.
[previewyoutube][/previewyoutube]
[h3]3. Meteo Center[/h3]
1) Thermal Equilibration: A β€˜Sleep’ effect is applied to living NPCs, stopping their actions.
γ€€The damage of the first hit is doubled when attacking the target who is affected by the β€˜Sleep’ effect.
[previewyoutube][/previewyoutube]
2) Thermal Shock: β€˜Frostbite’ effect is applied to living NPCs, taking damage per second and reducing movement speed.
[previewyoutube][/previewyoutube]
[h3]4. Satellite Station[/h3]
1) EMP Shockwave: β€˜Lockdown’ effect is applied to mechanical NPCs.
[previewyoutube][/previewyoutube]
β€» Living NPC: Animals, Creatures, Hyena / Mechanical NPC: Orbis Robot series

However, the status effect is not reflected in all NPCs.
Major boss NPCs (Juggernaut, Grima, Giant, Vulkan) and important NPCs (Mutant Guardian, Bombbug, Minion, ASKR Sniper, etc.) are not affected, so be careful.

[h2]πŸ“’ Orbis NPC Upgrade πŸ€–[/h2]
Orbis NPCs, which afflict and cause difficulties for survivors, are now more clearly differentiated by grade. Now you can classify grades more easily and quickly judge how to respond!

[h3]Differentiation of appearance by grade[/h3]
Previously, you could classify Orbis NPCs only by the weapon they wore.
But now, different appearances are reflected depending on the grade.
Therefore, the grades are more clearly differentiated.

[h3]Improved combat methods by grade[/h3]
Orbis NPC’s combat method by grade has been improved, and the difficulty of attacking becomes more difficult depending on the grade.

[h2]πŸ“’ High-Tier Hyena Dropship Reveal πŸ›Έ[/h2]
Do you remember the Hyena Scout event among the High-Tier regional events that were briefly introduced in the last Dev notes?
High-Tier Hyena Dropship appearance is as below.

More powerful Hyena NPCs will be on board than the regular Hyena Dropships, but the rewards will be great because of their difficulty, wouldn’t it?
High risk, high return! Challenge the High-Tier Hyena Dropship.

[h2]πŸ“’ New weapon AWS-82 πŸ”«[/h2]
The Energy DMR AWS-82 will be added through an update during the 4th Beta Test.

Hitting an enemy with the AWS-82 will mark the target, and the bullet will automatically hit the target even if the enemy moves.

However, bullet tracking is canceled if the target is out of sight, hiding in cover, and using stealth.

Use the guided bullet function to easily subdue your enemies!

[h2]πŸ“’ Buildingcore and Superior/Fine Terrasite Balance βš–οΈ [/h2]
We will briefly explain the planning direction in relation to the Buildingcore and Fine Terrasite balance that you left comments on the Official community during the previous Pre-Service period.

[h3]Buildingcore Balance[/h3]
First, the energy consumption issue that was excessively reflected in some building parts and installations during the Pre-Service period was improved in this 4th Beta Test.
However, energy efficiency is designed to decrease if an excessively large housing is being operated, and this is a plan considering the attack and defense balance of the housing.

[h3]Superior/Fine Terrasite Deposit Balance[/h3]
The balance has been adjusted for the Superior/Fine Terrasite Deposits in order to revalue the Terrasite and to adjust the balance of the Terrasite Transmitter price.

The quantity and distribution locations of the collected Terrasites have changed, and Fine Terrasites that have been obtained with a certain probability have been excluded.
β€» Tip! Fine Terrasites can be obtained from Terrasite containers and capsules deployed at Hyena/Orbis/Rocket Bases, and can also be obtained from Field Bosses and Facilities.

Also, please note that the Superior Terrasite Deposits only spawn in Juggernaut Spot Events and in the new Delta region to adjust the difficulty of acquisition.

During this 4th Beta Test, we will continue to improve based on the data obtained by checking the opinions of survivors in various fields as well as Buildingcore and Fine Terrasite Deposit balance.

If you leave various opinions about Dysterra on Official community channels such as Discord
and Steam Forum, we will deliver them through our future Dev Notes.

[Dysterra official community channels]

πŸ“Œ Steam community forum πŸ‘‰LINKπŸ”—
πŸ“Œ Discord πŸ‘‰LINKπŸ”—
πŸ“Œ Twitter πŸ‘‰LINKπŸ”—
πŸ“Œ Facebook πŸ‘‰LINKπŸ”—
πŸ“Œ Youtube πŸ‘‰LINKπŸ”—
πŸ“Œ Twitch πŸ‘‰LINKπŸ”—

Then, we will see you next week with various information through the Dev Notes.

Thank you, Survivors!

[Dev Note] New Region and Facility, Map Improvements, and Secure Crates

Hi Survivors,
This is Director. K.

Next week, our 4th Beta Test build will finally be released.
It really makes our hearts pound and nervous as we are approaching the big event.
We should calm our minds as we introduce the Dev Notes to you, Survivors.

Now, what we have prepared for you today are New Region and Facility, Map Improvements, and Security Hacking system.

[h2]πŸ“‹ New Region and FacilityπŸŒ‹[/h2]

New Areas and Facility have previously been disclosed through the Dev Notes or our roadmap, but this time we will introduce them in more detail.

[h3]New Region, Delta[/h3]

The Delta region is located in the northwest, which we previously blocked access to.
Environmentally, it is very barren compared to the existing regions and there are many dangers, so it seems like it would be better to avoid access in the early game if you are a beginner.

Lava flows around this place, so your character’s body temperature will constantly rise as you stay in the area.
Direct contact with lava can result in instant death, so be careful while moving near it.

In the Delta region, the β€˜Cyclops Tracker’ will appear at all times, impeding access to the Facility.
[previewyoutube][/previewyoutube]
However, it is the only place where you can get the Superior Terrasite except for the Juggernaut run!
The challenge will be worth it, right?

[h3]5th Facility, Delta Plant[/h3]

The Delta Plant is a Facility that produces the Superior Terrasite by injecting catalyst materials underground.

It is located in the northwest of the Delta region, and the portal key to enter the Facility can be obtained by engaging the β€˜Cyclops Tracker’ in the Delta region.

The inside of the Facility is guarded by β€˜Vulkan’, the most difficult boss of Dysterra, so be extra careful.
[previewyoutube][/previewyoutube]
γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€β–² Dysterra's most difficult boss, Vulcan

The Facility’s unique phase controller features β€˜Enhanced Crystallization’ and β€˜Crystalline Degradation’, allowing you to gain an edge over other survivors in the ranking competition if successful.

[h2]πŸ“‹ Map Improvements 🌐[/h2]

The Eternal companion for World exploration, the World Map and Minimap will be improved.

[h3]World Map[/h3]

It is now modified to display official names in significant areas of the World.
Now, in addition to the coordinates, it will be possible to communicate more easily by using significant area names, right?


In addition, information such as altitude, vegetation, buildings, and roads is reflected to be expressed in more detail, and as various information is added, a filter function is also provided.

[h3]Minimap[/h3]

The minimap is improved to show the same level of information as the World Map, and the filter settings in the World Map are reflected in the same way.
[previewyoutube][/previewyoutube]
[h2]πŸ“‹ Secure Crate πŸ‘¨β€πŸ’»[/h2]

The Secure Crate has been added that allows you to obtain better rewards than the regular crates.

Depending on the security level of the Secure Crate, you can find low grades in Ruined Building areas and high grades in Hyena and Orbis Buildings.

Unlike other crates, the Secure Crate is highlighted with a hologram, and the required level of Security Hacking skill varies depending on the security level.
[previewyoutube][/previewyoutube]
There is a catch. Security Hacking can fail with probability! Of course, in case of failure, it is possible to give it another shot after a certain period of time.
Maybe try reducing the burden by investing in your Security Hacking skills.

When the Security Hacking skill level increases, you can enjoy effects such as cost time reduction, and energy cost reduction, in addition to increasing the success rate.

How was this week’s Dev Note contents? We hope you like the news!

Please leave your impressions or opinions on the Weekly Dev Notes on Official community channels such as Discord, Steam Forum, etc.
Of course, contents that are not related to the Dev Notes are always welcome as well.

Any comments or inquiries you have left will be delivered through the Dev Notes at a later date.

[Dysterra official community channels]

πŸ“Œ Steam community forum πŸ‘‰LINKπŸ”—
πŸ“Œ Discord πŸ‘‰LINKπŸ”—
πŸ“Œ Twitter πŸ‘‰LINKπŸ”—
πŸ“Œ Facebook πŸ‘‰LINKπŸ”—
πŸ“Œ Youtube πŸ‘‰LINKπŸ”—
πŸ“Œ Twitch πŸ‘‰LINKπŸ”—

Then, we will see you next week with various information through the Dev Notes.

Thank you, Survivors!

4th Beta Test & Twitch Drops Event Schedule Guide

Hi Survivors,
Today, we prepared information about the 4th Beta Test & Twitch Drops Event schedule.

4th Beta Test will be conducted in the "Dysterra Playtest" app,
and you can participate by clicking the 'Playtest Access Request' button
which will be displayed in the Dysterra Steam store page on the test start date.
❌ "Dysterra", "Dysterra Demo" app unavailable to play❌

In addition, there will be a Twitch Drops event to commemorate the 4th beta test opening!
After linking your Dysterra Steam account and your Twitch account,
you can obtain a special skin item by watching the Dysterra broadcast with [Drops Enabled].

[h2]πŸ“Œ4th Beta Test Schedule[/h2]
(PDT) Tue, Aug 30, 2022. 01:00 ~ Sun, Sep 4, 2022. 22:00
(CEST) Tue, Aug 30, 2022. 10:00 ~ Mon, Sep 5, 2022. 07:00
(KST) Tue, Aug 30, 2022. 17:00 ~ Mon, Sep 5, 2022. 14:00

β€» During the test period, the game server will operate 24 hours a day.
β€» The test schedule may change depending on the circumstances.


[h2]πŸ“ŒAdditional Info on 4th Beta Test[/h2]
β€» In this 4th Beta Test, 1 PVP and 1 PVE servers will be opened in each region(Total of 6 Servers).
γ€€(PVP AMERICA, PVP ASIA, PVP EUROPE / PVE AMERICA, PVE ASIA, PVE EUROPE)
γ€€New servers will be added depending on the number of server participants.
β€» If an issue occurs during the test, server restart and temporary maintenance may be
γ€€carried out without any notice.
β€» Single Player Mode and Custom Servers will be available for this test.

[h2]πŸ“£Invited Guests and Pre-Service Notice[/h2]
Prior to the opening of the 4th Beta Test on Tuesday, August 30th, a Pre-Service for invited guests (Influencer, etc.) will be held on Friday, August 26th for smooth Beta Testing.
β€» Please note that as Influencer/Streamer participates in the 4th Beta Test Pre-Service,
γ€€Dysterra gameplay related broadcast may be shown.
β€» Pre-Service will end before the 4th Beta Test, and all information will be initialized.

[h2]πŸ“Œ Dysterra Twitch Drops Event Schedule :[/h2]
- (PDT) Thu, Aug 25th, 2022. 22:00 ~ Sun, Sep 4th, 22:00
- (CEST) Fri, Aug 26th, 2022. 07:00 ~ Mon, Sep 5th, 2022. 07:00
- (KST) Fri, Aug 26th, 2022. 14:00 ~ Mon, Sept 5th, 2022. 14:00

[h3]πŸ“ŒTwitch Drops Rewards[/h3]
β€» Keep in mind that, TWITCH PISTOL and TWITCH ASSAULT RIFLE skins are the same product as the last Twitch Drops event rewards from June 13th ~June 20th(PDT).

- Watch 30 min: TWITCH PISTOL skin

- Watch 2 hours: TWITCH ASSAULT RIFLE skin

- Watch 3 hours: TWITCH SUBMACHINE GUN skin


[h3]πŸ“Œ How to Participate[/h3]
1. Link your Dysterra Steam and Twitch account here:
https://dysterra.kakaogames.com/dysterra/drops/ko/index.html#none

2. When activated, you can check your Twitch Drops status through Twitch TV > settings > connections > Other connections
3. Watch Dysterra live stream on Twitch
4. Claim Drops in Twitch Drops inventory after meeting conditions, and activate your event item in Storage from Dysterra lobby

[h3]πŸ“Œ Event Precautions[/h3]
β€» Survivors other than invited guests can receive rewards after the 4th beta test starts
γ€€(PDT) Tue, Aug 30th 01:00 / (CEST) Tue, Aug 30th 10:00 / (KST) Tue, Aug 30th 17:00

- If you have multiple accounts please check your link between
Steam and Twitch accounts. You will not be able to get rewards if linked Steam and Twitch accounts are different.
- You can only earn progress towards a Drop on one participating channel at a time.
-Please claim Drops within the expiration date. Drops cannot be obtained if the expiration date has expired.

We ask for a lot of participation from Survivors as lots of new content has been added to this 4th Beta Test.

Thank you, Survivors!

[Dysterra official community channels]

πŸ“Œ Steam community forum πŸ‘‰LINKπŸ”—
πŸ“Œ Discord πŸ‘‰LINKπŸ”—
πŸ“Œ Twitter πŸ‘‰LINKπŸ”—
πŸ“Œ Facebook πŸ‘‰LINKπŸ”—
πŸ“Œ Youtube πŸ‘‰LINKπŸ”—
πŸ“Œ Twitch πŸ‘‰LINKπŸ”—

[Dev note] Armor Protection function, Sleeping Bag feature, and Recycler

Hi Survivors,
This is Director. K.

In these days of spurring development, a crazy week has passed and it is already time to deliver this week’s Dev note.

This week, we prepared information about the addition of Armor Protection, improvement of the Sleeping Bag feature, and the Recycler.

[h2]πŸ“‹ Added Armor Protection function 🦺[/h2]
Have you ever felt frustrated by losing advanced armor after being killed by an NPC or enemy attack?
Finally, as a way to reduce the burden in case of death, an Armor Protection function will be added.

[previewyoutube][/previewyoutube]
γ€€γ€€γ€€γ€€γ€€γ€€γ€€β–² Armor still worn after death, such as items stored in Secure Slots

Now, even if you die, the armor you are wearing will not drop.

[h2]πŸ“‹ Added Storage feature to Sleeping Bag πŸ›[/h2]
A Sleeping Bag is a must for survivors who do not yet have housing or are exploring areas far from their housing.

[h3]Sleeping Bag color variations[/h3]
Do you all recall fearing the fact that the enemy would find your only green Sleeping Bag in terrain other than the bushes? I’m sure you guys have all been there at least once.
Now, the color of the Sleeping Bag changes depending on the terrain it is installed on.

[previewyoutube][/previewyoutube]
γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€β–² Color of Sleeping Bag changing according to terrain

Besides the green Sleeping Bag, white, black, and even brown Sleeping Bags! I can hear the sound of survivability rising all the way here.

[h3]Sleeping Bag Storage features[/h3]
In order to protect valuable items, it was necessary to create a dedicated Storage Box or housing.
Now, Sleeping Bags can store up to 10 items in total.


γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€γ€€β–² Sleeping Bag Storage UI

These stored items in the Sleeping Bag cannot be taken by other survivors even if they find the Sleeping Bag.
However, if the Sleeping Bag is destroyed from an enemy attack, the stored items will also disappear. So you need to be extra careful with its usage, right?

[h2]πŸ“‹ Recycler β™»[/h2]

On August 4th, we briefly introduced the Recycler from our future roadmap, and the details have been finalized.

The Recycler can recycle crafted items and it can be installed in housing.
When recycling, you can acquire the materials used to craft the item in a specific ratio.



For example, crafted items such as high-tier weapons that are difficult to repair or Fine Wires that are no longer used can be recycled as resources.
However, please note that raw materials such as Terrasites and Electrical Wires; bullets; food; items that cannot be obtained through crafting cannot be recycled.


How was this week’s Dev note contents? We hope you like the news!

Please leave your impressions or opinions on the news on Discord or Steam Forum.
Your diverse opinions are a great help in making Dysterra more fun!

Then, we will see you next week with more information through the Dev notes.
Thank you.

[Dysterra official community channels]

πŸ“Œ Steam community forum πŸ‘‰LINKπŸ”—
πŸ“Œ Discord πŸ‘‰LINKπŸ”—
πŸ“Œ Twitter πŸ‘‰LINKπŸ”—
πŸ“Œ Facebook πŸ‘‰LINKπŸ”—
πŸ“Œ Youtube πŸ‘‰LINKπŸ”—
πŸ“Œ Twitch πŸ‘‰LINKπŸ”—

[Dev note] High-Tier Regional Events & Turret Modeling Change/Upgrade Function

Hi survivors,
This is Director. K,

Following on from our last roadmap, this week we bring you the details of an upcoming update.
Please note that the contents reflected in the 4th Beta Test will be released every week through the Dev notes as we have informed you.

[h2]πŸ“‹ High-Tier Regional Events πŸͺ‚[/h2]
Do you remember the regional events such as Orbital Supply and Swooping Attack, where you can get useful items early in the game?
We are preparing an upgraded version of these events.

[h3]High-Tier Regional event- Orbital Supply[/h3]
High-Tier regional event- Orbital Supply can now be found at Orbis Buildings located in the local hazard level 2 area.
Hacking skills are required to obtain the rewards, but keep in mind that you can get more rewards than before.



[h3]High-Tier Regional event- Swooping Attack[/h3]
Hyena Dropship and Hyena NPCs will appear with increased difficulty.
And of course, you can obtain better rewards when you clear them.

[h2]πŸ“‹Turret Modeling Change & Upgrade FunctionπŸ”«[/h2]
Existing turrets were modeled the same way as regular turrets that can be found in the field, and could only be distinguished by color depending on the type of ammunition installed.

However, the new type of turrets that we are preparing are expected to reflect clearly differentiated modeling according to the ammunition types.


γ€€γ€€γ€€γ€€γ€€β–² New type of turret modeling(Light ammo, Shotgun shell, Energy ammo)

It’s not just the modeling improvements.
The upgrade function will increase range, damage, and accuracy on the turrets,
so please look forward to it.

We hope you like the news!
All Dysterra officials are always listening to the opinions and affectionate concerns of the survivors.
And based on this, we will do our best to improve further.

Then, we will see you next week with more information through the Dev notes.
Thank you.

[Dysterra official community channels]

πŸ“Œ Steam community forum πŸ‘‰LINKπŸ”—
πŸ“Œ Discord πŸ‘‰LINKπŸ”—
πŸ“Œ Twitter πŸ‘‰LINKπŸ”—
πŸ“Œ Facebook πŸ‘‰LINKπŸ”—
πŸ“Œ Youtube πŸ‘‰LINKπŸ”—
πŸ“Œ Twitch πŸ‘‰LINKπŸ”—